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Record_UserAchievement Object
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[create_ts] => 2014-04-24 17:12:26
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Commented
Posted a Comment: Jun 19th, 2011
"Tryn doesn't need a fear or a stun, his weakness does not lie in his lack of hard CC. The current meta game does not permit Tryn to be as strong as he can be. Tryn is bar none the best duelist in the game but team fights are the important thing. If Tryn rolls in to a fight without IE in his slots or"
Commented
Posted a Comment: Jun 19th, 2011
"Possible "ward changes" I suspect:
-Selling them in stacks vs indiviully but decreasing their duration and field of view.
((3 sight wards for 200g/2 Vision wards for 200g)) thus buffing their cost nerfing their effect
-Coupling sight wards with vision wards. 200g a ward with 75-100s"
Thread
Created a Thread In Theory Crafting & Ideation On: Jun 19th, 2011
Alice's Chain
Alice's Chain:
Chain Vest+ Philo Stone+ Long Sword+Amp Tome+MR Cloak
+20 AP
+15 AD
+20 HP/Mana regen per 5
+50 Armor
+30 MR
Total Cost~2500-3000g
Active: Fire A Chain ((Skill Shot))...
Commented
Posted a Comment: Jun 19th, 2011
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Commented
Commented
Commented
Commented
Posted a Comment: Jun 19th, 2011
"To me Heal and Rally are two worthless Summoner Spells. Heal is an early game crutch which diminishes by level 5 or 6. It's countered by any sort of Mortal Strike debuff (Mortal Strike means you recieve 50% less healing) So to run down Heal's Counters:
MF
GP
Katarina
Tristana
Ignite
Executione"