Views: 4228 Coding Accomplishments
Heya, MobaFire :3 Well, this blog is dedicated to the coding clusters I have created during my stay here. As I create more unique ways of displaying information, I'll include them here. Each coding cluster will feature an approximate date of creation (or manipulation) and will also display who first pioneered the look, if the coder wasn't entirely me (or if I created the coding cluster in conjunction with a friend). They shall be ordered chronologically.
18/05/2012, jhoijhoi (& PsiGuard-ish)
- I decided to deviate from the original "PROS | Hero Icon + Abilities in a Cross | CONS" format because it spread everywhere :P PsiGuard was the entire reason behind this shift due to his prompting via PM. He created something similar "PROS | Description | PROS" and I immediately copied and modified it! I absolutely adore the "Abilities | Ashe | Abilities" I created for the header, it's perfect! inb4 it spreads everywhere ;)
01/03/2012, jhoijhoi in collaboration with PsiGuard
- This was created because Psi wanted something short and sweet to use with his Build Repository. We had hoped the coding would remain unique and only used by ourselves, but we can't copyright coding! :P Kudos to those who figured it out and are using it.
- I designed this in order to display alternative mastery tree set-ups when I kept on getting asked why I take x mastery over y mastery. I've used "//" for so long (first appeared in my Morgana guide) that it was second nature to include it here. I find it slightly odd to see "//" in other guides :P Oh gosh, you should have seen my face when I saw the top Cass guide - I thought it was my own!
- Sometimes when building a champion, there are items that compete with each other to buy. I felt this method of comparison was satisfying two objectives: a) describing the item and why to buy it, and b) comparing it with a similar item that could replace it in the item build.
- lololol! This was created out of pure accident. I left off one of the tags for my float coding and got an indented effect. I liked it so much, I deliberately "broke" the coding so that it'd staircase like that! :D
- I actually can't remember who first did something similar to this. I believe I copied it and if the original creator steps forward I'll credit them properly!
20/07/2011, jhoijhoi (Bloofyre for the initial idea)
- Bloofyre came to me one day for a review. His Kayle guide was quite awesome. And I also found he had created this "MASTERY PAGE | Description" sort of format. I altered it when the BBCode Blocks came in, which rounded off the look perfectly :)
20/07/2011, jhoijhoi (SirSpankALot for the initial idea)
- Again a customer from my review shop doing work! SirSpankALot asked me to review his Skarner guide and I loved his "RUNES | Description | RUNES" set-up.
10/06/2011, jhoijhoi (MERIDIANPRIME for the initial idea)
- Gosh, Scott is such a sweet guy. We spent hours talking about his Sivir guide and I finally convinced him to get ride of the Hextech Gunblade that was once core. His guide is currently the #1 Sivir guide, and very deserving too! Each time he edited the guide he came up with a new coding cluster, and this is the one I liked the most and used in my own guides.
- Believe it or not, I created this format in order to spite Searz. He was adamant that no one ever needed to write the abilities of the champion in a guide because "you can read the abilities in-game". I disagreed. Additionally, I added "Tips & Tricks" here for every ability because I liked it better this way (prior to me doing this, most people had a Tips & Tricks chapter - for example, PsiGuard, stubborn ol' mule :P). The keyboard buttons came from ShadowNet's Mordekaiser guide, which I altered in Photoshop and created a "Passive Ability" key to finish off the set ^^
- Last but not least, the very first bit of unique coding I ever created. I devised this set-up when HahaNo and myself were talking one day. He asked me to proofread his Jungling 202 Guide (which is one of the highest percentage guides on MobaFire) and I noticed his Pros/Cons section was lacklustre. Eventually I created the Abilities Cross and surrounding features. Pete uses a similar set-up in his guides today :)
I hope you enjoyed reading all the little ancedotes to how/why I created/modified coding clusters to spruce up my guides! Until next time, MobaFire.