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Commented
Posted a Comment: Jul 15th, 2011
"
Counter-jungling only arose because normal jungling is so incredibly inefficient.
It's risky business that is borderline anti-fun (keyword: borderline), because it can hurt the enemy jungler so much, while on"
Commented
Posted a Comment: Jul 15th, 2011
"I'm liking this.
If they do it right, Junglers can stay in the jungle past level6, instead of laning.
This will also bring up the viability of other less common junglers, like Maokai, Singed, and Nasus.
The increased spawn means laners can also poach and level faster.
Mid game will also "
Commented
Posted a Comment: Jul 15th, 2011
"@Rudmed:
1. You're still ignoring the element of surprise.
If this weren't a factor, TF wouldn't be getting nerfed would he? Destiny doesn't tell you where TF will show up. It just tells you: "RUN, BETCH, RUN!"
3. You're still ignoring the fact it'll be less pressure.
You're missin"
Commented
Posted a Comment: Jul 15th, 2011
"@Keels:
I never said pushing a lane isn't an error.
In one of my scenarios, I say you commit to a fight and tower dive. But pushing a lane in general is bad. It makes you easy prey to a jungler gank, let alone to TF who isn't in every game.
But everything else you've said it more or less in"
Commented
Posted a Comment: Jul 15th, 2011
"In general, I think Mowen's guide has it down pretty solid.
I get Nashor's Tooth as an end-game item where I sell Malady.
At that point, the enemies probably have more MR then I can reduce, and rather then have reduction, I like to have my Bio-Arcane Barrage activity maximized."
Commented
Posted a Comment: Jul 15th, 2011
"Riot's going to be trying to preserve Twitch's play style.
It's just his Ultimate that will get changed.
Xypherous and company really like Twitch's whole "Appear out of no where, shoot like crazy, then Expunge to finish them off" playstyle."
Commented
Posted a Comment: Jul 15th, 2011
"This sounds like it'll get really dorky really fast."
Commented
Posted a Comment: Jul 15th, 2011
"That sounds nice. :D"
Commented
Posted a Comment: Jul 15th, 2011
"@Rudmed:
@ 1
Your argument is wrong.
Summoner Spells don't make a good solution. (Except when it comes to Dr. Mundo and ignite...)
Like Teleport, Flash is off cooldown less frequently then Destiny.
@ 3
Your original statement suggests that the early game pressure stays the same."
Commented
Posted a Comment: Jul 14th, 2011
"@ Number 1
You're wrong.
If used correctly it operates just like stealth, because you can tp within 2 seconds and force noobs to pay for being only being minimally overextended.
That destiny effect is NOT enough warning.
Also, it is very easy to harass a person under their tower with vario"