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Commented
Posted a Comment: Dec 13th, 2011
"Hmm, what is better, strength of spirit or intelligence? Maybe finally, a mastery can beat intelligence.^^
fizz: Bug fixes, nerfs, and little buffs. I would say the buff fixes are a buff, too, so a completly unneccesary buff...
Kassadin: Was needed.^^ They could also just a"
Build
Commented
Posted a Comment: Dec 12th, 2011
"A good example for a new playstyle that gets accepted:
Final Yi.^^ Yeah, I made this guide before the tanky dps metagame with trinity force and atma's impaler had started. Well, now, it is the fotm.^^
It is also different than AD-Yi but has also high potential."
Commented
Posted a Comment: Dec 12th, 2011
"Well, if you would replace the black cleaver with force of nature, you would have how much ms?^^ xD
(trinity force+phantom dancer+force of nature+berserker's greaves."
Commented
Posted a Comment: Dec 12th, 2011
"I wouldn't skill siege commander if all other skillable masteries wouldn't be so shit..."
Commented
Posted a Comment: Dec 12th, 2011
"Well, did you said confusion of teamfight before?
If s.b. like amumu snares the enemy carry and poppy(poppy+amumu works best because you need a full tank jungler) can walk up?"
Commented
Posted a Comment: Dec 12th, 2011
"Run back out? Yeah, against dumb enemies...
You are sooo squashy and you can be soooo easily nuked down...
And if they cc you while you charge in, well, you are dead.
And most time, the squashy targets are way behind the tanky ones. You actually can't charge at them without your ult..."
Commented
Posted a Comment: Dec 12th, 2011
"You can run around the enemy team with an AP build???
Well idk... I think you are even more useless as AP without your ult, because most of your damage relies onto it...
As AD, you could still lifesteal you back."
Commented
Posted a Comment: Dec 12th, 2011
"Yeah, this guide is a bit outdated, but still, it is the best guide for poppy out there and one of the best guides at all.
Just add the new masteries and it would be fine.^^"
Thread
Created a Thread In Theory Crafting & Ideation On: Dec 12th, 2011
My crit rework: Numbers for former items, abilities, etc...
I talk about % increased damage of autoattacks(and abilities with featured crit before). It caps at 250%. It doesn't have dimishing returns.
With 100%, you deal the same damage like a normal crit...