Q is also magic damage, so it will scale with void staff.
Why would you want sustained damage on poppy? If you're not specc'ing for burst damage then you shouldn't be playing poppy.
Why would you want sustained damage on poppy? If you're not specc'ing for burst damage then you shouldn't be playing poppy.
Trojan995 wrote:
Q is also magic damage, so it will scale with void staff.
Why would you want sustained damage on poppy? If you're not specc'ing for burst damage then you shouldn't be playing poppy.
Because Sustained damage Poppy stil has a lot of burst damage and is the only viable build in high Elo and competitive play
http://www.mobafire.com/league-of-legends/build/poppy-a-scary-carry-54057
That is what I meaned. And no, you use
Poppy's spells different.
Q: A blow that you add to your combo. It deals actually the same damage like a crit. You use it to double shoot the enemy after the first hit. But because it turns all your damage into magic, it could actually more hurt you than help you.
W: This one you use after you charged in with E. With this one, you catch the enemy carry.
E: Charge onto the enemies to get to the enemy main carry and kill him.
R: Use it on the weakest enemy, which is no threat for you. Then just kill their carries with your
Trinity Force/Lizard Buff slow. They can't escape you without using
Flash, but then, you have
Flash, too. If you have to get this enemy, charge in with E and trigger on him immediatly.
You can actually burst down all carries this way. Yeah 1k crit is a burst. And that 2 per second. OUCH.
That is what I meaned. And no, you use

Q: A blow that you add to your combo. It deals actually the same damage like a crit. You use it to double shoot the enemy after the first hit. But because it turns all your damage into magic, it could actually more hurt you than help you.
W: This one you use after you charged in with E. With this one, you catch the enemy carry.
E: Charge onto the enemies to get to the enemy main carry and kill him.
R: Use it on the weakest enemy, which is no threat for you. Then just kill their carries with your



You can actually burst down all carries this way. Yeah 1k crit is a burst. And that 2 per second. OUCH.

ZioSerpe wrote:
Because Sustained damage Poppy stil has a lot of burst damage and is the only viable build in high Elo and competitive play
I guess you completely missed my post earlier, but the only high Elo Poppy players either play her AP or Hybrid (but still focused on her burst)
Also Nick, that guide hasn't been updated in ages and is just plain bad lewl
Trojan995 wrote:
Why would you want sustained damage on poppy? If you're not specc'ing for burst damage then you shouldn't be playing poppy.
False.
She runs trains when built AD. She hits like Tryn and her ult is better.

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
Yeah, this guide is a bit outdated, but still, it is the best guide for
Poppy out there and one of the best guides at all.
Just add the new masteries and it would be fine.^^
The only thing, that poppy is actually holding back, is, that she has no sustain. But if you give poppy sustain, she would be just OP.(Depending on what you replace for it)
Or
Poppy with a fury system could be funny.^^

Just add the new masteries and it would be fine.^^
The only thing, that poppy is actually holding back, is, that she has no sustain. But if you give poppy sustain, she would be just OP.(Depending on what you replace for it)
Or


for the poppy guide simply remove TBC and replace with GA.
And viola.
And viola.

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
NicknameMy wrote:
Yeah, this guide is a bit outdated, but still, it is the best guide for

Just add the new masteries and it would be fine.^^
The only thing, that poppy is actually holding back, is, that she has no sustain. But if you give poppy sustain, she would be just OP.(Depending on what you replace for it)
Or

Honestly it's because of guides like that people think Poppy is a bad champion. Using that build you can only ever fight when your ultimate is up. Without it, you can't just run into people and fight them because you're just going to die. She has no means of a slow or anything else to stick to her targets except for her movement speed. Basically, whenever her ult is down with a build like that, she's worthless.
Using a more burst oriented build, when your ult is down you can still run in and out of fights, killing people in short but deadly bursts, actually utilizing her mobility.
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Due to poppy's passive, the only defense item you really want to build is merc treads and GA in most situations.
pantheon is closer to gangplank than he is to talon (and even then, GP has more innate defense), and thus is built more similarly.
That guide is focused on getting maximum damage from 1 hit - I believe it was Searz who said that, after trin force, bloodrazor gave the most single-hit damage (sorry if I'm misquoting you Searz, but you said it about ezreal for a last item).
And yeah, void staff is going to make you do more damage than any other item, because poppy doesn't scale with AD, her abilities are magic and she scales with AP. The only reason the solomid build isn't pure AP is because poppy's Q also procs on-hit effects, so you can generally get more damage from on-hit effects than you can from AP.
Force of nature gives poppy bonus that she synergizes amazingly with, plus getting mres on a char than can be praticslly only nuked down by a caster doesn't seem so stupid.
And yes void staff greatly increases her damage output when dealing with resistances, but arpen increases her sustained damage.
When playing AD poppy you have to keep in mind her skills nature:
Q is used to power throu
W is used to chase, run and kite
E is used mostly for the stun
since E is the last skill you max it's rather obvius it won't do much damage anyway. I dun see why this is such an hard concept to grasp, E is the only skill that benefits only from magic pen and is the one skill you use less due to higher cooldown and the need to use it wisely. This is why it's better to maximize other form of damage, a few strong AA do way more DPS than a 40% pen shoulder charge.
I tested every possible poppy build in about 250 Poppy games, the build I came out with is what I consider my masterpiece, and in all fairness I don't see how a build I tried countless times before deciding it was not as good as the one I created could have gotten any stronger lately, expecially considering gunblade got nerfed.