They're too random. That's the problem.
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Lugignaf wrote:
If you're changing that much, IE needs to be shot up in damage increase. 50% increase when a tenacity item gives a 40% increase...
Ignore the balance. He knows he's terrible at balance.
It's painfully obvious since ALL the numbers are ******edly OP.
1% crit increases your damage by 1% at 200% crit damage and by 1.6% at 260% crit damage.
He just more than doubled all the numbers.
Sittin' on chimneys, putting fire up my ***.
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Changed the stats again, it is now balanced, searz?
The only thing, I think which needs to be changed now is
Infinity Edge, because it no longer seems like the best item. Maybe give it a passive, that increases the % increased damage on AA by a percentage amount?
BTW: Take also a closer look onto
Executioner's Calling and the change I made. Would it now be viable?
The only thing, I think which needs to be changed now is

BTW: Take also a closer look onto


Nope. Still OP as ****.
You don't even know the math, so how could you make the numbers correct?
You don't even know the math, so how could you make the numbers correct?
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hey... isn't this actually not hypocritical unlike how they praise the random crits but hate the just as random dodge that DOESN'T CAP AT 100%?????????? good idea, see Searz for good math...
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With 100%, you deal the same damage like a normal crit before. With 160%, you deal the same damage like a crit with
All items which would be changed according to this:
This one should make stacking IE on Critplank not OP.^^
Some champion abilities have to change, too:
Masteries:
Abilities, which triggered real crit chance, get now increased by % increased damage on auto attacks. Like
Runes:
Runes also need a change. Malice gets removed. Furor will get a little more than before.
Seems like much, but think about the power of AD or Armorpen.^^
Finally...