Not a bad idea. (the IE change is bad tho)
I'd like that more than the random crit system.
But Riot likes how "visceral" crits are, so they're probably not changing them.
I'd like that more than the random crit system.
But Riot likes how "visceral" crits are, so they're probably not changing them.
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"I also am Otherkin. Whenever autumn rolls around I can feel my kin-type slowly taking over my body. You must know, I identify as pumpkin. I can control it pretty good most of the time, but when September ends, I just cant hold it in anymore. Whenever Im outside I see my brothers and sisters being chopped into soup, coffee, donuts, cake, drinks, bread - ppl even cut human faces into their skin, making a mockery out of their noble appearance. When I see things like that I cant control my pumpkin urges anymore. My natural instincts kick in. I then sit down motionless, while getting bright orange." - Morgana L
They're too random. That's the problem.
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"MY WHOLE LIFE IS A WANK." - WTTNHK
"There are boobs...LOTS OF BOOBS. And then Obama comes out of no where." - JEFFY40HANDS, on Air Gear
Lugignaf wrote:
If you're changing that much, IE needs to be shot up in damage increase. 50% increase when a tenacity item gives a 40% increase...
Ignore the balance. He knows he's terrible at balance.
It's painfully obvious since ALL the numbers are ******edly OP.
1% crit increases your damage by 1% at 200% crit damage and by 1.6% at 260% crit damage.
He just more than doubled all the numbers.
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Changed the stats again, it is now balanced, searz?
The only thing, I think which needs to be changed now is
Infinity Edge, because it no longer seems like the best item. Maybe give it a passive, that increases the % increased damage on AA by a percentage amount?
BTW: Take also a closer look onto
Executioner's Calling and the change I made. Would it now be viable?
The only thing, I think which needs to be changed now is

BTW: Take also a closer look onto


hey... isn't this actually not hypocritical unlike how they praise the random crits but hate the just as random dodge that DOESN'T CAP AT 100%?????????? good idea, see Searz for good math...
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please +rep if i've been helpful at all, and come check out my guides!
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With 100%, you deal the same damage like a normal crit before. With 160%, you deal the same damage like a crit with
All items which would be changed according to this:
This one should make stacking IE on Critplank not OP.^^
Some champion abilities have to change, too:
Masteries:
Abilities, which triggered real crit chance, get now increased by % increased damage on auto attacks. Like
Runes:
Runes also need a change. Malice gets removed. Furor will get a little more than before.
Seems like much, but think about the power of AD or Armorpen.^^
Finally...