Views: 602 Zyra support strategy
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so this is basically about a game i had recently and how I did it and what i learned, i went 2/0/6 and i just wanted to catolog what I've learned from this game.
1: I've learned that you need to max your E first in order to get the most CC and harass from your melee range plants
2: Max Your W second in order to get the CDR for your seeds as they are important for bush vision control and the third point
3: USE THE E,W,W,Q COMBO!!!!!! It allows you to get a crazy amount of poke down on the enemy ADC
4: Focus the ADC with your poke, NOT THE SUPPORT
and last and most important
5: BUILD AP FOR MAX POKE!!!
1: I've learned that you need to max your E first in order to get the most CC and harass from your melee range plants
2: Max Your W second in order to get the CDR for your seeds as they are important for bush vision control and the third point
3: USE THE E,W,W,Q COMBO!!!!!! It allows you to get a crazy amount of poke down on the enemy ADC
4: Focus the ADC with your poke, NOT THE SUPPORT
and last and most important
5: BUILD AP FOR MAX POKE!!!
1. I actually feel like your ability sequence should be completely situational. If you're going with a heavy CC ADC like
2. I almost never max W second. The only utility it gives is more CDR. I like maxing E>Q>W so you have more damage and can focus on building more utility in your items.
3. Have you tried the E-W-R-Q-W combo? You throw your E, and place a seed in it's path. Then you ult while the enemy is snared so they can't flash/blink/dash out, and then in the delay before the ult knocks them up, land your Q and another seed. This way, you'll have both types of plants down with the major AS boost from your ult. One plant slows them (if they're not dead already) and the other hammers at their back as they get out of range from the slowing one.
4. I honestly think you should just focus whoever gets into your range :) Of course, if both of them do, obviously prioritize the ADC
5. Typical build for me (not in order) is
4. Not necessarily true. If you see the your opponent is caught out, and she's playing a fairly squishy support like annie or sth, go ahead and just CC the hell out of her. Plants + Ult + Snare + Damage from your ADC should cause her to die, if your ADC has gone back to buy a vamp scepter or a BF sword.
If you're in an all out duel and you are torn between snaring the ADC or the support, it's usually better to take down the ADC.
5. NorthernRdStar is right. You only need a little bit of damage to make zyra a threat. You want to build either utility items, or items that make her tankier, so that you have a chance to get a second rotation of spells in. Large amounts of AP don't mean a heck of a lot if you're only going to live to cast 3 spells. Just my thoughts tho
2. Depends, not really optimal most of the time.
3. True, but hardly the only possible combination.
4. Situational, many factors.
5.
Very underestimated support.