Views: 1264 Loses are on you to figure out
|
If you lose a game it means that you did not find a way to carry hard enough.
Figure out how to carry harder.
Some games that is going to mean stomping your lane opponent and drawing pressure to you.
Some games that is going to mean stomping your lane opponent and then transferring you lead to the rest of the map.
Some games that is going to mean neutralizing at least one player on the enemy team even if you don't make splashy plays.
Some games that is going to mean playing in a way that allows you to absorb jungle pressure without dying.
Some games that is going to mean transitioning from a diver to a peeler.
Some games that is going to mean cheer leading for a team that is down.
Some games that is going to mean losing as slowly as possible until the enemy team makes a major mistake out of impatience.
Sometimes that means revamping your champion pool to one that can thrive in the current META.
Sometimes that might mean reviewing your replays to understand why you died.
Sometimes that might mean seeking out coaching for an outside set of eyes and ideas on what you can do to improve.
It is not that your team and their play doesn't matter.
It is just the fact that you will be playing with different teammates every game (until very high ELO).
So the only point of consistency between games is your own play.
You have to know what you need to do to carry a game through out all stages of the game.
And then exectue on those things consistently.
Figure out how to carry harder.
Some games that is going to mean stomping your lane opponent and drawing pressure to you.
Some games that is going to mean stomping your lane opponent and then transferring you lead to the rest of the map.
Some games that is going to mean neutralizing at least one player on the enemy team even if you don't make splashy plays.
Some games that is going to mean playing in a way that allows you to absorb jungle pressure without dying.
Some games that is going to mean transitioning from a diver to a peeler.
Some games that is going to mean cheer leading for a team that is down.
Some games that is going to mean losing as slowly as possible until the enemy team makes a major mistake out of impatience.
Sometimes that means revamping your champion pool to one that can thrive in the current META.
Sometimes that might mean reviewing your replays to understand why you died.
Sometimes that might mean seeking out coaching for an outside set of eyes and ideas on what you can do to improve.
It is not that your team and their play doesn't matter.
It is just the fact that you will be playing with different teammates every game (until very high ELO).
So the only point of consistency between games is your own play.
You have to know what you need to do to carry a game through out all stages of the game.
And then exectue on those things consistently.
noormta - that happens. But what if you were a Challenger player smurfing at that level? Could they get enough of a lead themselves to carry that game? If they could then don't YOU have room to improve?
What if as the Top laner in that game your team lost an early skirmish between Top, Jg, and Mid and you and your jungler and Mid. And that was the deciding fight in the game because it gave their
Watch the fight again. Were you chugging your potions during the fight? Did you CC the right target? Did you switch targets mid fight when you could have otherwise burned one of them down making it easy to pick off the rest?
And yeah, sometimes even a Challenger player isn't going to be able to carry a fiasco of a game, but thinking "It was my team." is not going to get you to ask the questions you need to improve. You'll probably think "Oh, well" and just queue up for the next game.
When instead the answer was (for this game at least) hard shove the first two waves in so that you can roam to support your jungler at scuttle and their Top laner can't join because they are clearing minions under their turret. So it is your team that picks up the double kill and instead of them snowballing your team snowballs off the lead.
Those games definitely feel bad. I have them. Sometimes I wonder why I bothered to queue up after the first five minutes in game when every one of my laners has handed over a solo kill to their enemy lane opponent and they are berating me for not ganking enough. WTF.
But take this one for instance.
Our Bot lane got ****ped on.
It took a Baron steal by
I muted the Kai'sa (voice and pings) so I wouldn't hear her bellyaching about the Lux.
And I didn't die a lot (relative to my teammates) so I was always on the map doing something. I even had an item designed around supporting my AD carry that was never with us in fights!!! But somehow we stuck the game out and in one fight that item I bought allowed us to clean up the enemy team (for whatever reason Kai'sa decided to join the party for once). We kept plugging away at it and were able to capitalize on the enemy mistakes and get a victory.
I have in my notebook - Don't try to contest a Cloud Drake when you have no vision and the enemy has CC and a fed AD carry even if your team is pinging you to go check it. Seems pretty elementary but sometimes in the heat of the moment you forget that sort of basic knowledge. So you write it down as a reminder. Something learned in a game that was looking amazingly dismal until we put the last AA in the enemy Nexus.
Or this game. My
In this game, I picked up the ball and carried.
Why? I went and watched a bunch of Tarzaned coaching commentaries to clean up my
As it turns out with