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Commented
Posted a Comment: Dec 12th, 2011
"
Urgot?"
Commented
Posted a Comment: Dec 12th, 2011
"{quote}"
Commented
Posted a Comment: Dec 12th, 2011
"{quote}"
Commented
Posted a Comment: Dec 12th, 2011
"Not always true. I could make a tier list for different Elo ranges, for instance, at lower elos tryndamere, twitch, and especially eve would probably be T1/2 due to widespread lack of counterplay and awareness."
Commented
Commented
Posted a Comment: Dec 12th, 2011
"Split pushing is countered easily and only viable in solo queue with lack of team communication."
Commented
Posted a Comment: Dec 12th, 2011
"They ARE similar, but not melting together.
How I usually see the roles.
Tank: generate threat (damage, cc, debuffs, initiation), sustained presence,
Supports: vision, team sustain, cc, imediate presence with possible sustain. "
Commented
Posted a Comment: Dec 12th, 2011
"I think there is a disconnect somewhere. You keep assuming Shaco with an amazing early game as if it's guaranteed (it's not). Other than his early game there is just not much Shaco brings with him. Again, outclassed through transition to late game."
Commented
Posted a Comment: Dec 12th, 2011
"Again, all of that depends on his early game. He is extremey delicate and if denied it absolutely devastates his late game (nonexistent). I'm not say he is bad, that he is potentially poisonous to his own team which IMO keeps him out of T1."