Anivia Build Guide by sZeROskill
| Health | 2060 |
| Health Regen | 14.55 |
| Mana | 1661 |
| Mana Regen | 43.49 |
| Armor | 132.5 |
| Magic Resist | 95 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 105.6 |
| Attack Speed | 0.804 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 455.65 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 20% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello, my name is sZeRO, and this is my first guide on Mobafire! Well im just going to dive right into the guide, Anivia is an amazingly strong mage who can control the outcome of a game, but underused. She has a wall, two nukes, and a slow which does incredible damage. She can easily beat any champion she is pitted against and has very good sustain in a tough lane because of her passive. Now this isn't necessarily for people new to Anivia (that doesn't mean you cant learn from it). This is for people who understand her abilities and some combos with her and giving them more tips/good builds. Please like if this build helped you with anything at all, I appreciate likes and constructive comments, its easy to make an account and it helps me out a lot. And lastly, PLEASE PLEASE PLEASE give me suggestions for new chapters or to explain more in a chapter, I will read the comments. I can always improve the guide and myself and I know this from my 500+ games with Anivia and I've seen myself evolve plenty.
Build 1 is an expensive build
Build 2 is a Ranked 3s build
Build 3 is a Support build
Build 4 is a low cost build
Build 5 is a build for people new to
Note: Videos coming very soon so be ready for them when LoL Replay stops crashing my client >.<
If anything is highlighted its important.
^<3 u dunkey
5/28/12-THANK YOU TO EVERYONE WHO READ THIS GUIDE AND GOT IT TO 10,000 VIEWS <3
Anivia: Pros and Cons

Masteries
Masteries. Huge for Anivias early game, because it basically chooses your play style with her (your runes should match what your masteries do for you). For example, when I play Anivia, I use the the 21/0/9 mastery tree, but another tree you could use is 9/0/21 since she is so mana hungry early. When I play Anivia I spam with my Q and E for good poke damage early, making both these trees viable.
If you are an extremely aggressive Anivia early I recommend 21/0/9. It depends whether you want to be very strong early or mid game (it all ends in the same strength usually) for the mastery tree. The 21/0/9 is very strong because Anivia does amazing damage without AP early, so you would have massive damage before you get your items.
Runes
Alright, runes decide how you play early (like the masteries). If you play with the 21/0/9 mastery tree, I would recommend using these runes:
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Mana Regeneration 9 |
Greater Glyph of Ability Power 9 |
Greater Quintessence of Ability Power 3 |
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starts out with 30 MR level 1

If you use the 9/0/21 mastery tree, I recommend using these runes:
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Scaling Mana Regeneration 9 |
Greater Glyph of Cooldown Reduction 9 |
Greater Quintessence of Health 3 |
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With the 21/0/9 mastery page I would recommend this new set of runes recommended by Arcana3 (tested and worked well)
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Scaling Health 9 |
Greater Glyph of Ability Power 9 |
Greater Quintessence of Ability Power 3 |
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If none of these rune builds entice you, use any of these runes I have listed, but none other, because they probably wont even help
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greater seal of knowledge
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Summoner Spells
RECOMMENDED
Ignite
-Gives you the edge to kill someone with low HP
-Good to attempt First-Blood
Teleport
-Can assist teammates with teleport ganks
-Gives you the edge on any other mid
Flash
-Use to pick up a kill (Flash+Q+R+W+E)
-All around a good summoner even after the nerf
VIABLE
Ghost
-Good for baiting and kiting
-Extra mobility to get to other lanes or your own
Surge
-Enemies will be mislead about your AP
-Good to attempt First-Blood
Clarity
-Helps team by giving mana
-Good to use with ult because it costs so much
Heal
-Helps team in fight
-Frowned upon in higher levels
NOT RECOMMENDED
Exhaust
Garrison
Revive
Smite
Cleanse
Promote
Clairvoyance
Skills and sequence

REBIRTH
Upon dieing, Anivia will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn.
Explanation:
This is Anivia's bread and butter. It will get you many kills with bating, will allowing you to 2v1 in a lane (under the rare circumstance), and rejects early tower dives and ganks. Not only it does that, but it makes her stack up to other mages as well. She can fight to the death with someone, get egged, and if the other person who is fighting her is low its and instant kill.
Tips:
Use this to bait enemies into tower diving you (obviously only when you think they will die if the dive you) Many people forget about this on
.A massive chunk of ice flies toward target location, dealing 60/90/120/150/180(+50% AP) magic damage, slowing movement by 20%, and chilling any enemy it passes through. At the end of its range or if Anivia activates the spell again, the missile detonates, doing 60/90/120/150/180(50% AP) magic damage in a small area and stunning units for .75 seconds.
Explanation:
This spell is the main part of what I refer to as the "wombo combo". You use this effectively, and at level 2 you have a 200 damage combo of PAIN. It sets up your entire combo and you will mainly use this to set up ganks, combos, kills, and escapes. Used efficiently, it will win you your lane. It takes time and practice to master, but if you do its a killing machine. I like to run up and act like farming, close enough to my opponents so its 3/4 over them (that means 1/4 is behind them) then I throw
Tips:
.Anivia summons an impenetrable wall of ice 400/500/600/700/800 units wide, blocking all movement. This wall lasts for 5 seconds before it melts.
Explanation:
Anivia's
Tips:
.Anivia blasts her target with a freezing wind, dealing 55/854/115/145/175(50% of AP) magic damage. If the target is chilled, they take double damage.
Explanation:
Anivia's main damage spell.
Tips:
.Toggle: Anivia calls forth a driving rain of ice and hail, dealing 80/120/160(25% of AP) magic damage per second, slowing movement and attack speed by 20% for 1 second seconds, and chilling them.
Explanation:
I find that if you have a problem with almost any mid opponent, your ult solves it. Its max range is great and it sets up all your combos. For example I was getting owned by a Ziggs, so at level 6 I threw my
Tips:
Mainly use
.Anivia's
.Heres a picture of a combo to use (act like im past level 6)

1)The first thing you do is throw your
2)You out your
3)You throw your
4)
Items
Im going to set out a few builds to give you ideas of items to use in your situation, but be careful, the situation can change, so try not to rush an item, but more as build a part of it and build something else. (ex. You're rushing a
Banshee's Veil you buy a
Negatron Cloak then build a little of something else, then finish the
Banshee's Veil)
Hard to beat AP:
| Item Sequence | |||||||||||||||
Boots of Speed 350 |
Chalice of Harmony 880 |
Mercury's Treads 1200 |
Athene's Unholy Grail 2600 |
Rod of Ages 2800 |
Rabadon's Deathcap 3300 |
Zhonya's Hourglass 3410 |
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Hard to beat AD:
You're getting fed:
.If these builds don't fit your game then here is the necessities:
Athene's Holy Grail is a new item that gives
These are the items you should always incorporate into your build.
Core:
These are items that are a good idea to get in most games
Recommended:
These are good items to fit in most, a little MR, health, mana, and armor a lot with Magic Penetration are good to have.
These items are viable for your build if any of the items above aren't effective in countering the other team.
Viable:
Any items other than this you should think very hard about before buying because they probably wont do much or anything for you.
.More items!
Ive had it brought to my attention that i should add
| Item Sequence | |||||||||||||||
Sorcerer's Shoes 1100 |
Archangel's Staff 2700 |
Rod of Ages 2800 |
Rabadon's Deathcap 3300 |
Zhonya's Hourglass 3410 |
Void Staff 2295 |
||||||||||
Alright so if you are going to use
Are you carrying?
Are you getting focused?
If you answer YES to both of these, get a
Are you not carrying?
Do you need more damage?
If you answer is YES to both of these buy a
If you're carrying and NOT getting focused then buy a
In the end, you're going to want to have both of these items, unless one of them is unnecessary, in which case you can replace them with one of the recommended or situational items.
Mid vs. Anivia
To everyone thinking that this list is unfair, and has arguments for a champion post a comment of your reasoning. THIS SECTION IS UNDER CONSTRUCTION
This was made for examples if Anivia and whatever champion she was versus, who would win because of their abilities (so if the 2 people against eachother had the same skill level with that champ)
EASY TO BEAT MID
-AD Carries have to stay still to auto attack, setting you up for a combo
-AD Carries (some exceptions) cant burst you, thus making you stronger
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-Easy to beat if
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-I've noticed that
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-alright, just off the bad i haven't fought
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-Hawks eat Nyan cats
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-With the new buffs,
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*Depending on skill level
EQUAL MATCHES MID
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Veiger
HARD TO BEAT MID
I don't usually see Talon mid but he can beat her on paper (aka just looking at skills and stats)
Warding
As an AP mid, and a teammate, it is not only your support's job to ward, but also your own.
I made a picture of good areas to ward (sorry if it looks crude im not good at making these)

Blue: means to ward throughout the entire game if it isn't warded already.
Green: means ward early game only
Yellow: means ward mid game only
Red: means ward late game only
Why you ask, do YOU have to ward? The simple answer is it helps you, the team, and you have a lot of gold, so you can spare some to give you vision. Now the blue wards are all game because warding those areas are crucial if you want map awareness. Having the dragon warded is essential, but the ward in the side bushes are for the whole game because it gives you sight on the enemy jungler if he gets off the ramp at his red buff to gank middle, or to give you sight when he goes into your jungle. Now, I only have the bushes EXACTLY IN THE MIDDLE LANE, THE ONES THAT YOU CAN WALK INTO FROM THE MIDDLE LANE early game because using those bushes NEXT TO THOSE I JUST EXPLAINED give you better sight, and you can see the jungler ENTER THOSE BUSHES I JUST EXPLAINED ON. Now i only say ward baron mid-late game is because it doesn't spawn until 15:00, so its a waste of gold for you to ward it (also top should ward that along with you). Also, the offensive jungle wards for mid-late game are to see the enemy team get ready for baron, or getting a blue buff so you can catch them out of position and get a few kills.
Gameplay
Alright so heres a full game with me as Anivia, I thought it had some good combos so i added it to the guide, sry when i fast forward through good parts, and disregard my rage in chat ;)(wasn't having a good day since right before that i fully uploaded another video to put on the guide and it was too long for youtube)I will be adding more videos soon, probably by Monday. Enjoy.
(used LoLReplay to record, then recorded the LoLReplay file with Fraps, then used Windows Movie Maker to edit all the clips together)
LEVELS 1-5
Level 1 you want to be passive unless your enemy charges you (Depending on the champion)
Level 2 is poke time, you want to
Level 3 is basically still the same, but now you must be very careful of ganks and remember to conserve
Level 4 alright now you have your
Level 5 now is the time you really need to save mana, mids getting more intense and each of you are trying to get your ultimates just conserve so you can use yours
LEVELS 6-11
Level 6 alright time to shine, if your opponents has a stun or silence (something to disrupt your ult) start off by
Level 7 should be about when blue buff is up, you can solo blue at level 6 with full mana, but you don't have full mana tell someone to help you
Level 8 not much is going on usually, maybe a dragon fight but thats it, remember to harass, farm, and ward up and get more levels
Level 9 once again not much going on but now you must be prepared for dragon fights because they're coming
Level 10 blue buff might be off of you, you should at least have a
Level 11
LEVELS 12-18
Level 12 team-fights are everywhere, what you're gonna want to do is stick with a teammate that is beefy and has some good damage to defend you when you get egged
Level 13 this is when I think Anivia is at her highest peak because both
Level 14 Baron could possibly be going down soon, you'll need complete control of blue so get it every time it spawns ASAP
Level 15 game is more intense, possibly inhibitor tower to kill or defend, now you're crucial, focus the most fed person on the enemy team and use your
Level 16 basically the same as 15 team-fight then make them to your advantage
Level 17 pull out all the stops at this point, because an ace can win or lose the game, just get blue, conserve, and rain hell with your
Level 18 right now game is going to end soon, so farm, get your items, don't get caught, and try to cover you and your carries in fights
Teamfights
In team-fights is where Anivia is best. Now at low levels you do good damage for your level so focus out carries and
Crystallize to initiate fights and
Glacial Storm all the time. One situation would be your team is taking dragon, and you think enemies are coming. Put your
Crystallize in the bush you think they're coming from, and don't use abilities on dragon. If they do come do your best to zone them by
Flash Frost them and doing your combo and walking away with your
Glacial Storm still down so you don't get caught. Another situation is you're in river and the enemies want to fight by your blue, in the baron area, so you
Crystallize off half of them. Now you
Glacial Storm at the half in front of the
Crystallize, trapped in front of your team, and you throw your
Flash Frost at the half coming in to help, thus giving your team more time to kill the enemy team and win the fight.
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In late game, you will try to do the same thing in fights, but this time you want to defend yourself and fellow carries with your
Crystallize and
Flash Frost. Say for instance you have a fed
Caitlyn on your team, you'll want to
Flash Frost anyone who charges/attacks her, because she will do more damage than your
Flash Frost will do, and it doesn't give them a kill/killing spree. You can also
Crystallize greedy teams that charge one carry and split them in half to turn a team-fight into your favor. Don t forget to throw out those Frostbites like candy on Halloween either ;)
Ranked 3s
I made this chapter because me and my buddy do a lot of 3s, and I find that
Anivia is really good because of her
Crystallize, to block of a a large area of the jungle when its only level 2 (level 1 as well if you place it correctly), and the fact that Anivia will wreck house on many melee bruisers like
Renekton or
Jax, which are usually picked as most the team in a 3s team. She can carry well mid/late game if your teammates dont feed so shes good for a strong damage and support role, because
Crystallize can save a teammate or split a team to turn the fight in your favor. I will be adding a video to this section so stay tuned :D and leave comments about this section and what you think!
Supporting
I've learned that support
Anivia is pretty strong, so heres my thoughts on it. When I play support
Anivia I make my lane a kill lane. Its very easy to get a kill at level 2 with a
Flash Frost and
Frostbite combo because most bot lane AD carries don't have much health, so the combo does about half their health, combined with your AD carries damage can kill someone easily. People don't expect the damage output you can do, and now with Athene's Holy Grail in the game, I would recommend supporting with
Anivia is completely viable. Just poke and zone your enemies and you should do fine, but remember to ward early or else you can die easily in a gank.
Final Comments
If you want to use some of my ideas in your own build please give me credit in yours and link mine in it.
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Like I sad in the intro I would love to see suggestions of what to add to this guide, whether it be a new section, more explanation on a chapter, or anything else. I am going to release this and start working on the reason why Anivia is countered or counters someone mid, so remember to come back and check the guide for new info. Good Luck, -ZeRO If you want to add me on LoL summoner name is: sZeROskill Thanks to JhoiJhoi! Her epic guide can be found here! |
Change Log
2/28/12-
Launched guide
2/29/12-
Began revising guide with spell check
Adding coding
3/1/12-
Added pros/cons chapter
Added warding chapter
Added skill coding so it showed the skill next to its name
Upgraded most of guide with coding
3/2/12-
Added Arcana3's recommended rune build
3/5/12-
Started adding more to Mid vs. Anivia
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