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Choose Champion Build:
Spells:
Flash
Heal
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Introduction



If you have any suggestions, criticism etc Please message me :) Yeh thats all.



Kog'Maw Champion Spotlight
Credits to jhoijhoi for the template, which you can find here.











Not only that, but


spaace |
Pros
+ Face-roller + Huge Range in Ultimate + Doesn't have problems against tanks + AoE Slow + Deadly even after being killed |
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Cons
- Easily Focused by Anti-Carries ( ![]() - Squishy with low base stats. - No escape mechanisms to get away from bad situations. - No immediate burst damage/poke other than ult. |

AD Runes
Runes



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Runes



S |
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Runes



G |
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Runes



Q |
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![]() ![]() ![]() ![]() ![]() vamprism: Life-Steal to keep you healthy in lane. ![]() ![]() ![]() ![]() |

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Alternative Setup


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Ignite is amazing for securing kills and such. It also drastically reduces healing which is good against people like ![]() ![]() ![]() |
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The damage reduction is amazing. Using this on ![]() ![]() |
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SPAAAAAACE | SPAAAAACE |
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If


- Always keep in mind when you are in a no-escape kind of situation that you can take some of the attackers down with you.
- If you find yourself getting ganked by the enemy jungler and you are sure you cannot escape turn around and attack the squishiest out of all the attackers. If done correctly, you can not just kill one but sometimes even both your attackers.
- You can right click on an enemy to make your dead body lock onto them instead of right clicking and directing the body yourself.

Passively grants



Caustic Spittle has a longer range than
Kog'Maw's auto-attacks. You can use this to finish off fleeing champions.
- Use this at the very start of a fight for maximum damage.
- Also you can use this on whoever your team is focusing to make them go down faster.
- When playing AP
Kog'Maw this is a very powerful nuke but requires you to be in close range of your opponent. If anyone comes close enough this +
Void Ooze can be a devastating nuke allowing you to finish them off with
Living Artillery

For 8 seconds



- Always activate this at the start of any skirmish. Remember to focus one person at a time as that will give you the most damage output.
- The bonus range can be used to last hit if you are being zoned
- Once activated it also gives
Kog'Maw one of the highest attack range of any champion in the game.
- The magic damage from this can be minimised if the enemy gets Magic Resist.


- Use
Void Ooze to set up a combination of
Living Artillerys
- Try and throw this behind someone as well as onto them so when they try to run away they get slowed as well.
- Throw this into the middle of the enemy team to slow and disrupt the most.
- You can use
Void Ooze to last hit if you are being zoned
- This is your main nuke spell when you play AP
Kog'Maw. It is an AoE nuke and if 1 good shot of this is enough to change the outcome of team-fights.


- Living Artillery provides a very short time of vision when and where it lands. You can shoot into the bush and see if anyone is there. You can also shoot into areas such as Baron Nashor, Dragon, Ancient Golem, and Lizard Elder to see if those monsters are alive making
Kog'Maw a great scouting champion.
- Use this to last hit if you are being zoned
- Don't spam this ability too much as you will run out of mana very quickly.
- When trying to kill a champion with
Living Artillery always aim a bit in front so it hits.



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It is an overall great item as it provides you with Life-Steal to stay longer in lane. It gives a passive that helps you farm much better and also the active ward is useful when you are farming lanes on your own. The ward can also be used to watch ![]() ![]() |
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The ![]() |
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Attack Speed, Attack Damage and 10% health per hit. Your damage is off the charts now and even tanky champions will be scared of you. Also with this, your team will be able to secure an early ![]() |
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SPACE | Supreme attack speed, extra movement speed and also extra citical chance. This is basically almost your end build. You will be destroying squishies and tanks alike. | SPACE |
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Sell your ![]() |
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Offence

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Typical AD path, however I find going the ![]() |
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Great if you go the typical AD Build. It's a choice between this and ![]() |
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SPACE | Awesome new item released recently. Sticking in and fighting no matter what will pay off big time with this item. Also the Magic Resist, Attack Damage and the shield is especially useful. | SPACE |
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Was in an awkward situation where I didn't know if this counted as a defensive item or an offensive item :D. Great attack speed and an equally great passive. This is more suitable to On-Hit ![]() |
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Defence

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A load of health and an in-built red buff. Very handy item to have if you just need a bit of tankiness. An alternative to ![]() |
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Great alternative to ![]() |
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SPACE | The best active of any item in the game. Will rid you of all CC, especially good if the enemy are CC locking you down. | SPACE |
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SPACE | Attack Speed. Just oomph your damage while getting extra movement speed. | SPACE |
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Tenacity is awesome. Means you won't be snared, stunned or cc'ed in general for too long. Get this against heavy CC teams. Usually if you are having problems with CC sell your ![]() |
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In the current meta-game you being the AD Carry should be going in Bottom lane with a support of some sort (




Play PASSIVELY early game. Inform your support to play passively too. Just farm and farm. Try and get as many last hits as possible. If an opportunity arises don't be afraid to



Farm farm farm and get your



sp |
Pros
+ Lane-Sustain + Excellent farm tool + You can use ward to protect from ganks when you're farming + A bit of armor |
sp |
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Cons
- Might get flamed by team. - You won't have as much damage as the enemy carry |




Quietly farm, if your jungler is

Just head off to a lane again and farm. If the enemy team are starting to group up tell your team-mates to hold their position and to NOT initiate without you. Make your way to wherever the skirmish is set to take place in. This is where the team-fights start.
Team-Fights
DO NOT TROD ALONG BY YOURSELF. Stay behind at least 3 team mates and throw your



The trick to





TIP FOR

When I saY never retreat, I don't mean be stupid. Do not head into a 1 v 5 and expect to get a penta-kill.
By this stage it should start to head into the late game era and you should have finished your



Madred's vs AD Path
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Pros
+ 10% Health Shred + Attack Damage + Attack Speed + A bit of armor |
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Cons
- Expesnive. - No Armor Penetration. |




When should you build the AD Path then? Look at your enemies' items, have they already built a layer of Magic Resist for the fed





As usual when the team-fight erupts make sure you don't get jumped by the enemy anti-carries. Stay with your tank or with someone with a good CC (







Thanks to your


Don't be stupid around the late game era no matter how fed you are. Under no circumstances should you be wandering the enemy jungle on your own. Once most of the enemy team are dead you can try and take


Push with your team and not alone. Celebrate victory :)

Start off with either




When the minions waddle down roam around behind the Caster Minions. Constantly look for an opportunity to



A quick combo for an overly aggressive enemy is to firstly land


To farm the caster minions throw a


When the team-fights start to happen make sure you stay FAR away. You are really squishy so any burst at all will completely destroy you. Chip away at the enemy with

You may not get many kills but you WILL be turning the tides of team-fights. You may not even get assists but just your presence will break or make a win.
Runes
Runes




Greater Mark of Magic Penetration: Magic Penetration runes to increase your overall damage as all champions have natural Magic Resist.
Greater Seal of Cooldown Reduction: Offers the same amount of AP as
Greater Mark of Cooldown Reduction and will boost your damage early game.
Greater Glyph of Scaling Magic Resist: Magic Resist per level to somewhat reduce bursts and long range pokes from other mages.
Greater Quintessence of Cooldown Reduction: 15 Extra AP to boost yoyr damage for poking, farming and killing.


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Will boost your survivability by a whole lot. Also adds mediocre damage and increases your mana pool extensively which will later increase your damage thanks to ![]() |
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Huge boost to your damage. Your burst with ![]() ![]() ![]() |
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Big boost your survivability and will add to your damage. The slow is the best thing ever as you can CC people from a gazillion miles away. Also will allow you to chain ![]() |
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SPACE | A reasonably large amount of AP and a load of armor. Also a passive that can save your a$$. Good dfensive/offensive item for late game. | SPACE |
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SPACE | Magic penetration to increase your altogether damage output as all champions have natural Magic Resist. | SPACE |
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Offence

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Can be swapped with ![]() |
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Awesome item if the enemy have decided to buy some Magic Resist to stop you from shutting them down from afar. Can be swapped out with any item other than ![]() |
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Will add some damage and will solve your mana problems however it costs a ton and you would rather have the extra flat mana than Mana Regen as your ![]() |
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Defence

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A great item adding a load of mana for your ![]() ![]() ![]() |
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SPACE | Adds extra mana and gives you some decent stats. Also blocks a spell every now and then. A good item but there are other items that just suit you better. | SPACE |
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camouflage![]() ![]() ![]() ![]() |

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Remember this is just a basic guide to learning to play

COMING SOON: A Jungle Guide to xin-zhao.
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