Lee Sin Build Guide by -NA- Veng Lmfao
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| Health | 1958 |
| Health Regen | 18.85 |
| Energy | 0 |
| Energy Regen |
| Armor | 95.29 |
| Magic Resist | 76.8 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 350 |
| Gold Bonus | 0 |
| Attack Damage | 128.7 |
| Attack Speed | 0.983 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Start: + Notes
Ability Sequence





Masteries
Introduction

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Hey, I'm Veng Lmfao (Ryan) & I've been maining

I main JUNGLE
Massive thanks to:
- Wood (Banners)
- Link66(Screenshots)
- JhoiJhoi (Template)
- Ciderhelm (For the "Don't Feed
- Riot (For making
Pros / Cons

Runes (Jungle)

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Greater Mark of Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
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Pretty standard runes for any jungler, really.

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Very helpful early game for clearing camps & for doing high damage on your |
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Very good for reducing the damage you take from camps early game. Stacks very nicely with the armor bonus from |
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Same thing as your 9 |
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Runes (Top)

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Greater Mark of Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
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I LOVE flat attack damage for solo top

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Very helpful early game for last hitting creeps, also adds a nice bonus to your |
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Very good for reducing the damage you take from your opponent (if they are AD). Stacks very nicely with the armor bonus from |
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9 |
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Same thing as your 9 |
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Masteries (Jungle & Top)

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| Q: What can I get out of these masteries? |
// It's basically a normal master setup.
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Top Masteries:
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| Q: What can I get out of these masteries? |
// Pretty much identical to the Jungle masteries.
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Summoner Spells (Jungle & Top)

SPAAAAAAAAAAAAAAACEGood Summoner Spells (Jungle)
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An ABSOLUTE MUST ON ANY JUNGLER. You can clear camps immensely quick with the |
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My favorite summoner spell to go along with |
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A great spell for |
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An amazing spell, for anyone, really. Using the |
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SPAAAAAAAAAAAAAAAAAAACEGood Summoner Spells (Top)
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Like I stated above, |
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SPAAAAAAAAAAAAAAACEOkay Summoner Spells (Top)
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Skill Explanation

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Passive - |
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Q - Probably my favorite skill for any champion in-game. An immensely powerful skill. Gap-closer, ranged attack & reveals stealth. Your main source of damage. Amazing for going in for ganks. Lead with |
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W - An amazing skill for sustain & the shield is VERY nice. The shield absorbs a considerable amount from small camps (or from an enemy). The lifesteal you get is just incredible. Can be used to save an ally or yourself from a
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SPACE | E - An amazing utility spell. The AOE damage is amazing for clearing small camps or for taking on a huge wave of minions, & the slow is spectacular for setting up kills or for getting away. I max it last as it is a UTILITY spell. | SPACE |
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SPACE | R - One of the STRONGEST disruption spells in the game (in my opnion). It has amazing potential to wreak havoc on a team. Can be used to set up kills, execute kills or to save your ***. It has an amazing +2.0 per bonus attack damage scale ratio, which makes you a force to be reckoned with. | SPACE |
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Skill Order (Jungle)

No-brainer skill to max;
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SPACE | "As with all ultimates, I max it at levels 6, 11 and 16" - Phreak. It's a no-brainer to make your ultimate. |
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First skill to max;
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Hands down, your most important skill. The huge damage is needed for early ganks over sustain & a slow. |
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Second skill to max;
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An amazing skill mid-game. Endless sustain & a very strong shield. Very helpful for getting over walls because you will have your |
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Third skill to max;
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Your least important skill to max is |
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Skill Order (Top)

No-brainer skill to max;
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First skill to max;
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Again, your most important skill for solo top. The huge damage needed for early trades is very important. It does the most damage out of all of your skills (apart from |
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Second skill to max;
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An amazing skill mid-game. Endless sustain up top will win you the lane, also, the shield is very strong. I max |
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Third skill to max;
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Your least important skill to max is |
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The Build (Jungle)

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A great start for any jungler. Extra damage to minions, quick clear time & some nice sutstain from the 5x |
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An absolutely FANTASTIC jungle item for |
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My favorite boots for |
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An absolutely fantastic item, both defensively and physically. The passive is pretty much your |
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An absolutely fantastic item, both defensively and physically. The passive is pretty much your |
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A great item for jungle |
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A very strong item for |
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The Build (Top)

Starting Items - As lee sin, starting with
Boots of Speed and 3
Health Potion is the best choice for me.
Cloth Armor & 5x
Health Potion is also a good choice, depending on your lane opponent.

- A key and essential item for solo top
Lee Sin. Combined with your 2
Doran's Blade, you will be getting a LOT of hp back. This means that even if you start a trade, and your opponent does more damage to you, you will just be able to heal it back up, therefore you being the winner.

- Solid boots for
Lee Sin. Magic resist & Tenacity (allows you to get out early of opponent's cc ( icon=maokai
Twisted Advance or icon=irelia
Equilibrium Strike).

- Again, solid boots for
Lee Sin. Armor & basic attack reduction allow you to minimize the damage dealt by your opponent by a LOT.

- My favorite enchantment for
Lee Sin. Allows you to keep moving next to an opponent, even stronger with a
Frozen Mallet.

- Wow. This item on top
Lee Sin is just incredible.
Frozen Mallet,
Tempest / Cripple & the passive and active from
Randuin's Omen is just insane. Not to mention the very nice armour, health and health regen you get from it, aswell as 5% CDR (Nothing special, still notable).

- Your MOST IMPORTANT ITEM! 100% slow chance, amazing health and some decent attack damage is just SO good on
Lee Sin. It makes you tanky, a HEAVY cc-dealer & adds just that small, extra edge of damage onto your
Sonic Wave / Resonating Strike *
Dragon's Rage.

- An absolutely fantastic item, both defensive and physically. The passive is pretty much your
Safeguard / Iron Will but for magic damage, it has AMAZING attack damage and decent magic resist. Stacks very well with your
Safeguard / Iron Will once triggered.

- A great item for
Lee Sin. Very common to see brusiers get some damage and a
Guardian Angel. Nice armor/magic resist, and a VERY handy revive!

- A strong but expensive item for
Lee Sin. Nice attack damage, nice magic resists and a VERY handy
Cleanse (not to mention the movement speed boost you get).

- Nice attack damage, nice armor & nice crit. It takes a while to build, and it should only really be your last item for
Lee Sin.
Situational & Other items (Jungle & Lane)

Boots
- For those heavy-ad champions (
- The only time I will EVER get these is when an enemy 
Defensive Items
- This item is extremely good for 
- Very good item. Good armour and decent Magic resist. Substitute for 
- Eh, not a bad item, but again, already have lots of armour and health. Substitute for Warmog's armour, Randiun's omen or 
- I personally don't think it's that good an item for jungle 
- GG 
- A nice item for 
- Not a bad item for 
Offensive/Utility.
- An exceptionally good item for 1. It is VERY expensive.
2. The health and the slow from

- A very good item for 
- Eh. Not bad on 
- A nice item. I only build it when the enemy team is armor/tank heavy. The armour pen is amazing and the attack damage is very good, but it doesn't fit into the build. Substitute for 
- Not a bad item, but it's more of a support item for 
- An extremely good item for 
- A GREAT item for 
- Not an item for 
- A great item if you are playing attack damage 
- Eh, I would much rather have a 
- Movement speed, crit strike & attack speed are all well-&-good for 
- One of the VERY few attack speed items I enjoy on
His role/FAQ (Jungle & Lane)

Lee Sin - is an extremely versatile and strong champion. He specializes in dealing high damage very fast, dealing very heavy cc
Tempest / Cripple,
Dragon's Rage,
Frozen Mallet &
Randuin's Omen. Being able to assist his team, & feed his team kills whenever needed.
Dragon's Rage set's up kills & he can be an absolutely beefy jungler / top whilst still doing a TON of damage.

FAQ (Frequently Asked Questions).

Am I supposed to be taking all the kills when I gank?
No, going around, taking all the kills is NOT your role. It does make YOU look better, and it probally makes the game much more fun for you, but you need to be giving your carry the kills. Some exceptions are solo top's who aren't kill-reliant to win a lane.

Lee sin has 7 skills, he must be hard! Is this true?
Lee Sin can be difficult to start off with, but he's not
Jayce difficult, where he has to completely transform to do everything he can. All his skills are combined together, so you shouldn't get confused.

Should I be the initiator or should the laner initiate?
It really depends. I'll use
Shen (top),
Varus(bot) and
Ahri(mid) as examples.

- If
Shen is in a decent-good position, he should be initiating with his
Shadow Dash. If he hits it, your gank should be easy. Just walk in, use
Tempest / Cripple to slow them,
Dragon's Rage them back, and if they flash out, follow them with
Sonic Wave / Resonating Strike and finish them off.

- Varus is a VERY good initiator. His ult is absolutely perfect, as it can go through minions. Follow the same steps as
Shen.

- Now. Let's look at
Ahri, focusing mainly on her
Charm. It can hit minions, has a moderate taunt duration. I suggest initiating with
Sonic Wave / Resonating Strike, follow up with
Dragon's Rage so
Ahri can hit her
Charm MUCH easier. Even if
Ahri has a clear
Charm shot, I still suggest opening with
Sonic Wave / Resonating Strike.

I get counter-jungled a lot! What should I do?
Once you get your
Wriggle's Lantern, use it to ward your jungle. (Refer to - Warding Placements section).

Who are some enemy junglers I should be extra-alert about?
Refer to -
Counter-Junglers section.

Who are some enemy solo-tops I should be extra-alert about?
Refer to -
Counter-picks top section.

What is the most ESSENTIAL part to solo top
Lee Sin? [/h3]
Personally, I believe getting lots of farm early is best for
Lee Sin. Once you get your core items, you completely snowball. Ganking other lanes and providing assistance wherever needed is also a main point.

Smartcast or no smartcast?
For me -
no smartcast on
Sonic Wave / Resonating Strike.
smartcast on
Safeguard / Iron Will.
Smartcast on
Tempest / Cripple (Doesn't matter).
Smartcast on
Dragon's Rage.

Jungle Routes



Wraiths - Make sure you hit them first with
Tempest / Cripple. Get your team mates to damage once you've hit them.
Red - Get a moderate - heavy leash. Use smite.
Wolves - Kill them.
Wraiths - Kill them.
Gank Mid - (For firstblood).
Blue - Smite will be up.
Gank Top/Bot - when appropriate.
Continue Jungling
Pictures
Counter Junglers
- This guy... I swear. (Being an ex-main of mine) I have realised and will ALWAYS respect the true power of an
Udyr jungle. This.... thing? Can clear your camps with TREMENDOUS speed. A
Tiger Stance
Udyr can clear your buffs in the blink of an eye, and a
Phoenix Stance
Udyr can clear your small camps with lightning speed. Be wary of the man-bear-pig.

- Ahhhh
Olaf. (
Olaf is my main counter-pick to enemy
Lee Sin, in top & jungle).
Olaf is DANGEROUS. Your
Dragon's Rage is USELESS against
Ragnarok, your
Tempest / Cripple is USELESS against
Ragnarok. NEVER underestimate him at low health. A blue buff
Olaf can clear small camps and buffs very quickly, especially if he is half health. Be wary of him.

- Clown.
Shaco can clear your buffs very fast with his
Jack In The Box. Make sure you are going to
Dragon's Rage the RIGHT person if he clones. A good
Lee Sin will be able to judge the start of a decieve with his
Sonic Wave / Resonating Strike and once he hits it, his
Tempest / Cripple will be able to reveal him.

- Darkness. Be wary of
Nocturne. His fear will render you useless, allowing him to easily set up his
Paranoia and his
Duskbringer. Be wary of his
Shroud of Darkness as it can turn your ganks into nothing. He can shroud of darkness] your [[sonic wave / resonating strike (allowing you to have no dash), he can
Shroud of Darkness your
Tempest / Cripple (no slow), and he can shield your
Dragon's Rage (no knockback/execute). His clear time on small camps & buffs are decent.

- Yeti. Watch out, he can walk into your wraiths,
Consume one,
Ice Blast you, then
Blood Boil himself and just walk out, leaving you with; No exp, an extreme slow and less hp.

- Oh look at you, you're a dragon. She has a LOT of potential to take you down or to get out. Her
Burnoutcan do a lot of damage to you or it can render your
Tempest / Cripple practically useless. Her
Twin Bite can steal a buff from right underneath your nose. She can use her
Dragon's Descent to bait your
Sonic Wave / Resonating Strike out. Delay it, then just
Dragon's Descent out.

- I'm getting sick of seeing this guy. A
Rengar with a full-charged
Unseen Predator about to double
Savagery you will REALLY hurt. Be VERY careful with this guy.
Battle Roar does good damage, gives him armor & magic resists and heals him if he is using
Unseen Predator stacks.
Bola Strike really renders you useless. MAKE SURE you can kill him or don't bother trying to trade with him, he will just
Savagery your *** to do a LOT.
*Attempting the
Sonic Wave / Resonating Strike>
Safeguard / Iron Will to a minion tactic will work if the
Rengar is slow or if you are quick.

- You should win most trades with
Warwick. Sure,
Infinite Duress is annoying, but you can answer right back with a
Sonic Wave / Resonating Strike>
Dragon's Rage>
Sonic Wave / Resonating Strike combo. Try to not hover near him for periods of time,
Hungering Strike is pretty annoying.

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Alistar is absolutely no threat to you. Make sure you don't fight him if his team is around, because his
Pulverize>
Headbutt combo can set up easy kills. You will win all duels against him.

- Monk.
Lee Sin v
Lee Sin duels are always great. Kite out his
Sonic Wave / Resonating Strike & stay away from
Dragon's Rage if you are low hp. Think about what you have & what you can do. He can do just that, against you.

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Bandage Toss is annoying, but he has no real damage against you. Armor pen helps a lot (
Last Whisper,
The Brutalizer, etc).

- I haven't seen a
Blitzcrank jungle in a long time but I have seen it so I need to put it in here. You should win most fights, avoid
Rocket Grab at all costs & you should be fine.

- I guess
Cho'Gath counts.
Cho'Gath can be a real threat.
Rupture,
Feral Scream &
Feast all are very strong abilities. Use armor pen to your advantage (
Last Whisper,
The Brutalizer, etc). Kite him with
Frozen Mallet.

- I've seen it work, so it's here. Once he gets 5-stacks of
Hemorrhage onto you, your
Safeguard / Iron Will no longer blocks it. Be wary.
*I will now go into detail of how to shut down a
Darius jungle*
- Most
Darius will start at blue buff. This means that you should...
1. Start with
Cloth Armor and 5
Health Potion (&
Tempest / Cripple). Make sure you are safe, go to his wraiths.
2.
Smite the big one and clear all of them (or you can leave 1 & leech exp from 1 minion as you walk through mid).
3. Now head to your wraiths. You SHOULD be level 2. Clear them. His wolves should be spawning soon
4. Go to his wolves & clear them (LEAVE 1).
5. Go back to your red buff & clear it.
Continue this annoying
Smite & run tactic.

- Um yeah. Not much to be said here. Don't let
Diana burst you and you should be fine.
Crescent Strike is good for snagging buffs from under your nose &
Moonfall is a pretty annoying pull-in.

- Damn, this ***** is annoying.
Lunge is great for stealing buffs or for just general harassment in the jungle.
Riposte &
Blade Waltz can be used to do some SERIOUS damage.

- I actually hate
Gangplank.
Parrrley is annoying as all hell, the slow & damage (especially if it is a crit),
Remove Scurvy removes your
Tempest / Cripple slow,
Raise Morale gives him nice attack damage & movement speed, which can help him get away or kill you & [cannon barrage]] does good damage whilst also slowing you. When fighting
Gangplank, try to always have a red buff or
Frozen Mallet, as his
Remove Scurvy will only remove 1 slow. Keep slows onto him, & before you know it, he'll be rushing, wasting his ult or failing a
Flash.

- Not much to really say of
Hecarim. He can get away pretty easily with
Devastating Charge or
Onslaught of Shadows. Make sure you don't get feared from
Onslaught of Shadows, or knocked back from
Devastating Charge.
Hecarim is pretty weak early-game, so make sure you get substantial attack damage &
Sonic Wave / Resonating Strike to do a TON.

- I guess
Irelia jungle works, I've seen & done it so it is possible.
Bladesurge is good for taking buffs from under your nose, make sure to time a
Smite or an execute with
Sonic Wave / Resonating Strike to prevent her from doing so.

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Jarvan IV is a REALLY slow jungler. Take advantage of that. A strategy that I like to use against him is to move your team into his red buff and take it. Treat it like a normal leash - your team should hit it 1-2 times before backing off, you have PLENTY of time for
Jarvan IV.
Cataclysm is useless if you have your
Wriggle's Lantern
Sight Ward up or if there is an allied minion/champion nearby.
Demacian Standard>
Dragon Strike can be annoying at times, the knock-up is pretty disruptive.

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Jax is an AMAZING duelist, against anybody. Having longer duels with him allows him to gain full use of
Relentless Assault.
Leap Strike is a gap-closer,
Empower does AMAZING damage if he has a
Sheen (or
Trinity Force, combined with the 3rd-stack of
Grandmaster's Might.
Counter Strike allows him to dodge your attacks & also stuns you briefly. Under most circumstances, I would advise NOT TO DUEL
Jax. He is a much stronger dueler than you are.

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Malphite is a pretty annoying jungler for you.
Seismic Shard slows you & makes him move incredibly fast.
Unstoppable Force knocks you up & can leave your team disorientated. Most
Malphite will have LOTS of armor (
Frozen Heart,
Randuin's Omen, etc), so your
Sonic Wave / Resonating Strike &
Dragon's Rage have been severely diminished in the damage you will be dishing out.

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Sapling Toss are really annoying. They can take your small camps VERY quickly or can be used to snag that low hp blue buff/red buff from right underneath your nose.
Twisted Advance can be used to jump to you over a wall, allowing him to
Smite a low hp blue buff/red buff.

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Alpha Strike is pretty good for clearing small camps instantly, whilst it is also good for taking low health blue buff/red buff. Make sure you time your
Smite right when an enemy
Master Yi is near. Be careful of a
Highlander>
Wuju Style
Master Yi. Lots of damage & attack speed potential.

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Nasus is a really un-common jungler that you want really see a lot, so you won't be losing any information if you skip this part.
Siphoning Strike needs a lot more farm that what you will get in the jungle, make him a much-less viable jungler.
Wither slows you down, but other than that, you WILL win most duels against a
Nasus.

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Spear Shot &
Heartseeker Strike can clear small camps quickly. They also are pretty annoying, they don't do a lot of damage, but they do enough.
Aegis of Zeonia can be used to jump over a wall, stunning you & allowing him to
Smite a low hp blue buff/red buff. Use
Dragon's Rage to interrupt the casting time of
Grand Skyfall.

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Powerball is really annoying. He can just roll into your jungle, say "OK" &
Smite a camp or a buff.
Defensive Ball Curl gives him bonus armor, meaning your sonic wave / resonating strke &
Dragon's Rage do nearly NOTHING.
Puncturing Taunt taunts you, & lasts for awhile. Stay clear of
Rammus when he's in
Powerball and getting ready to
Puncturing Taunt you.
Tremors can take small camps almost INSTANTLY.

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Broken Wings can clear small-camps quickly.
Ki Burst stuns you briefly,
Blade of the Exile gives
Riven MASSIVE damage,
Riven can also use a VERY-damaging skillshot. Fighting
Riven can be difficult if she has her
Blade of the Exile activated.

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Frost applies a minor slow, nothing major.
Arctic Assault allows her to get away easily &
Glacial Prison can stun you.
Sejuani is pretty weak in most trades, you should win. Her jungle clear time is VERY slow.

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Shen is an EXTREMELY slow jungler. He poses little-no threat to you.
Shadow Dash taunts you &
Vorpal Blade does no damage to you.
Shen will have lots of armor, however, so a
Last Whisper or
The Brutalizer could be a good choice against [shen]].

- I have seen color=#00ff00]u]Dyrus[/u][/color] run jungle [[singed. Not sure if he was trolling but I saw it happen. *I went into a custom and played for a bit*
Singed clear time is VERY slow. His ganks are weak or ineffective because
Fling is such a small cast range.
Poison Trail is annoying &
Mega Adhesive is an intense slow. When fighting
Singed, try to have a red buff or a
Frozen Mallet, so he can't keep running around in circles with
Poison Trail. Again, consider
Last Whisper or
The Brutalizer against
Singed.

size - Not common, but it works.
Cryptic Gaze stuns you,
Death's Caress is a large shield,
Enrage gives him a LOT of attack damage &
Cannibalism let's him lifesteal for a LOT. You should win most trades against him, refrain from fighting for long periods of time if he is using
Cannibalism or
Enrage.

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Crystal Slash's slow is annoying, but it's not huge. The damage isn't that great either.
Crystalline Exoskeleton gives him nice movement speed & a shield. Stay away from
Impale as it sets up easy kills.

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Rabid Bite saps some of your attack damage, which is annoying.
Contaminate reduces the slow on your
Tempest / Cripple,
Trundle also moves much faster.
Pillar of Filth slows you immensely & blocks you from moving if placed right. When escaping, try to
Safeguard / Iron Will over it. You SHOULD win most fights against
Trundle.

- Once
Tryndamere hits level 6, he can be dangerous to fight because of
Undying Rage.
Spinning Slash helps him to get away or out of range from your
Sonic Wave / Resonating Strike.
Mocking Shout reduces your attack damage & movement speed.
Bloodlust can be used to heal him at the last second. Be careful when
Battle Fury is max stacked,
Tryndamere does a LOT.

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Volibear is pretty frickin' good.
Chosen of the Storm can heal himself up VERY quickly. The only way to kill him will have to be
Sonic Wave / Resonating Strike>
Dragon's Rage>
Sonic Wave / Resonating Strike combo. This allows
Chosen of the Storm to heal the absolute minimum it can heal.
Rolling Thunder is just like a
Singed
Fling. Be careful if his team is around. You can utilize the
Fling in your favor though. As he uses
Fling,
Dragon's Rage him back into your team, setting up an easy kill.
Majestic Roar slows you, &
Thunder Claws does a bit of damage, not a lot to burst you. Be careful of a last-hitting
Frenzy bite.

- No real threat. He can knock you up with
Three Talon Strike, slow you with
Audacious Charge & knock you back with
Crescent Sweep but he has no real damage threat.

Counter-picks Top
-
Olaf. (
Olaf is my main counter-pick to an enemy
Lee Sin, top & jungle). Your
Dragon's Rage is USELESS against
Ragnarok your
Tempest / Cripple is USELESS against
Ragnarok. NEVER underestimate him at low health. During the laning phase,
Olaf can
Undertow you for the slow, and then
Reckless Swing you to do an absolute TRUCK load of damage. If you see
Olaf is about to
Undertow you, either
Safeguard / Iron Will out of the way, or initiate on him first. If
Olaf misses his
Undertow, it makes following up with
Reckless Swing MUCH harder. Avoid both IF possible.

- Jarvan can
Dragon Strike you to lower your armour and then COMPLETELY wreck you. Make sure to avoid
Dragon Strike &
Demacian Standard at all times. If he misses
Demacian Standard, his
Dragon Strike will be COMPLETELY useless and will MISS. If he hits you with
Demacian Standard, MAKE SURE HE CAN'T FOLLOW UP WITH
Dragon Strike. His
Cataclysm can be annoying, but if you
Safeguard / Iron Will to a minion or to your
Wriggle's Lantern, it shouldn't be too much of a problem.

-
Irelia can be VERY tricky at times. Her
Hiten Style will completely destroy your health and
Safeguard / Iron Will. Avoid fighting her if her
Hiten Style is up. Once it goes on cooldown, try to do as much damage to her as possible. Her
Equilibrium Strike will stun/slow you, rendering you useless. Her
Bladesurge can keep her close to you whilst you run/escape.

- Bit of an annoying champ. Avoid his
Rupture if possible, and make sure he can't
Feral Scream you, as it completely shuts you down.

- Eh. Most
Lee Sin players SHOULD beat a
Darius. safeguard / ironwill yourself from his
Decimate and bait out his
Apprehend and he's got nothing on you.

-
Fiora is EXTREMELY annoying. She can CONSTANTLY dash to you, heal herself & simply piss you off. Unless you've got a clear line for your
Sonic Wave / Resonating Strike, be careful in trading with her.

-
Garen isn't hard to beat, but his
Decisive Strike COMPLETELY shuts down your passive & combinations. Get the upper hand in a duel, & GET OUT before he can
Decisive Strike you.

- Eh,
Gangplank isn't hard to beat, but if you are playing him, remember he can remove scruvey your
Tempest / Cripple, & it also heals him for a lot. His
Parrrley is a bit annoying, but you should be able to
Safeguard / Iron Will it in time.
Raise Morale has a nice movement speed/attack damage passive/active, be wary.

-
Jax is one of the strongest duelists in the game. Pre-6 he is not so strong, but if he gets his
Counter Strike onto you when he is level 6, he will deal a LOT of damage. Try to beat
Jax in farm and keep sustained, try not to duel with him if possible, he is VERY strong.

-
Jayce is a VERY nice duelist & solo top. He has a lot of cc & damage.
To the Skies! / Shock Blast -
Mercury Hammer - Jumps to you & slows you whilst also dealing nice damage (very annoying).
Mercury Cannon - Extremely high-damage nuke, attempt to
Safeguard / Iron Will it, blocking as MUCH damage as possible.
Thundering Blow / Acceleration Gate -
Mercury Hammer - Knocks you back dealing HIGH damage, combined with his
To the Skies! / Shock Blast, these 2 are a LETHAL combination.
Mercury Cannon - Speeds him & his allies up by a considerable amount. Chasing
Jayce can be hard if he uses it, but make sure you have your
Tempest / Cripple onto him or your
Sonic Wave / Resonating Strike if he attemps to get away.

-
Kayle is an annoying ***** if you are
Lee Sin. She does a TON of damage, slows you with
Reckoning, speeds herself up & then just heals herself. Be wary, trading can be dangerous, make sure you
Dragon's Rage her when her
Intervention is NOT up.

- Not much to say about
Kennen, he moves quick & he can stun you, but other than that you SHOULD beat him.

-
Malphite is EXTREMELY annoying. He is SO tanky and he can do a LOT of damage with
Seismic Shard (which also slows you) & with
Unstoppable Force.
Ground Slam also counters your
Flurry, be careful.

- Eh, his
Iron Man soaks up most of your damage, but you should be able to win duels against him. He has no cc.

- Eh, not much to say here. He's tanky & he's got an intense slow
Wither), but other than that, that's about it. Try to zone him so he can't use his
Siphoning Strike.

- A bit weak, honestly. He can stun you with
Aegis of Zeonia, but his damage outpost isn't that great.

- A very good duelist & champion.
Slice and Dice can lower your armour (when charged), and is also a very tricky escape/dash move.
Cull the Meek does VERY nice damage and also heals himself. Charged
Ruthless Predator does INSANE damage & stuns you for a decent duration. Try to avoid
Ruthless Predator if possible, if you can't get out, try to
Safeguard / Iron Will yourself to block the initial damage.

- An EXTREMELY strong & tricky champion.
Riven can use her
Broken Wings &
Valor to dodge your
Sonic Wave / Resonating Strike.
Broken Wings does a LOT of damage & is good for kiting.
Ki Burst stuns you and does moderate damage &
Blade of the Exile is VERY strong. When rivne is using
Blade of the Exile I suggest GETTING out (if
Riven has higher health than you) or AT ALL COSTS DODGE THAT WINDSLASH.

- This yordle is pretty damn annoying. He can harass your *** off with
Electro-Harpoon &
Flamespitter.
Electro-Harpoon doesn't do a lot of damage, but it hurts you enough to know there is a problem. Also, the slow is pretty intense.
Scrap Shield allows him to get away, so MAKE SURE you tag with him
Sonic Wave / Resonating Strike or
Tempest / Cripple. Steer clear of his
The Equalizer, as it can completely stuff up your combo.

-
Shen is still a strong top. He can annoy you and heal himself up with
Vorpal Blade.
Feint blocks some of your damage, and
Shadow Dash can save HIM or kill YOU.
Stand United is a move that master
Shen need to be able to use properly. If an enemy
Shen is using
Stand United to his team mate, check the team mates status. If
Shen gets there, will he be able to save his ally? If it is POSSIBLE for him to save his ally,
Dragon's Rage him OUT of the stance. This means that
Shen can not
Shadow Dash your allies (taunting/distracting them). If he is using
Stand United for a gank,
Dragon's Rage him out. This decides the difference between a kill or a death. The enemy team can be caught completely off-guard if
Shen doesn't follow up, allowing your allies to possible clean up a kill.

- Eh. As
Lee Sin, you should be able to beat a
Shyvana. Try to stay away from her
Twin Bite as it does a lot of damage. Try to land your
Sonic Wave / Resonating Strike onto her BEFORE she
Dragon's Descent out. If you know she is going to
Dragon's Descent out, throw out your
Sonic Wave / Resonating Strike, wait for her to jump, THEN follow up. If she waits out your
Sonic Wave / Resonating Strike, dash to her early and cover as much ground as possible.

-
Singed is pretty cool. He's extremely tanky whilst still doing tons of damage with
Poison Trail. DON'T CHASE SINGED.
Mega Adhesive slows you INTENSELY. Make sure you don't get caught out into it.
Fling sets up easy damage/kills with
Poison Trail.
Insanity Potion allows
Singed to move VERY quickly. This can be a great escape tool for him. Try to tag him with
Sonic Wave / Resonating Strike or
Tempest / Cripple.

- Not much to say about
Sion. He can stun you with
Cryptic Gaze, has decent attack damage, & gets nice lifesteal with
Cannibalism, but if you land your
Sonic Wave / Resonating Strike onto
Sion, you SHOULD destroy him.

- Yeah.
Swain is good. He can snare you with
Nevermove, slow you with
Decrepify & heal himself up and do a LOT of damage with
Ravenous Flock. Dodge his
Nevermove & you should be okay. Tag him with your
Tempest / Cripple & stack your damage from there.

-
Teemo is VERY good against
Lee Sin.
Toxic Shot melts your health,
Blinding Dart can shut down your
Flurry &
Noxious Trap slows you RIGHT down.
Noxious Trap is great for kiting
Lee Sin. A good thing about
Lee Sin against
Teemo is that his
Sonic Wave / Resonating Strike COMPLETELY melts
Teemo. His
Tempest / Cripple &
Sonic Wave / Resonating Strike reveal him from his
Camouflage, rendering his passive useless.

- Yeah,
Tryndamere is pretty good against
Lee Sin. He has the ability to slow you & lower your attack damage with
Mocking Shout.
Spinning Slash is a good get-a-way tool &
Bloodlust is good for sustain. When vsing a
Tryndamere, make sure you snowball or harass him a lot before he hits level 6. Once he hits level 6, your
Sonic Wave / Resonating Strike &
Dragon's Rage are useless as executes. Steer clear of him when
Battle Fury is high on stacks.

- Technically,
Lee Sin counters
Udyr, but I don't think so. A well played
Udyr can beat a
Lee Sin.
Bear Stance allows him to keep up with you and harass you,
Tiger Stance does a LOT of damage &
Turtle Stance soaks up most of your damage. When dueling with an
Udyr, it's either YOU go in first, or nothing. If he goes in, it is VERY hard for you to turn around a fight once he has landed his
Bear Stance on you.

-
Vladimir is very good in the sustain game against
Lee Sin. Make sure of your
Dragon's Rage,
Sonic Wave / Resonating Strike &
Tempest / Cripple, as his
Sanguine Pool counters all 3.
Transfusion is pretty damn good for poking, as is
Tides of Blood. Try to
Safeguard / Iron Will either whenever possible.

- Yeah,
Volibear is VERY good against most champs. The sheer fact that he is a giant bear is pretty awesome.
Chosen of the Storm saves him in most occasions,
Rolling Thunder allows him to catch up to you, get away or completely shred your health bear. Once he flings you,
Majestic Roar slows you, which means he can combo you with
Thunder Claws & frenzy. The best way to beat a
Volibear is -
Sonic Wave / Resonating Strike to him, then IMMEDIATELY
Safeguard / Iron Will to a minion. This hit-&-run tactic is very effective against
Volibear, as it doesn't give him enough time to use
Rolling Thunder or
Majestic Roar.

-
Warwick isn't strong in the laning phase against
Lee Sin, but once he hits level 6 & gets a gank, you are SCREWED.
Infinite Duress completely renders you useless, allowing his ally to cc you or do enough damage to kill you. With
Warwick playstyle, he is not a hardpusher, which means 9/10 times you'll be up in his grille.

- Eh, most
Wukong have no idea how to beat a
Lee Sin. Use that to your advantage.
Decoy is useless if you use
Tempest / Cripple or if you have
Sonic Wave / Resonating Strike tagged on him. He's got a dash (
Nimbus Strike), but you've got 2 to match him. His
Crushing Blow reduces your armour, but not significantly.
Safeguard / Iron Will armour bonus should bring it back up to normal. Play the same tactics as you do with
Volibear, he will be doing the same to you.
Nimbus Strike,
Crushing Blow then
Decoy out. YOU MUST BEAT HIM.

- I don't like
Xin Zhao anymore. With all the buffs & nerfs they have given him, he's just not worth playing. I don't come across many
Xin Zhao tops when I play, but when I do, I know it's a free lane win. Just
Tempest / Cripple him,
Sonic Wave / Resonating Strike him & then go from there. 9/10 times this tactic will work.

- Yeah,
Yorick is still very good. If you watch a lot of people that are good, they will DESTROY with
Yorick. He can do massive damage with
Omen of War,
Omen of Pestilence &
Omen of Famine. Also,
Omen of Pestilence slows you, and
Omen of Famine heals him.
Omen of War makes him move faster, aswell.
Omen of Death is a pretty powerful ult if used in the right situation. Kite his "things" out with
Safeguard / Iron Will,
Tempest / Cripple &
Dragon's Rage.

Ganking
Let's see. I could spend so long trying to go into insane detail of how his ganking can be mastered and utilized to it's full potential, but I won't.

Basics
If you are ganking a lane where your ally has a 100% guaranteed stun/snare/taunt
Once they have gone in, either

Advanced
Teamfights
As
Lee Sin is very dependent on positioning, he is NOT the greatest initiator, however. It is very possible, and if done correctly, you should win most fights.

Either come from behind or lead in with your
Sonic Wave / Resonating Strike. If possible, hit the carry or the person you will be targeting. Follow up with your Q,
Randuin's Omen or
Tempest / Cripple the enemy team.
Exhaust the carry or the person you are targeting. Walk infront of them, and
Dragon's Rage them into your team. If your team cleans up the carry quickly without the enemy team reacting properely, steam roll head and slow as many people as you can. Your team should then be able to clean up the rest of them.

I know this sounds heroic, I mean "AS IF YOU CAN JUST WALK IN 5V1 AND KICK THEM WITHOUT BEING CC'ED". Yes, if you time it right and are quick enough, what I have stated above happens. If you are slow, clumsy and you panic, you WILL be punished.

Another way to fight is wait for someone with a great initiation tool
Malphite
Unstoppable Force, etc. Wait for them to initiate, and once they have,
Sonic Wave / Resonating Strike in. Focus the carry with
Exhaust /
Randuin's Omen and try to disrupt/hit AS MANY enemies you can with your
Dragon's Rage.

Summary/Contact details

I prefer to play
Lee Sin as a jungler. I have played many games with him top, but about 5-6x the amount in jungle. For me, jungle
Lee Sin is much more powerful (my playstyle), but top is still very strong. Your job as a jungler is to feed your carries kill & jungle quietly. Your job as a top is to farm your lane & win it. You snowball if you farm & win your lane well. Posistioning is key in fights and in ganks, a
Lee Sin that can hit his
Sonic Wave / Resonating Strike vs another
Lee Sin who can't, will destroy and beat him.
Contact details
Steam
- [Aus] Mr.Bonk (http://steamcommunity.com/id/mrbonkanator/)League of Legends
- Veng Lmfao
I am going to be finishing this build off later (when I get time), as the build is only 2/3 done (or so).

Things to be added:
Pictures (some)
More counter junglers

I am MORE than happy to do 1 on 1 training, give tips or just talk to.
If you are just going to trollvote me, please, don't. Leave a comment telling me what I can improve on, this is, after all, my first build on mobafire. Peace out guys.
-Force is meaningless without skill. *
(Extra) Scores
Here are a few scores that I collected when I first made this build. (I keep forgetting to copy scores).


(Extra) Skins
So.. yeah. If you like
Lee Sin you may want to buy a SKIN for him. I have all his skins (Sort of sad, yeah, but what you gonna do?) and this is the order of my favorites.

-Acolyte (975 rp)
-Dragonfist (975 rp)
-Traditional (520 rp)
-Muay Thai (975 rp)

Here is a screenshot of what they look like;

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Build Guide
Discussion (51)


Below are MOST of the IMPORTANT warding locations that need to be covered.



