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Lee Sin Build Guide by -NA- Veng Lmfao

AD Offtank (S3) Lee Sin - Dragonfisting (Jungle/Top) *In-Depth*

AD Offtank (S3) Lee Sin - Dragonfisting (Jungle/Top) *In-Depth*

Updated on January 25, 2013
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League of Legends Build Guide Author -NA- Veng Lmfao Build Guide By -NA- Veng Lmfao 38 13 59,550 Views 51 Comments
38 13 59,550 Views 51 Comments League of Legends Build Guide Author -NA- Veng Lmfao Lee Sin Build Guide By -NA- Veng Lmfao Updated on January 25, 2013
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Choose Champion Build:

  • LoL Champion: Lee Sin
  • LoL Champion: Lee Sin

Introduction




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Hey, I'm Veng Lmfao (Ryan) & I've been maining Lee Sin for close to 18 months now. This is my FIRST build here at Mobafire so be nice! Constructive criticism is ALWAYS welcome, please don't trollvote me. *MASSIVE thanks to jhoijhoi for helping me out with layouts/ideas*


Lee Sin is a high damage, fast jungling, dps melee champion. He specializes at making sneaky ganks or executing very quickly with the Sonic Wave / Resonating Strike> Dragon's Rage> Sonic Wave / Resonating Strike combo. Lee Sin is open to a massive range of builds & playstyles, ranging from an offensive jungler to a defensive tank. Dragon's Rage has an amazing scale ratio of +2.0 per bonus attack damage, making it a VERY strong executive tool.

I main JUNGLE Lee Sin over TOP Lee Sin, but over time I have come to love and respect the power of solo-top Lee Sin.

Lee Sin has everything that a solo top or jungle champion needs. All his skills compliment any playstyle that you choose to use. Lee Sin is an advanced champion for experienced players, who have the time & are motivated to learning a new champion correctly. Anyway, enjoy the ride!

Massive thanks to:
- Wood (Banners)
- Link66(Screenshots)
- JhoiJhoi (Template)
- Ciderhelm (For the "Don't Feed Lee Sin", which can be found below)
- Riot (For making Lee Sin)
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Lee Sin Champion Spotlight


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Pros / Cons

spaPros:
s
+ High mobility
+ High attack damage
+ Knockback
+ Slow
+ Energy
+ Sustain
+ Great ganks
+ Very fun
spaaaaaaaaaaaaaaaaaace
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spaiii
spaaaaaaaaaaaaaaaaaace
spaCons:
s
- Positioning is key
- Hard to master
- A stun/snare interupts your momentum in fights
- Slow attack speed
- Passive is useless if you spam skills
- High skill cap
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Runes (Jungle)




Pretty standard runes for any jungler, really. Greater Mark of Attack Damage & Greater Quintessence of Attack Damage allow you to clear camps quickly & do heavy damage early game with Sonic Wave / Resonating Strike. Greater Seal of Armor keeps you safe from taking large amounts of damage early, stacks well with Safeguard / Iron Will armor bonus. Greater Glyph of Scaling Magic Resist protects you late game from the enemy AP carry, meaning you can build more armor.




SPACE Very helpful early game for clearing camps & for doing high damage on your Sonic Wave / Resonating Strike. Gives you about 8.5 attack damage. Combined with your Greater Quintessence of Attack Damage, you get about 15 attack damage together. SPACE

SPACE Very good for reducing the damage you take from camps early game. Stacks very nicely with the armor bonus from Safeguard / Iron Will. Gives you about 13 armor. SPACE

SPACE 9 Greater Glyph of Scaling Magic Resist are amazing. They allow you to duel mages with EASE late game. Gives you about 24 magic resist at level 18. SPACE

SPACE Same thing as your 9 Greater Mark of Attack Damage. Very helpful early game for clearing camps & for doing high damage on your Sonic Wave / Resonating Strike. Gives you about 7 attack damage. Combined with your Greater Mark of Attack Damage, you get about 15 attack damage together. SPACE

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Runes (Top)



I LOVE flat attack damage for solo top Lee Sin. It allows you to delay high levels in Sonic Wave / Resonating Strike early, and get some extra utility and sustain from Safeguard / Iron Will & Tempest / Cripple.

SPACE Very helpful early game for last hitting creeps, also adds a nice bonus to your Sonic Wave / Resonating Strike. Gives you about 8.5 attack damage. Combined with your Greater Quintessence of Attack Damage, you get about 15 attack damage together. SPACE

SPACE Very good for reducing the damage you take from your opponent (if they are AD). Stacks very nicely with the armor bonus from Safeguard / Iron Will. Gives you about 13 armor. SPACE

SPACE 9 Greater Glyph of Magic Resist are amazing. They allow you to duel AP opponents with EASE early game. Gives you about 12 magic resist. SPACE

SPACE Same thing as your 9 Greater Mark of Attack Damage. Very helpful early game for last hitting creeps, also adds a nice bonus to your Sonic Wave / Resonating Strike. Gives you about 8.5 attack damage. Combined with your Greater Quintessence of Attack Damage, you get about 15 attack damage together. SPACE

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Masteries (Jungle & Top)

Jungle Masteries:


Questions:


Answers



Q: What can I get out of these masteries? // It's basically a normal master setup. Butcher helps with clearing creeps MUCH quicker, Weapon Expertise is helpful for armor penetration & Executioner allows you to deal a lot more damage. Tough Skin & Bladed Armor protect you & help you to clear creeps slightly quicker. Summoner's Resolve gives you bonus gold when using Smite, Durability & Veteran's Scars give you some nice bonus health!

Top Masteries:


Questions:


Answers



Q: What can I get out of these masteries? // Pretty much identical to the Jungle masteries. Summoner's Wrath compliments your ignite when it's on cooldown. Executioner always to to deal more damage, Durability & Veteran's Scars give you bonus health & Hardiness gives you some nice bonus armor. If you are against an ap champion ( Rumble, Vladimir, Akali, etc) switch the 3x points in Hardiness into Resistance .
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Summoner Spells (Jungle & Top)


SPAAAAAAAAAAAAAAACEGood Summoner Spells (Jungle)

SPACE An ABSOLUTE MUST ON ANY JUNGLER. You can clear camps immensely quick with the Smite -> Tempest / Cripple -> Sonic Wave / Resonating Strike combo. SPACE

SPACE My favorite summoner spell to go along with Smite. Amazing for ganks. Tag your target with Exhaust so your ally can catch up to your target. Sets up amazing kills & can render the enemy ADC useless in fights. SPACE

SPACE A great spell for Lee Sin. Great for catching up or making an escape. Can be a powerful spell to use if you are about to start a gank. SPACE

SPACE An amazing spell, for anyone, really. Using the Flash -> Dragon's Rage combo is one of the STRONGEST & EASIEST combo's in the game. Can be used to get over walls or to help in ganks. SPACE


SPAAAAAAAAAAAAAAAAAAACEGood Summoner Spells (Top)

SPACE Exhaust is an amazing spell for solo top Lee Sin. Renders your enemy practically useless, setting up easy Sonic Wave / Resonating Strike or Dragon's Rage kicks. Can be used to initiate a gank for someone like Shen ( Shadow Dash). SPACE

SPACE Ignite is an amazing spell for top Lee Sin. Can be used to severely dimish people who have heals Tryndamere, Gangplank, etc. Also great for finish off enemies. SPACE

SPACE Heal is a very tricky spell & requires a LOT of timing to use properly. You want to time it so that the enemy thinks they can get a kill, so if you use it too early, they'll realise they can't get you, & they'll back off. Use it when you get pretty low, but not dangerously low. Gets you free kills if you use it right. I've faced a lot of Heal top lanes & when they pop heal & I die, it's so ANNOYING, but it's so GOOD. SPACE

SPACE Like I stated above, Flash is amazing. Using the Flash -> Dragon's Rage combo is one of the easiest ways to get kills in the game. Amazing for escaping or for setting up kills. SPACE


SPAAAAAAAAAAAAAAACEOkay Summoner Spells (Top)

SPACE Teleport isn't a bad spell for Lee Sin, but it's not the greatest. Because of your natural play style with Lee Sin, your lane will be pushed against 8/10 opponents. So you won't lose that much farm if you go back. SPACE

SPACE Ghost is pretty fun for solo top Lee Sin, but it doesn't suit MY playstyle. So I only take it if I am up against a very fast champion ( Garen, Teemo, Singed etc). SPACE
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Skill Explanation

SPACE Passive - Flurry is an EXTREMELY helpful passive. Keeps you energy sustained & grants you attack speed (permanent if you know how to time his skills). Great for clearing camps quickly & then getting straight into a gank (so you don't have to wait for energy). THIS is what makes you the great jungler you are. MAKE SURE you use Flurry to it's full potential, as sustain & jungle clear-time could go down dramatically. SPACE

SPACE Q - Probably my favorite skill for any champion in-game. An immensely powerful skill. Gap-closer, ranged attack & reveals stealth. Your main source of damage. Amazing for going in for ganks. Lead with Sonic Wave / Resonating Strike, dash to them & go for the kill. Can be used to escape if you are in the jungle (use Sonic Wave / Resonating Strike to a minion camp, dash to it, run like hell). Can also be used as a MASSIVE damage execute with Dragon's Rage; Sonic Wave / Resonating Strike -> Dragon's Rage -> Sonic Wave / Resonating Strike. SPACE

SPACE W - An amazing skill for sustain & the shield is VERY nice. The shield absorbs a considerable amount from small camps (or from an enemy). The lifesteal you get is just incredible. Can be used to save an ally or yourself from a Requiem, Hemoplague, etc. SPACE

SPACE E - An amazing utility spell. The AOE damage is amazing for clearing small camps or for taking on a huge wave of minions, & the slow is spectacular for setting up kills or for getting away. I max it last as it is a UTILITY spell. SPACE

SPACE R - One of the STRONGEST disruption spells in the game (in my opnion). It has amazing potential to wreak havoc on a team. Can be used to set up kills, execute kills or to save your ***. It has an amazing +2.0 per bonus attack damage scale ratio, which makes you a force to be reckoned with. SPACE
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Skill Order (Jungle)


SPAAAAAAAAAAAAAAAAAAAAAAAACETL;DR -> -> ->

No-brainer skill to max;
SPACE "As with all ultimates, I max it at levels 6, 11 and 16" - Phreak. It's a no-brainer to make your ultimate.

First skill to max;

SPACE Hands down, your most important skill. The huge damage is needed for early ganks over sustain & a slow. Safeguard / Iron Will can't do any damage in ganks, & you have enough sustain from Wriggle's Lantern or Doran's Blade. Tempest / Cripple doesn't do a lot of damage, but the slow is pretty strong for ganks. But still max Sonic Wave / Resonating Strike first. SPACE

Second skill to max;

SPACE An amazing skill mid-game. Endless sustain & a very strong shield. Very helpful for getting over walls because you will have your Wriggle's Lanternsight ward. Simply place the sight ward over the wall, then Safeguard / Iron Will over the wall towards it. SPACE

Third skill to max;

SPACE Your least important skill to max is Tempest / Cripple. Sure, the slow is nice, & you clear camps quicker, but you want to be able to keep as much health as possible ( Safeguard / Iron Will is VERY good for that). Also, Safeguard / Iron Will allows you to potentially tower-dive, Tempest / Cripple doesn't. Again, more of a utility for me. SPACE
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Skill Order (Top)


SPAAAAAAAAAAAAAAAAAAAAAAAACETL;DR -> -> ->

No-brainer skill to max;

SPACE "As with all ultimates, I max it at levels 6, 11 and 16" - Phreak. It's a no-brainer to make your ultimate.

First skill to max;

SPACE Again, your most important skill for solo top. The huge damage needed for early trades is very important. It does the most damage out of all of your skills (apart from Dragon's Rage, so you need it to execute kills. SPACE

Second skill to max;

SPACE An amazing skill mid-game. Endless sustain up top will win you the lane, also, the shield is very strong. I max Sonic Wave / Resonating Strike at level 9. I take 2 points in Safeguard / Iron Will afterwards, then take 2 points in Tempest / Cripple. I then max out Safeguard & finally max out Tempest / Cripple. SPACE

Third skill to max;

SPACE Your least important skill to max is Tempest / Cripple. I take 3 points in Tempest / Cripple to help clear out minion waves faster. The slow is also great for catching up to retreating opponents. I max it LAST & Safeguard / Iron Will before it because the sustain & shield is much stronger than a small bit of damage & an extra slow. SPACE
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The Build (Jungle)


SPACE A great start for any jungler. Extra damage to minions, quick clear time & some nice sutstain from the 5x Health Potion. Boots are no longer needed because of the base-movement speed buff! SPACE

SPACE An absolutely FANTASTIC jungle item for Lee Sin. It is a very strong item, gives lifesteal, armor, damage, a nice bonus damage proc against monsters and a free sight ward! SPACE

SPACE My favorite boots for Lee Sin! I have repeatedly tested other boots with this build, & I feel that Mercury's Treads are the strongest boots for Lee Sin. The magic resist and the tenacity is just too good to ignore. SPACE

SPACE An absolutely fantastic item, both defensively and physically. The passive is pretty much your Safeguard / Iron Will but for magic damage, it has AMAZING attack damage and decent magic resist. Stacks very well with your Safeguard / Iron Will once triggered ITEM! 100% slow chance, amazing health and some decent attack damage is just SO good on Lee Sin. It makes you tanky, a HEAVY cc-dealer & adds just that small, extra edge of damage onto your Sonic Wave / Resonating Strike & Dragon's Rage. SPACE

SPACE An absolutely fantastic item, both defensively and physically. The passive is pretty much your Safeguard / Iron Will but for magic damage, it has AMAZING attack damage and decent magic resist. Stacks very well with your Safeguard / Iron Will once triggered. SPACE


SPACE A great item for jungle Lee Sin! Lots of armor, health & magic resist for your team AND yourself! Definitely a must if your support is not building it. SPACE


randuin’s omen SPACE A very strong item for Lee Sin. Lots of armor, nice health and a very strong passive / active. Gives you an unbelievable advantage in a fight. SPACE randuin’s omen

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The Build (Top)


Starting Items - As lee sin, starting with Boots and 3 Health Potion is the best choice for me. Cloth Armor & 5x Health Potion is also a good choice, depending on your lane opponent.


- A key and essential item for solo top Lee Sin. Combined with your 2 Doran's Blade, you will be getting a LOT of hp back. This means that even if you start a trade, and your opponent does more damage to you, you will just be able to heal it back up, therefore you being the winner.


- Solid boots for Lee Sin. Magic resist & Tenacity (allows you to get out early of opponent's cc ( icon=maokai Twisted Advance or icon=irelia Equilibrium Strike).

- Again, solid boots for Lee Sin. Armor & basic attack reduction allow you to minimize the damage dealt by your opponent by a LOT.


- My favorite enchantment for Lee Sin. Allows you to keep moving next to an opponent, even stronger with a Frozen Mallet.


- Wow. This item on top Lee Sin is just incredible. Frozen Mallet, Tempest / Cripple & the passive and active from Randuin's Omen is just insane. Not to mention the very nice armour, health and health regen you get from it, aswell as 5% CDR (Nothing special, still notable).


- Your MOST IMPORTANT ITEM! 100% slow chance, amazing health and some decent attack damage is just SO good on Lee Sin. It makes you tanky, a HEAVY cc-dealer & adds just that small, extra edge of damage onto your Sonic Wave / Resonating Strike * Dragon's Rage.


- An absolutely fantastic item, both defensive and physically. The passive is pretty much your Safeguard / Iron Will but for magic damage, it has AMAZING attack damage and decent magic resist. Stacks very well with your Safeguard / Iron Will once triggered.


- A great item for Lee Sin. Very common to see brusiers get some damage and a Guardian Angel. Nice armor/magic resist, and a VERY handy revive!


- A strong but expensive item for Lee Sin. Nice attack damage, nice magic resists and a VERY handy Cleanse (not to mention the movement speed boost you get).


- Nice attack damage, nice armor & nice crit. It takes a while to build, and it should only really be your last item for Lee Sin.
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Situational & Other items (Jungle & Lane)

Boots



- For those heavy-ad champions ( Vayne, Tryndamere, etc. They are still VERY good, don't hesitate to buy them.


- The only time I will EVER get these is when an enemy Shaco is ganking once every 3 seconds. You need these boots to match his ganking speed, but other than that NEVER! *Sell these after the laning phase for Ninja Tabi or Mercury's Treads.


Defensive Items




- This item is extremely good for Lee Sin. Armor, CDR & an attack speed debuff (Combines well with Tempest / Cripple). However, you already have STACKS of armor in BOTH builds, and you are not a pure tank. I would substitute this for Randuin's Omen or Atma's Impaler NOTHING ELSE.


- Very good item. Good armour and decent Magic resist. Substitute for Atma's Impaler (in the jungle).


- Eh, not a bad item, but again, already have lots of armour and health. Substitute for Warmog's armour, Randiun's omen or Atma's Impaler.


- I personally don't think it's that good an item for jungle Lee Sin, but you may disagree. If you are in dire need of some magic resist, build Banshee's Veil.


- GG Force of Nature.


- A nice item for Lee Sin. However, I feel that Lee Sin is much more of an offensive champion, rather than a defensive champion, so Doran's Blade is much better for his playstyle. It is still a very nice item. Health, armour & hp regen. Get it if you don't have the upper hand in a lane and therefore can't rely on your lifesteal to creeps.


- Not a bad item for Lee Sin. Allows him to quickly get out of cc. I don't buy it because you are extremely tricky to catch with Safeguard / Iron Will, Dragon's Rage & Tempest / Cripple. Not to mention Randuin's Omen.


Offensive/Utility.




- An exceptionally good item for Lee Sin. I have 2 reasons for not getting it every game.
1. It is VERY expensive.
2. The health and the slow from Frozen Mallet is by FAR superior to Trinity Force. The movement speed from Zeal is pretty nice & the Sheen passive is great, but it's just too cost-effective if you are in a a close game. Build it if you have extra gold to spare. If not, get Frozen Mallet.


- A very good item for Lee Sin. Amazing item, for jungle and lane. Get a Wriggle's Lantern first if you are in the jungle, if not, build it for solo-top.


- Eh. Not bad on Lee Sin. It has everything he needs, but not in great quantity. I use it as a counter-item when I am solo top, but nothing else really.


- A nice item. I only build it when the enemy team is armor/tank heavy. The armour pen is amazing and the attack damage is very good, but it doesn't fit into the build. Substitute for Wriggle's Lantern (Build Wriggle's Lantern, but sell it off later for Last Whisper).


- Not a bad item, but it's more of a support item for Udyr, Jarvan IV, etc.


- An extremely good item for Lee Sin. For the stats/passive it gives you (& the activation) are all VERY good. Health, Armor, Hp regen (for your team & yourself) & a very nice shield for your team & yourself. Stacks very nicely with Safeguard / Iron Will, Janna Eye of the Storm, Lulu Help, Pix!, etc. Get it if your support is not building it, if you need that extra bit of tankiness or if you are playing the poking game and you want to protect your team.


- A GREAT item for Lee Sin. Armor, health and magic resist for your team & yourself with an added +8 damage as well. Combines extremely well with Locket of the Iron Solari.


zeke's herald - Not an item for Lee Sin, more of an item for your support.


- A great item if you are playing attack damage Lee Sin. But honestly, it's more of an item you get if you are completely facerolling. I would prefer a Bloodthirster over it.

- Eh, I would much rather have a Last Whisper or Bloodthirster over it. The attack speed isn't that necessary, and you can get more attack damage ( Bloodthirster) for the price.



- Movement speed, crit strike & attack speed are all well-&-good for Lee Sin, but they are not really necessary. I would only build it if it doesn't matter what I'm building.


- One of the VERY few attack speed items I enjoy on Lee Sin. I'm not sure when or why to build it, but if you are craving it, there is NOTHING wrong with this item.
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His role/FAQ (Jungle & Lane)

Lee Sin - is an extremely versatile and strong champion. He specializes in dealing high damage very fast, dealing very heavy cc Tempest / Cripple, Dragon's Rage, Frozen Mallet & Randuin's Omen. Being able to assist his team, & feed his team kills whenever needed. Dragon's Rage set's up kills & he can be an absolutely beefy jungler / top whilst still doing a TON of damage.

FAQ (Frequently Asked Questions).


Am I supposed to be taking all the kills when I gank?

No, going around, taking all the kills is NOT your role. It does make YOU look better, and it probally makes the game much more fun for you, but you need to be giving your carry the kills. Some exceptions are solo top's who aren't kill-reliant to win a lane.


Lee sin has 7 skills, he must be hard! Is this true?

Lee Sin can be difficult to start off with, but he's not Jayce difficult, where he has to completely transform to do everything he can. All his skills are combined together, so you shouldn't get confused.


Should I be the initiator or should the laner initiate?

It really depends. I'll use Shen (top), Varus(bot) and Ahri(mid) as examples.


- If Shen is in a decent-good position, he should be initiating with his Shadow Dash. If he hits it, your gank should be easy. Just walk in, use Tempest / Cripple to slow them, Dragon's Rage them back, and if they flash out, follow them with Sonic Wave / Resonating Strike and finish them off.


- Varus is a VERY good initiator. His ult is absolutely perfect, as it can go through minions. Follow the same steps as Shen.


- Now. Let's look at Ahri, focusing mainly on her Charm. It can hit minions, has a moderate taunt duration. I suggest initiating with Sonic Wave / Resonating Strike, follow up with Dragon's Rage so Ahri can hit her Charm MUCH easier. Even if Ahri has a clear Charm shot, I still suggest opening with Sonic Wave / Resonating Strike.


I get counter-jungled a lot! What should I do?

Once you get your Wriggle's Lantern, use it to ward your jungle. (Refer to - Warding Placements section).


Who are some enemy junglers I should be extra-alert about?

Refer to -
Counter-Junglers section.


Who are some enemy solo-tops I should be extra-alert about?

Refer to -
Counter-picks top section.


What is the most ESSENTIAL part to solo top Lee Sin? [/h3]

Personally, I believe getting lots of farm early is best for Lee Sin. Once you get your core items, you completely snowball. Ganking other lanes and providing assistance wherever needed is also a main point.


Smartcast or no smartcast?

For me -
no smartcast on Sonic Wave / Resonating Strike.
smartcast on Safeguard / Iron Will.
Smartcast on Tempest / Cripple (Doesn't matter).
Smartcast on Dragon's Rage.
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Jungle Routes



Wraiths - Make sure you hit them first with Tempest / Cripple. Get your team mates to damage once you've hit them.

Red - Get a moderate - heavy leash. Use smite.

Wolves - Kill them.

Wraiths - Kill them.

Gank Mid - (For firstblood).

Blue - Smite will be up.

Gank Top/Bot - when appropriate.

Continue Jungling

Pictures


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Warding Locations

Below are MOST of the IMPORTANT warding locations that need to be covered.

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Counter Junglers

- This guy... I swear. (Being an ex-main of mine) I have realised and will ALWAYS respect the true power of an Udyr jungle. This.... thing? Can clear your camps with TREMENDOUS speed. A Wilding Claw Udyr can clear your buffs in the blink of an eye, and a Wingborne Storm Udyr can clear your small camps with lightning speed. Be wary of the man-bear-pig.


- Ahhhh Olaf. ( Olaf is my main counter-pick to enemy Lee Sin, in top & jungle). Olaf is DANGEROUS. Your Dragon's Rage is USELESS against Ragnarok, your Tempest / Cripple is USELESS against Ragnarok. NEVER underestimate him at low health. A blue buff Olaf can clear small camps and buffs very quickly, especially if he is half health. Be wary of him.


- Clown. Shaco can clear your buffs very fast with his Jack In The Box. Make sure you are going to Dragon's Rage the RIGHT person if he clones. A good Lee Sin will be able to judge the start of a decieve with his Sonic Wave / Resonating Strike and once he hits it, his Tempest / Cripple will be able to reveal him.


- Darkness. Be wary of Nocturne. His fear will render you useless, allowing him to easily set up his Paranoia and his Duskbringer. Be wary of his Shroud of Darkness as it can turn your ganks into nothing. He can shroud of darkness] your [[sonic wave / resonating strike (allowing you to have no dash), he can Shroud of Darkness your Tempest / Cripple (no slow), and he can shield your Dragon's Rage (no knockback/execute). His clear time on small camps & buffs are decent.


- Yeti. Watch out, he can walk into your wraiths, Consume one, Ice Blast you, then Blood Boil himself and just walk out, leaving you with; No exp, an extreme slow and less hp.


- Oh look at you, you're a dragon. She has a LOT of potential to take you down or to get out. Her Burnoutcan do a lot of damage to you or it can render your Tempest / Cripple practically useless. Her Twin Bite can steal a buff from right underneath your nose. She can use her Dragon's Descent to bait your Sonic Wave / Resonating Strike out. Delay it, then just Dragon's Descent out.


- I'm getting sick of seeing this guy. A Rengar with a full-charged Unseen Predator about to double Savagery you will REALLY hurt. Be VERY careful with this guy. Battle Roar does good damage, gives him armor & magic resists and heals him if he is using Unseen Predator stacks. Bola Strike really renders you useless. MAKE SURE you can kill him or don't bother trying to trade with him, he will just Savagery your *** to do a LOT.
*Attempting the Sonic Wave / Resonating Strike> Safeguard / Iron Will to a minion tactic will work if the Rengar is slow or if you are quick.


- You should win most trades with Warwick. Sure, Infinite Duress is annoying, but you can answer right back with a Sonic Wave / Resonating Strike> Dragon's Rage> Sonic Wave / Resonating Strike combo. Try to not hover near him for periods of time, Hungering Strike is pretty annoying.


- Alistar is absolutely no threat to you. Make sure you don't fight him if his team is around, because his Pulverize> Headbutt combo can set up easy kills. You will win all duels against him.


- Monk. Lee Sin v Lee Sin duels are always great. Kite out his Sonic Wave / Resonating Strike & stay away from Dragon's Rage if you are low hp. Think about what you have & what you can do. He can do just that, against you.


- Bandage Toss is annoying, but he has no real damage against you. Armor pen helps a lot ( Last Whisper, The Brutalizer, etc).


- I haven't seen a Blitzcrank jungle in a long time but I have seen it so I need to put it in here. You should win most fights, avoid Rocket Grab at all costs & you should be fine.


- I guess Cho'Gath counts. Cho'Gath can be a real threat. Rupture, Feral Scream & Feast all are very strong abilities. Use armor pen to your advantage ( Last Whisper, The Brutalizer, etc). Kite him with Frozen Mallet.


- I've seen it work, so it's here. Once he gets 5-stacks of Hemorrhage onto you, your Safeguard / Iron Will no longer blocks it. Be wary.
*I will now go into detail of how to shut down a Darius jungle*
- Most Darius will start at blue buff. This means that you should...
1. Start with Cloth Armor and 5 Health Potion (& Tempest / Cripple). Make sure you are safe, go to his wraiths.
2. Smite the big one and clear all of them (or you can leave 1 & leech exp from 1 minion as you walk through mid).
3. Now head to your wraiths. You SHOULD be level 2. Clear them. His wolves should be spawning soon
4. Go to his wolves & clear them (LEAVE 1).
5. Go back to your red buff & clear it.
Continue this annoying Smite & run tactic.


- Um yeah. Not much to be said here. Don't let Diana burst you and you should be fine. Crescent Strike is good for snagging buffs from under your nose & Moonfall is a pretty annoying pull-in.


- Damn, this ***** is annoying. Lunge is great for stealing buffs or for just general harassment in the jungle. Riposte & Blade Waltz can be used to do some SERIOUS damage.


- I actually hate Gangplank. Parrrley is annoying as all hell, the slow & damage (especially if it is a crit), Remove Scurvy removes your Tempest / Cripple slow, Raise Morale gives him nice attack damage & movement speed, which can help him get away or kill you & [cannon barrage]] does good damage whilst also slowing you. When fighting Gangplank, try to always have a red buff or Frozen Mallet, as his Remove Scurvy will only remove 1 slow. Keep slows onto him, & before you know it, he'll be rushing, wasting his ult or failing a Flash.


- Not much to really say of Hecarim. He can get away pretty easily with Devastating Charge or Onslaught of Shadows. Make sure you don't get feared from Onslaught of Shadows, or knocked back from Devastating Charge. Hecarim is pretty weak early-game, so make sure you get substantial attack damage & Sonic Wave / Resonating Strike to do a TON.


- I guess Irelia jungle works, I've seen & done it so it is possible. Bladesurge is good for taking buffs from under your nose, make sure to time a Smite or an execute with Sonic Wave / Resonating Strike to prevent her from doing so.


- Jarvan IV is a REALLY slow jungler. Take advantage of that. A strategy that I like to use against him is to move your team into his red buff and take it. Treat it like a normal leash - your team should hit it 1-2 times before backing off, you have PLENTY of time for Jarvan IV. Cataclysm is useless if you have your Wriggle's Lantern sight ward up or if there is an allied minion/champion nearby. Demacian Standard> Dragon Strike can be annoying at times, the knock-up is pretty disruptive.


- Jax is an AMAZING duelist, against anybody. Having longer duels with him allows him to gain full use of Relentless Assault. Leap Strike is a gap-closer, Empower does AMAZING damage if he has a Sheen (or Trinity Force, combined with the 3rd-stack of Master-At-Arms. Counter Strike allows him to dodge your attacks & also stuns you briefly. Under most circumstances, I would advise NOT TO DUEL Jax. He is a much stronger dueler than you are.

- Malphite is a pretty annoying jungler for you. Seismic Shard slows you & makes him move incredibly fast. Unstoppable Force knocks you up & can leave your team disorientated. Most Malphite will have LOTS of armor ( Frozen Heart, Randuin's Omen, etc), so your Sonic Wave / Resonating Strike & Dragon's Rage have been severely diminished in the damage you will be dishing out.


- Sapling Toss are really annoying. They can take your small camps VERY quickly or can be used to snag that low hp blue buff/red buff from right underneath your nose. Twisted Advance can be used to jump to you over a wall, allowing him to Smite a low hp blue buff/red buff.



- Alpha Strike is pretty good for clearing small camps instantly, whilst it is also good for taking low health blue buff/red buff. Make sure you time your Smite right when an enemy Master Yi is near. Be careful of a Highlander> Wuju Style Master Yi. Lots of damage & attack speed potential.

- Nasus is a really un-common jungler that you want really see a lot, so you won't be losing any information if you skip this part. Siphoning Strike needs a lot more farm that what you will get in the jungle, make him a much-less viable jungler. Wither slows you down, but other than that, you WILL win most duels against a Nasus.


- Spear Shot & Heartseeker Strike can clear small camps quickly. They also are pretty annoying, they don't do a lot of damage, but they do enough. Aegis of Zeonia can be used to jump over a wall, stunning you & allowing him to Smite a low hp blue buff/red buff. Use Dragon's Rage to interrupt the casting time of Grand Skyfall.


- Powerball is really annoying. He can just roll into your jungle, say "OK" & Smite a camp or a buff. Defensive Ball Curl gives him bonus armor, meaning your sonic wave / resonating strke & Dragon's Rage do nearly NOTHING. puncturing taunt taunts you, & lasts for awhile. Stay clear of Rammus when he's in Powerball and getting ready to puncturing taunt you. Soaring Slam can take small camps almost INSTANTLY.


- Broken Wings can clear small-camps quickly. Ki Burst stuns you briefly, Blade of the Exile gives Riven MASSIVE damage, Riven can also use a VERY-damaging skillshot. Fighting Riven can be difficult if she has her Blade of the Exile activated.


- Frost applies a minor slow, nothing major. Arctic Assault allows her to get away easily & Glacial Prison can stun you. Sejuani is pretty weak in most trades, you should win. Her jungle clear time is VERY slow.


- Shen is an EXTREMELY slow jungler. He poses little-no threat to you. Shadow Dash taunts you & Vorpal Blade does no damage to you. Shen will have lots of armor, however, so a Last Whisper or The Brutalizer could be a good choice against [shen]].


- I have seen color=#00ff00]u]Dyrus[/u][/color] run jungle [[singed. Not sure if he was trolling but I saw it happen. *I went into a custom and played for a bit* Singed clear time is VERY slow. His ganks are weak or ineffective because Fling is such a small cast range. Poison Trail is annoying & Mega Adhesive is an intense slow. When fighting Singed, try to have a red buff or a Frozen Mallet, so he can't keep running around in circles with Poison Trail. Again, consider Last Whisper or The Brutalizer against Singed.


size - Not common, but it works. Cryptic Gaze stuns you, Death's Caress is a large shield, Enrage gives him a LOT of attack damage & Cannibalism let's him lifesteal for a LOT. You should win most trades against him, refrain from fighting for long periods of time if he is using Cannibalism or Enrage.


- Shattered Earth's slow is annoying, but it's not huge. The damage isn't that great either. Seismic Bastion gives him nice movement speed & a shield. Stay away from Impale as it sets up easy kills.


- Rabid Bite saps some of your attack damage, which is annoying. Contaminate reduces the slow on your Tempest / Cripple, Trundle also moves much faster. Pillar of Filth slows you immensely & blocks you from moving if placed right. When escaping, try to Safeguard / Iron Will over it. You SHOULD win most fights against Trundle.


- Once Tryndamere hits level 6, he can be dangerous to fight because of Undying Rage. Spinning Slash helps him to get away or out of range from your Sonic Wave / Resonating Strike. Mocking Shout reduces your attack damage & movement speed. Bloodlust can be used to heal him at the last second. Be careful when Battle Fury is max stacked, Tryndamere does a LOT.


- Volibear is pretty frickin' good. The Relentless Storm can heal himself up VERY quickly. The only way to kill him will have to be Sonic Wave / Resonating Strike> Dragon's Rage> Sonic Wave / Resonating Strike combo. This allows The Relentless Storm to heal the absolute minimum it can heal. Thundering Smash is just like a Singed Fling. Be careful if his team is around. You can utilize the Fling in your favor though. As he uses Fling, Dragon's Rage him back into your team, setting up an easy kill. Sky Splitter slows you, & Stormbringer does a bit of damage, not a lot to burst you. Be careful of a last-hitting Frenzy bite.


- No real threat. He can knock you up with Three Talon Strike, slow you with Audacious Charge & knock you back with Crescent Sweep but he has no real damage threat.
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Counter-picks Top

- Olaf. ( Olaf is my main counter-pick to an enemy Lee Sin, top & jungle). Your Dragon's Rage is USELESS against Ragnarok your Tempest / Cripple is USELESS against Ragnarok. NEVER underestimate him at low health. During the laning phase, Olaf can Undertow you for the slow, and then Reckless Swing you to do an absolute TRUCK load of damage. If you see Olaf is about to Undertow you, either Safeguard / Iron Will out of the way, or initiate on him first. If Olaf misses his Undertow, it makes following up with Reckless Swing MUCH harder. Avoid both IF possible.


- Jarvan can Dragon Strike you to lower your armour and then COMPLETELY wreck you. Make sure to avoid Dragon Strike & Demacian Standard at all times. If he misses Demacian Standard, his Dragon Strike will be COMPLETELY useless and will MISS. If he hits you with Demacian Standard, MAKE SURE HE CAN'T FOLLOW UP WITH Dragon Strike. His Cataclysm can be annoying, but if you Safeguard / Iron Will to a minion or to your Wriggle's Lantern, it shouldn't be too much of a problem.


- Irelia can be VERY tricky at times. Her Hiten Style will completely destroy your health and Safeguard / Iron Will. Avoid fighting her if her Hiten Style is up. Once it goes on cooldown, try to do as much damage to her as possible. Her Equilibrium Strike will stun/slow you, rendering you useless. Her Bladesurge can keep her close to you whilst you run/escape.


- Bit of an annoying champ. Avoid his Rupture if possible, and make sure he can't Feral Scream you, as it completely shuts you down.


- Eh. Most Lee Sin players SHOULD beat a Darius. safeguard / ironwill yourself from his Decimate and bait out his Apprehend and he's got nothing on you.


- Fiora is EXTREMELY annoying. She can CONSTANTLY dash to you, heal herself & simply piss you off. Unless you've got a clear line for your Sonic Wave / Resonating Strike, be careful in trading with her.


- Garen isn't hard to beat, but his Decisive Strike COMPLETELY shuts down your passive & combinations. Get the upper hand in a duel, & GET OUT before he can Decisive Strike you.


- Eh, Gangplank isn't hard to beat, but if you are playing him, remember he can remove scruvey your Tempest / Cripple, & it also heals him for a lot. His Parrrley is a bit annoying, but you should be able to Safeguard / Iron Will it in time. Raise Morale has a nice movement speed/attack damage passive/active, be wary.


- Jax is one of the strongest duelists in the game. Pre-6 he is not so strong, but if he gets his Counter Strike onto you when he is level 6, he will deal a LOT of damage. Try to beat Jax in farm and keep sustained, try not to duel with him if possible, he is VERY strong.


- Jayce is a VERY nice duelist & solo top. He has a lot of cc & damage. To The Skies! / Shock Blast - Mercury Hammer - Jumps to you & slows you whilst also dealing nice damage (very annoying). Mercury Cannon - Extremely high-damage nuke, attempt to Safeguard / Iron Will it, blocking as MUCH damage as possible. Thundering Blow / Acceleration Gate - Mercury Hammer - Knocks you back dealing HIGH damage, combined with his To The Skies! / Shock Blast, these 2 are a LETHAL combination. Mercury Cannon - Speeds him & his allies up by a considerable amount. Chasing Jayce can be hard if he uses it, but make sure you have your Tempest / Cripple onto him or your Sonic Wave / Resonating Strike if he attemps to get away.


- Kayle is an annoying ***** if you are Lee Sin. She does a TON of damage, slows you with Reckoning, speeds herself up & then just heals herself. Be wary, trading can be dangerous, make sure you Dragon's Rage her when her Intervention is NOT up.


- Not much to say about Kennen, he moves quick & he can stun you, but other than that you SHOULD beat him.


- Malphite is EXTREMELY annoying. He is SO tanky and he can do a LOT of damage with Seismic Shard (which also slows you) & with Unstoppable Force. Ground Slam also counters your Flurry, be careful.


- Eh, his Iron Man soaks up most of your damage, but you should be able to win duels against him. He has no cc.


- Eh, not much to say here. He's tanky & he's got an intense slow Wither), but other than that, that's about it. Try to zone him so he can't use his Siphoning Strike.


- A bit weak, honestly. He can stun you with Aegis of Zeonia, but his damage outpost isn't that great.


- A very good duelist & champion. Slice and Dice can lower your armour (when charged), and is also a very tricky escape/dash move. Cull the Meek does VERY nice damage and also heals himself. Charged Ruthless Predator does INSANE damage & stuns you for a decent duration. Try to avoid Ruthless Predator if possible, if you can't get out, try to Safeguard / Iron Will yourself to block the initial damage.


- An EXTREMELY strong & tricky champion. Riven can use her Broken Wings & Valor to dodge your Sonic Wave / Resonating Strike. Broken Wings does a LOT of damage & is good for kiting. Ki Burst stuns you and does moderate damage & Blade of the Exile is VERY strong. When rivne is using Blade of the Exile I suggest GETTING out (if Riven has higher health than you) or AT ALL COSTS DODGE THAT WINDSLASH.


- This yordle is pretty damn annoying. He can harass your *** off with Electro-Harpoon & Flamespitter. Electro-Harpoon doesn't do a lot of damage, but it hurts you enough to know there is a problem. Also, the slow is pretty intense. Scrap Shield allows him to get away, so MAKE SURE you tag with him Sonic Wave / Resonating Strike or Tempest / Cripple. Steer clear of his The Equalizer, as it can completely stuff up your combo.


- Shen is still a strong top. He can annoy you and heal himself up with Vorpal Blade. Feint blocks some of your damage, and Shadow Dash can save HIM or kill YOU. Stand United is a move that master Shen need to be able to use properly. If an enemy Shen is using Stand United to his team mate, check the team mates status. If Shen gets there, will he be able to save his ally? If it is POSSIBLE for him to save his ally, Dragon's Rage him OUT of the stance. This means that Shen can not Shadow Dash your allies (taunting/distracting them). If he is using Stand United for a gank, Dragon's Rage him out. This decides the difference between a kill or a death. The enemy team can be caught completely off-guard if Shen doesn't follow up, allowing your allies to possible clean up a kill.


- Eh. As Lee Sin, you should be able to beat a Shyvana. Try to stay away from her Twin Bite as it does a lot of damage. Try to land your Sonic Wave / Resonating Strike onto her BEFORE she Dragon's Descent out. If you know she is going to Dragon's Descent out, throw out your Sonic Wave / Resonating Strike, wait for her to jump, THEN follow up. If she waits out your Sonic Wave / Resonating Strike, dash to her early and cover as much ground as possible.


- Singed is pretty cool. He's extremely tanky whilst still doing tons of damage with Poison Trail. DON'T CHASE SINGED. Mega Adhesive slows you INTENSELY. Make sure you don't get caught out into it. Fling sets up easy damage/kills with Poison Trail. Insanity Potion allows Singed to move VERY quickly. This can be a great escape tool for him. Try to tag him with Sonic Wave / Resonating Strike or Tempest / Cripple.


- Not much to say about Sion. He can stun you with Cryptic Gaze, has decent attack damage, & gets nice lifesteal with Cannibalism, but if you land your Sonic Wave / Resonating Strike onto Sion, you SHOULD destroy him.


- Yeah. Swain is good. He can snare you with Nevermove, slow you with Decrepify & heal himself up and do a LOT of damage with Ravenous Flock. Dodge his Nevermove & you should be okay. Tag him with your Tempest / Cripple & stack your damage from there.


- Teemo is VERY good against Lee Sin. Toxic Shot melts your health, Blinding Dart can shut down your Flurry & Noxious Trap slows you RIGHT down. Noxious Trap is great for kiting Lee Sin. A good thing about Lee Sin against Teemo is that his Sonic Wave / Resonating Strike COMPLETELY melts Teemo. His Tempest / Cripple & Sonic Wave / Resonating Strike reveal him from his camouflage, rendering his passive useless.

- Yeah, Tryndamere is pretty good against Lee Sin. He has the ability to slow you & lower your attack damage with Mocking Shout. Spinning Slash is a good get-a-way tool & Bloodlust is good for sustain. When vsing a Tryndamere, make sure you snowball or harass him a lot before he hits level 6. Once he hits level 6, your Sonic Wave / Resonating Strike & Dragon's Rage are useless as executes. Steer clear of him when Battle Fury is high on stacks.


- Technically, Lee Sin counters Udyr, but I don't think so. A well played Udyr can beat a Lee Sin. Blazing Stampede allows him to keep up with you and harass you, Wilding Claw does a LOT of damage & Iron Mantle soaks up most of your damage. When dueling with an Udyr, it's either YOU go in first, or nothing. If he goes in, it is VERY hard for you to turn around a fight once he has landed his Blazing Stampede on you.


- Vladimir is very good in the sustain game against Lee Sin. Make sure of your Dragon's Rage, Sonic Wave / Resonating Strike & Tempest / Cripple, as his Sanguine Pool counters all 3. Transfusion is pretty damn good for poking, as is Tides of Blood. Try to Safeguard / Iron Will either whenever possible.


- Yeah, Volibear is VERY good against most champs. The sheer fact that he is a giant bear is pretty awesome. The Relentless Storm saves him in most occasions, Thundering Smash allows him to catch up to you, get away or completely shred your health bear. Once he flings you, Sky Splitter slows you, which means he can combo you with Stormbringer & frenzy. The best way to beat a Volibear is - Sonic Wave / Resonating Strike to him, then IMMEDIATELY Safeguard / Iron Will to a minion. This hit-&-run tactic is very effective against Volibear, as it doesn't give him enough time to use Thundering Smash or Sky Splitter.


- Warwick isn't strong in the laning phase against Lee Sin, but once he hits level 6 & gets a gank, you are SCREWED. Infinite Duress completely renders you useless, allowing his ally to cc you or do enough damage to kill you. With Warwick playstyle, he is not a hardpusher, which means 9/10 times you'll be up in his grille.


- Eh, most Wukong have no idea how to beat a Lee Sin. Use that to your advantage. Warrior Trickster is useless if you use Tempest / Cripple or if you have Sonic Wave / Resonating Strike tagged on him. He's got a dash ( Nimbus Strike), but you've got 2 to match him. His Crushing Blow reduces your armour, but not significantly. Safeguard / Iron Will armour bonus should bring it back up to normal. Play the same tactics as you do with Volibear, he will be doing the same to you. Nimbus Strike, Crushing Blow then Warrior Trickster out. YOU MUST BEAT HIM.


- I don't like Xin Zhao anymore. With all the buffs & nerfs they have given him, he's just not worth playing. I don't come across many Xin Zhao tops when I play, but when I do, I know it's a free lane win. Just Tempest / Cripple him, Sonic Wave / Resonating Strike him & then go from there. 9/10 times this tactic will work.


- Yeah, Yorick is still very good. If you watch a lot of people that are good, they will DESTROY with Yorick. He can do massive damage with Omen of War, Omen of Pestilence & Omen of Famine. Also, Omen of Pestilence slows you, and Omen of Famine heals him. Omen of War makes him move faster, aswell. Omen of Death is a pretty powerful ult if used in the right situation. Kite his "things" out with Safeguard / Iron Will, Tempest / Cripple & Dragon's Rage.
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Ganking

Let's see. I could spend so long trying to go into insane detail of how his ganking can be mastered and utilized to it's full potential, but I won't.


Basics


If you are ganking a lane where your ally has a 100% guaranteed stun/snare/taunt Maokai, Shen, Varus etc. Have them initiate first.
Once they have gone in, either Sonic Wave / Resonating Strike to your target, or walk in and Tempest / Cripple them. Dragon's Rage them back towards your ally, and follow up for the kill.


Advanced


Safeguard / Iron Will to an ally or minion. Tempest / Cripple your enemy. Throw out your q, walk infront of them, tag them with Exhaust, Dragon's Rage them, and then follow up with your q again.
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Teamfights

As Lee Sin is very dependent on positioning, he is NOT the greatest initiator, however. It is very possible, and if done correctly, you should win most fights.


Either come from behind or lead in with your Sonic Wave / Resonating Strike. If possible, hit the carry or the person you will be targeting. Follow up with your Q, Randuin's Omen or Tempest / Cripple the enemy team. Exhaust the carry or the person you are targeting. Walk infront of them, and Dragon's Rage them into your team. If your team cleans up the carry quickly without the enemy team reacting properely, steam roll head and slow as many people as you can. Your team should then be able to clean up the rest of them.


I know this sounds heroic, I mean "AS IF YOU CAN JUST WALK IN 5V1 AND KICK THEM WITHOUT BEING CC'ED". Yes, if you time it right and are quick enough, what I have stated above happens. If you are slow, clumsy and you panic, you WILL be punished.


Another way to fight is wait for someone with a great initiation tool Malphite Unstoppable Force, etc. Wait for them to initiate, and once they have, Sonic Wave / Resonating Strike in. Focus the carry with Exhaust / Randuin's Omen and try to disrupt/hit AS MANY enemies you can with your Dragon's Rage.
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Summary/Contact details


I prefer to play Lee Sin as a jungler. I have played many games with him top, but about 5-6x the amount in jungle. For me, jungle Lee Sin is much more powerful (my playstyle), but top is still very strong. Your job as a jungler is to feed your carries kill & jungle quietly. Your job as a top is to farm your lane & win it. You snowball if you farm & win your lane well. Posistioning is key in fights and in ganks, a Lee Sin that can hit his Sonic Wave / Resonating Strike vs another Lee Sin who can't, will destroy and beat him.

Contact details

Steam

- [Aus] Mr.Bonk (http://steamcommunity.com/id/mrbonkanator/)

League of Legends

- Veng Lmfao


I am going to be finishing this build off later (when I get time), as the build is only 2/3 done (or so).


Things to be added:
Pictures (some)
More counter junglers


I am MORE than happy to do 1 on 1 training, give tips or just talk to.
If you are just going to trollvote me, please, don't. Leave a comment telling me what I can improve on, this is, after all, my first build on mobafire. Peace out guys.
-Force is meaningless without skill. * Lee Sin.
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(Extra) Scores

Here are a few scores that I collected when I first made this build. (I keep forgetting to copy scores).
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(Extra) Skins

So.. yeah. If you like Lee Sin you may want to buy a SKIN for him. I have all his skins (Sort of sad, yeah, but what you gonna do?) and this is the order of my favorites.


-Acolyte (975 rp)
-Dragonfist (975 rp)
-Traditional (520 rp)
-Muay Thai (975 rp)


Here is a screenshot of what they look like;
Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide