This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
s






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Thresh
-
Leona
-
Lulu
-
Blitzcrank
-
Janna
-
Nami
-
Taric
-
Soraka
-
Sona
Introduction

I am a Diamond Support/AP Mid Player. I have been playing for over three years and have been Diamond since Season 2. Support is my best role and I have done it in Solo Que as well as in Ranked 5's for high elo teams. I decided that rather than making a ton of different guides, I would make just one. This is a general guide going into detail about the role itself, as well as the 9 Supports I currently play. Above are the Items, Abilities, Masteries and Runes of the Champions.
Season 2Diamond ![]() |
Season 3Diamond ![]() |
Season 4Diamond ![]() |

Top 5 Supports![]() |
Top 5 Underestimated Supports![]() |

Supports have three main roles to fulfill throughout the game. The three main/core roles supports play are Map/Vision control, allowing your Marksman to farm as easily as possible, and Protection. These are the three core roles supports play because a large portion of the game is fought in multiple areas of the map. If you don't have vision of


Core Roles:
|
|
|

What Summoners are for Support players, and what do you feel the best are?
I think for any champion, including Support the best Summoner is



















When do I choose
Exhaust over
Ignite?
The main two summoners, beside















Default Support Runes
This is my default support page. Not everyone has 20 rune pages or enough IP to buy everything. This works for most or all supports. Some pages may be a little better, such as



Runes




Possible Secondary Rune Page (Mana Issue Supports)
Such as:





Some may find this unorthodox or unnecessary but I love this page. I love to poke, especially on Lulu and I find I run low on mana. This helps with sustaining your mana during aggressive bot lanes. It provides you with a little less armor and magic resistance but still allows you to remain tanky.
Runes







The mastery pages I use are above for each champion. The most standard is 9/21 which is for ranged squishy champions like









0/9/21

This is my 0/9/21 mastery page. This is my standard Mastery page for most of my supports. You can always alter a few of them such as removing




0/16/14








What starting items are the best?
Well that all depends. You change starting items depending on the lane you are facing. If you're fighting an extremely poke heavy bot lane you could do the






![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Default Start: For most of my supports I start this way because although I'm aggressive I still like the passive gold, and health/mana regen. It also allows me to upgrade later to an Talisman of Ascension.
Relic Shield Start: Many times for






Situational Start: I don't go this start very often, because you either lack early




Tip
Although I start with






I've seen people max other skills first.
Why do you max certain skills over others?
Every game is different. There are different situations and possibilities in every game. Much like runes and items, sometimes you have to change them depending on the lane your facing.
Examples:





















































































Many of your item choices seem to be the same. Why is that?
These are the items I usually get on my supports. I can probably add a few later, but these are the ones I normally use. After much trial and error and thousands of games, I find that these work the best. You never want to build the exact same build every game, but you can have a default structure. The default structure is your "main" set of items, but can be changed by the enemy having certain champions. An example would be if your enemy has heavy Ability Power champions like





Default & Core Items
![]() Ruby SightstoneCost: 1,550 (125) +360 Health Unique Passive - Ward Refresh: Holds 5 charges and refills upon visiting the shop. Unique Active - Ghost Ward: Consumes a charge to place a ![]() This is the MOST IMPORTANT item for any Support player to buy. Not only does it drop wards, it also gives a decent amount of health. ![]() |
Talisman of Ascension Talisman of AscensionCost: 2,000 (970) +20% Cooldown Reduction +10 Health Regen per 5 seconds +15 Mana Regen per 5 seconds +2 Gold per 10 seconds Unique Passive - Favor: Being near a minion death without dealing the killing blow grants 4 Gold. Unique Active: Grants nearby allies +40% Movement Speed for 3 seconds. (60 second cooldown) This favorite support item. This provides you with cooldown, regen and a speed boost to your team. It gives you the ability to catch or escape situations which greatly affect your team. Some like Face of the Mountain which is decent, but I prefer this on ALL my supports. |
![]() Locket of the Iron SolariCost: 2,550 (600) +300 Health +20 Armor +10% Cooldown Reduction UNIQUE Active: Grants a shield to nearby allies for 5 seconds that absorbs up to 50 (+10 per level) damage (60 second cooldown). UNIQUE Aura - Legion: Grants nearby allies +20 Magic Resist and +10 Health Regen per 5 seconds. I find this to be very important also, because not only does it increase your health and armor, it also increases your nearby allies magic resistance and health regen. The shield it gives also helps a lot, because at level 18 it gives a shield for 230. If you can land it on all 5 members, that's an extra 1150 health combined. |
![]() Mikael's CrucibleCost: 1,600 (720) +40 Magic Resist +12 Mana Regen per 5 seconds UNIQUE Passive - Mana Font: Increases Mana Regen by 1% for every 1% of missing Mana. UNIQUE Active: Removes all stuns, roots, taunts, fears, silences, and slows on an allied champion and heals that champion for 150 (+10% of maximum Health) (180 second cooldown). I find this item to be very useful as well. I put it on most of my champions, not only because the magic resistance and mana regeneration, but also because the removal. It removes all stuns, roots, taunts, fears, silences and slows on an allied champion or yourself, and heals them for a decent amount. Some may argue this isn't core, which it may not be, but its a cheap item and I feel it fits a supports role very well. Does not remove suppress such as ![]() ![]() |
![]() Randuin's OmenCost: 3,000 (1,000) +500 Health +70 Armor UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% and Movement Speed by 10% for 1 seconds. UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 2 seconds (+1 second per 200 Armor and +1 second per 200 Magic Resist) (60 second cooldown). I really like this in my core builds. It gives armor and health, as well as slowing enemies attack and movement speeds. Its active also slows surrounding enemies, which makes it a very good item, especially on ![]() ![]() ![]() |
![]() Oracle's LensCost: 475 (475) Limited to 1 Trinket. UNIQUE Active: Reveals and disables nearby invisible traps, devices and wards for 6 seconds in a medium radius and grants detection of nearby invisible units for 8 seconds (60 second cooldown.) Normally you want to start with an ![]() ![]() ![]() ![]() |
![]() Ionian Boots of LucidityCost: 1,000 (675) UNIQUE Passive: +15% Cooldown Reduction UNIQUE Passive - Enhanced Movement: +45 Movement Speed I get these boots on most of my supports, usually ranged like ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Mercury's TreadsCost: 1,200 (475) +25 Magic Resist UNIQUE Passive - Enhanced Movement: +45 Movement Speed UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%. These boots are very good on most champions for late game. They can be your standard boots on champions like ![]() ![]() ![]() |
Situational Items
Face of the MountainFace of the MountainCost: 2,000 (675) +375 Health +10% Cooldown Reduction +25 Health Regen per 5 seconds UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 200 Health. Killing a minion heals the nearest allied champion for 2% of your maximum Health and grants them (kill + 10) Gold. These effects require a nearby allied champion. Recharges every 30 seconds. Max 4 charges. UNIQUE Active - Deadly Phalanx: Consumes 20% of your current Health to shield target ally for 10% of your maximum Health for 4 seconds. After 4 seconds, the target explodes dealing 10% of your maximum Health as magic damage in an area. (60 second cooldown) I don't get this item very often. While I do start with ![]() ![]() ![]() ![]() |
![]() Banshee's VeilCost: 2,750 (875) +450 Health +55 Magic Resist UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 25 seconds. UNIQUE Passive: Grants 45 Health Regen per 5 for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks. This can be a very useful item for heavy CC or Engage teams. Not only does it provide health and magic resistance it also blocks 1 spell. This shield refreshes after no damage is taken from enemy champions for 25 seconds. |
![]() Frozen HeartCost: 2,900 (550) +95 Armor +400 Mana +20% Cooldown Reduction UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 20%. I usually prefer buying ![]() ![]() |
![]() Sunfire CapeCost: 2,650 (930) +450 Health +45 Armor UNIQUE Passive: Deals 25 (+ character level) magic damage per second to nearby enemies. This is also a good item to get. Gives a decent amount of health and armor, as well as dealing passive magic damage per second to nearby enemies. It may not seem like a lot, but 25+18 damage per second, in just 5 seconds that's 215 extra magic damage. |
![]() ThornmailCost: 2,200 (1,180) +100 Armor UNIQUE Passive: Upon being hit by a basic attack, returns 30% of the incoming damage (before being reduced by defenses) to the attacker as magic damage. This provides you with a ton of armor and also Upon being auto attacked, returns 30% of the incoming damage to the attack as magic damage. This may not be the best item, its pure armor, but if the enemy has a lot of AD damage or their AD damage carries are ahead I think this is a good item. |
Zeke's Herald Zeke's HeraldCost: 2,450 (800) +250 Health +20% Cooldown Reduction UNIQUE Aura: Grants allied champions +10% Life Steal and +20 Attack Damage. I don't particularly love this item on every champion, it really depends. It's good for AD heavy team comps, in which it provides an aura granting 10% life steal and +20 attack damage. I do however find if your missing cool down reduction late game on ![]() ![]() |
![]() Guardian AngelCost: 2,750 (1,310) +50 Armor +40 Magic Resist UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (5 minute cooldown). I don't get this much on support, but I find if they are focusing me and as part of my job its to keep my teammates alive and use my ![]() |
![]() Warding TotemCost: 0 Passive: Becomes Greater Totem at level 9 and can be further upgraded with gold. UNIQUE Active: Places an invisible ward that lasts 60 seconds (120 second cooldown.) Limit 3 Stealth Wards on the map per player. I usually don't upgrade this item, but I start every game with ![]() ![]() ![]() |
![]() Spellthief's EdgeCost: 365 (365) +10 Ability Power +3 Mana Regen per 5 seconds +2 Gold per 10 seconds UNIQUE Passive - Tribute: Basic attacks against champions grant 4 Gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds. I don't really like this item, but I can see it being decent. Provides you with a small amount of ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Frost Queen's ClaimCost: 2,000 (715) +50 Ability Power +10 Mana Regen per 5 seconds +4 Gold per 10 seconds UNIQUE Passive - Tribute: Spells and basic attacks against champions grant 8 Gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds. UNIQUE Active - Arctic Embrace: Chills target enemy champion and all nearby enemies, dealing 50 Magic damage and reducing Movement Speed by 50% for 2 seconds (60 second cooldown.) As stated above, I don't really like this item. I know it "can" grant 8 gold, for each spell and basic attack against enemy champions once every 10 seconds, but 1 wave of minions being cleared in a few seconds with Talisman of Ascension can grant you 4 x 6 gold, every wave. Also prevents you from having to land everything, and risk being over extended. The slow and extra damage may be nice, and can work in some situations. |
![]() Ninja TabiCost: 1,000 (375) +25 Armor UNIQUE Passive: Blocks 10% of the damage from basic attacks. UNIQUE Passive - Enhanced Movement: +45 Movement Speed I'm not a huge fan of ![]() ![]() ![]() |
![]() Boots of MobilityCost: 1,000 (675) UNIQUE Passive - Enhanced Movement: +45 Movement Speed. Increases to +105 Movement Speed when out of combat for 5 seconds. I'm not a huge fan of ![]() ![]() |
There are a few AP items you can buy. I don't normally go for much AP even though it affects most of them in some way, either pure damage, bigger shields, or better heals. They do help, and if you feel your tanky enough, or your teams needs more damage, then here are a few AP items that can work for your supports.










Pro's & Con's
Viability & Priority
Helpful Tips & Ability Sequence
Final Builds & Situational Items

Thresh

Pros: + Grab & Mini Stun + Great Initiate + Slow & Push/Pull |
Viability: 10/10 Priority: Very High |
Cons: - Long Wind-Up on ![]() - Long Cool-Downs Early - Easy to dodge ![]() |
Helpful Tips:
- When you land
Death Sentence tug twice, before pressing it again to leap to the target.
Dark Passage is an amazing help to your allies and can be used as an escape or to pull an all to lane for an gank.
Flay infront of you to push back enemy, or behind you to pull them towards you.
Final Build






Situational Items









Leona

Pros: + Has two Stuns + Great Initiate + Tanky |
Viability: 8.5/10 Priority: High |
Cons: - No Sustain - ![]() - All In & Can be poked down |
Helpful Tips:
- When enemy places a ward, auto attack +
Shield of Daybreak + auto attack will kill it before it goes invisible.
- Your main combo is
Zenith Blade +
Eclipse +
Shield of Daybreak.
Eclipse can be casted mid-air.
Sunlight passive will deal additional magic damage when an allied champion does damage to them.
Final Build






Situational Items









Lulu

Pros: + Great Poke + Slow & Knock-Up & Heal + ![]() |
Viability: 9/10 Priority: Very High |
Cons: - Squishy - Small Shield - Mana Issues |
Helpful Tips:
Glitterlance is an amazing poke. Use it & auto attack for more damage. When you have enough mana, you may also
Help, Pix!.
Wild Growth can be used on an ally who is initiating to knock up the enemy team, or as an defensive ability to save a dying ally.
Whimsy can be used in multiple situations. It can stop channels such as
Death Lotus and
The Culling. Can also be used as a silence or to stop enemies from attacking for the duration.
Final Build






Situational Items










Blitzcrank

Pros: + Grab & Knock-Up & Silence + Burst Damage |
Viability: 7/10 Priority: Medium |
Cons: - No Sustain - High Mana Costs |
Helpful Tips:
- Aim for the Carries and Squishies on enemy team. Landing a grab mid/late game almost always ensures a kill.
- Clear enemies vision and ward a lot. Denying vision then grabbing an enemy when they are trying to ward is usually very effective.
- Sometimes you can
Overdrive to get close, then
Static Field into an
Rocket Grab then
Power Fist. This ensures the enemy takes all the damage and cant flash out unless they survive the initial burst.
Final Build






Situational Items











Janna

Pros: + Knock-Up & Slow + Great Disengage + Bonus AD on ![]() |
Viability: 8/10 Priority: High |
Cons: - Squishy - Low Poke Damage - No Sustain |
Helpful Tips:
Howling Gale can stop some champions mid-air such as
Zenith Blade from
Leona or
Headbutt from
Alistar
- Use
Eye of the Storm when you poke harass. It gives more damage, as well as blocking some damage you take.
Howling Gale can be used to knock-up and catch enemy champions, as well as a defensive disengage much like
Monsoon.
Final Build






Situational Items










Nami

Pros: + Two Knock-Ups + Decent Heal & Poke |
Viability: 6.5/10 Priority: Medium |
Cons: - Squishy - Mana Issues |
Helpful Tips:
- Easiest way to land
Aqua Prison is when the enemy is going in for a last hit.
- If you want to heal, your ally and yourself with
Ebb and Flow make sure they're in range of bounce to enemy, then back to your ally or yourself.
Tidal Wave may be slow, but can be a very powerful initiate skill, or follow up to an initiate for your team. Can also be used as an disengage.
Final Build






Situational Items











Taric

Pros: + Stun + Sustain Heals |
Viability: 6.5/10 Priority: Medium |
Cons: - Short Ranged ![]() - Mana Issues |
Helpful Tips:
- If you use
Imbue on yourself it heals for 40% more
- If your not being poked much, max
Shatter for more armor and damage.
- To catch someone late game you can Talisman of Ascension to land an easier stun.
Final Build






Situational Items








Soraka

Pros: + Great Heal & Global Heal + Silence & Can give ![]() + ![]() |
Viability: 6/10 Priority: Medium |
Cons: - Squishy - Weak Early Game - Mana Issues |
Helpful Tips:
- Along with
Sightstone rush Talisman of Ascension &
Ionian Boots of Lucidity for 40% cool down reduction.
- If you're going to pick
Soraka make sure your team has a good tank line/initiate.
- When in a fight, spam
Starcall to reduce the cooldown of
Astral Blessing
Final Build






Situational Items









Sona

Pros: + Poke / Burst + Stun & Slow + Bonus Damage and ![]() |
Viability: 7/10 Priority: Medium |
Cons: - Squishy - Low Heals - Mana Issues |
Helpful Tips:
- Keeping
Hymn of Valor up grants bonus damage and ability power. Whereas
Aria of Perseverance grants bonus armor and magic resistance.
- Learn how each Chord works. (Q=Double Damage, W=Lowers damage output, E= Slows)
- In team fights, try to land
Crescendo on more than one person.
Final Build






Situational Items









Notes:
Many of my builds are the same items. This is because this is the play style I play and like. I build tanky & cool down reduction supports with high utility. Some can be built more damage, there are also a few other item choices I will add to customize builds more. My favorite support item is Talisman of Ascension. It provides your team with a speed boost for initiating, or escaping fights.

Viability
Viability is the 1/10 Scale I'm using to determine how useful I feel a champion is.
For example



Priority
Priority is another form of measurement I'm using to determine how well they can affect the game and their team. Very High being the best, down to Very Low being the worst.
What if my favorite champion is poorly rated? Are they useless?
Some champions may be better than others. In some situations




To answer that question, no, being rated lower does not make someone useless and this is more of a general rating than one that fits every game.


These are the basic warding spots for bottom lane and

Green markers are the most basic areas to ward. If you're pushed back to your tower you would ward the bush closer to you, so you can remain in control . Usually you would ward at the far end just to give the most vision away from you. Blue markers are for buff and dragon control. Warding behind dragon or bush near it help give vision so the enemy can't steal or kill you when going for it without being seen. The ones near red and blue buff are both offensive and defensive. If you are looking to steal or defend your buffs the edges of the bush give a good area of vision. Red markers may not always be used, but they can still be important in certain situations. Sometimes the enemy will tower dive you, or you are pushed far up towards the enemies tower and you could use the extra vision. Warding those spots will help keep you safe in both situations.

Video's
Hopefully I can make a warding guide in the future.
Below is not my video, but it is an amazing ward guide from season 3. You can learn a lot from the video, while out dated it still has important tips.
Remember if your cursor is green its in the bush. If your cursor is blue its not in the bush. You can ward over walls and farther than normally allowed because the wall will push the ward.
Practice makes perfect
http://www.youtube.com/watch?v=tPI9bmW6UFo
Wards And Jungle Timers:
Wards = 3 Minute Lifespan
Blue Buff = 5 Minute Respawn
Red Buff = 5 Minute Respawn
Dragon = 6 Minute Respawn
Baron = 7 Minute Respawn


I stream at Twitch.tv/xMissyMeganx. I have every champion/rune page, so I can play anything. I may not be very good at some roles, top being my worst, but if its what you guys want sometimes I'll play it. I do Ranked Solo Que, Ranked 5's but mostly Normal or Customs with viewers. I don't currently have a set schedule because its often random, with job hunting and how hectic life has been lately, but hope to make one in the future. If you want to play games, chat with viewers or myself in chat, listen to good music (I think), or watch good gameplay (ok, maybe not sometimes) then why not give it a try.
I hope to make videos in the future, but for now all I have is a (well edited) Season 3 Sona Guide

Thank you to everyone who helped me with this guide.
It really means a lot to me that you took the time to help. This guide took a while to make and couldn't of been as good without you guys.
Miroke & StancedMode: Critiquing
TomQShibbey: Grammatical Errors
IceCreamy: Gave me some ideas for the Pro's & Con's section
Xpecial: Tips (I took the important ones and reworded/edited them from Xpecial's Reddit Post)
coL.MeyeA: Ward tips video
Special Thanks to

For all of the Artwork
He did an amazing job on every banner, ward template, and video. I know I have some amazing paint skills, but it wouldn't have been the same if it wasn't for his help.
My Twitter Account![]() |
My Ask.Fm Account![]() |
You must be logged in to comment. Please login or register.