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Sejuani Build Guide by Brian Hail

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Brian Hail

Sejuani, the Winter's Wrath (AP Tank)

Brian Hail Last updated on May 20, 2014
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Fighter

[VS]

Tank

Ability Sequence

2
8
10
12
13
Ability Key Q
1
4
5
7
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


Guide Top

Introduction

Greetings and welcome to this guide to Sejuani, the Winter's Wrath. This is a guide covering both the Tank and Fighter aspects of Sejuani's play style. Over the course of this guide we will be having a look at the viable runes, masteries, spells and items, in addition to the role you play in the game.

If you like or have any queries about the guide please do not hesitate to comment on the guide. It would be much appreciated if you could up-vote this guide to widen it's circulation.


Guide Top

Kit: Advantages / Disadvantages

Advantages


Very Strong Ganks
A lot of CC - Knock-up, Heavy Slow, Stun.
Naturally Tanky
Strong Late Game
Disadvantages


Weak Early Game
No Sustain
Prone to Counter Jungling
Cannot Duel


Guide Top

Runes

Runes

Greater Mark of Magic Penetration
9

Greater Mark of Precision
9

Greater Mark of Armor
9

Greater Mark of Attack Speed
9
Details

Runes

Greater Seal of Armor
9

Greater Seal of Percent Health
9
Details

Runes

Greater Glyph of Magic Resist
9

Greater Glyph of Scaling Magic Resist
9
Details

Runes

Greater Quintessence of Ability Power
3

Greater Quintessence of Percent Health
3

Greater Quintessence of Movement Speed
3

Greater Quintessence of Health
3
Details


Guide Top

Fighter Masteries

Masteries
4/1
1/1
3/5
1/5
3/5
3/1
1/
3/
1/
1/
2/1
2/1
3/5
1/5
1/1

These 21/9/0 masteries promote Sejuani's offensive fighter capabilities, whilst also making her quicker at clearing camps and tankier late game. Key masteries include:
Details


Guide Top

Tank Masteries

Masteries
4/1
1/1
2/1
2/1
3/5
1/5
1/1
1/1
3/1
3/5
1/1
4/
1/
3/5

These 5/22/3 masteries promote Sejuani's defensive tank capabilities, whilst also making her capable of absorbing a lot of damage and CC whilst protecting the allied carry. Key masteries include:
Details

Masteries
4/1
1/1
3/5
1/5
2/1
2/1
3/5
1/5
1/1
1/1
3/1
3/5
1/1
3/
1/

These 9/21/0 masteries promote Sejuani's defensive capabilities as a tank whilst also providing some extra early game damage. Key Masteries include:
Details


Guide Top

Abilities

Frost Armor


Ability Details (Passive)


This is the passive. The slow reducing aspect of the passive is quite situational. A situation in which the enemy she is duelling like Ashe or Nasus has a slow can be reduced and enable her to escape otherwise it is totally useless.

The armour buff aspect of the passive you receive is more beneficial as it allows you a greater sustain in jungle and during ganks. This portion of the passive is to offset her notable weakness early game.

Arctic Assault


Ability Details (Q)


This is Sejuani's primary gap-closer and escape mechanism. It is capable of going through terrain and multiple monsters and minions and is one of your primary weapons when ganking.

Flail of the Northern Winds


Ability Details (W)


This is Sejuani's primary damaging ability. Highly effective at farming jungle and creeps after a few levels and can be active without stop with 40% cool down reduction giving you sustained damage throughout team fights. Flail of the Northern Winds also procs on hit effects, spell effects and can critically strike making items with Moonflair Spellblade viable (e.g. Lich Bane, Iceborn Gauntlet).

Permafrost


Ability Details (E)


This is Sejuani's main CC ability. Effective at level 1 at securing kills or at least causing severe damage and burning Flash. Adequate at farming, though not as good as Flail of the Northern Winds it is Sejuani's primary pursuing skill enabling her to catch almost any champion. The downside to this ability is that Frost cannot be applied to any target affected by Permafrost until 3 seconds after the Permafrost debuff expires. Due to this, Permafrost is the only of Sejuani's abilities that does not apply Frost.

Glacial Prison


Ability Details (R)


This is Sejuani's strongest scaling ability and CC available to her. Glacial Prison is Sejuani's long range initiating ability and has the capacity to stun all 5 enemy champions if they are in close proximity to each other.


Guide Top

Skill Sequences

Skill Sequences preferences vary from player to player. I'm not going to be so audacious as to say there is only one skill sequence, but I am going to introduce to you the three main sequences and outline their strengths and weaknesses.

Skill Sequence #1: Aggressive Ganking

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Additional Information


Skill Sequence #2: Aggressive Camp Farming
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Additional Information


Skill Sequence #3 - Aggressive Initiating
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Additional Information


Guide Top

Spells

Best Choice


Flash is a nice spell to getting out of tough situations. It is a great spell as to have on you as it allows you to blink over a short distance instantly even over impediments such as walls or to act as a gap closer initiation when combined with Arctic Assault and Sejuani's ultimate Glacial Prison covering a distance of roughly 2225 units in a short time. It is useful to dodge skill shot ultimate's such as Ashe's Enchanted Crystal Arrow if fired from close range or Ezreal's Trueshot Barrage.


Smite is a must have for most if not all junglers. Since Sejuani's jungle clear speed is that of a Tank it is important that she is given the best tools possible to bridge the gap between her and god class junglers like Jarvan IV. Smite assists in clearing camps faster as well as counter jungling or stealing objectives such as Dragon or Baron Nashor by an increasing amount of true damage to a cap of 1000. It is effective against champion pets such as Annie's pet bear Summon: Tibbers. Do not ever enter a game without Smite when Jungling as Sejuani.

Alternatives


Ghost is one of the best spells out there. Not as great in some situations as Flash but can excel in many others. Ghost gives a 27% movement speed buff for 10 seconds. This can be utilized to escape and avoid ambushes, to quickly cover ground to aid an ally, to chase down fleeing champions or to avoid/make more difficult to be hit by target specific active's and skill shots. Depending on how good you are at predicting an opponents moves also determines how much you value this spell. If you don't like Flash take Ghost. On Sejuani however this spell is a bit lack luster. Her Kit makes it quite redundant with her gap closer, heavy slow and stun/ultra-heavy slow CC abilities accomplishing the job that Ghost does.


Guide Top

Items

Starting Options

Item Sequence











Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Sweeping Lens
0

This is aBlue Start. You begin your game starting at the blue buff as such no mana pots are required. A Sweeping Lens is your best friend in preparing lanes for your ganks and denying vision to your enemies.
Item Sequence











Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Mana Potion
35

Sweeping Lens
0

This is aRed Start. You begin your game at the red buff, but this time you require a mana pot as you will get very low and lose valuable time if you do run dry. As always you have a Sweeping Lens which when upgraded to level 3 will act as a Oracle for a short time after using it.

AP Fighter: Early Game

Item Sequence











Ionian Boots of Lucidity
900

Hextech Revolver
1050
Explanation

AP Tank: Early Game

Item Sequence











Boots of Speed
300

Rylai's Crystal Scepter
3200
Explanation

Core

Item Sequence











Boots of Speed
300
Explanation

AP Fighter Items

Item Sequence











Zhonya's Hourglass
2900

Rabadon's Deathcap
3800

Spirit Visage
2800
Explanation

AP Tank Items

Item Sequence











Lich Bane
3200

Twin Shadows
2400

Frozen Heart
2700
Explanation


AP Fighter: Situational Items


The following is a sample of items that you can employ:

Explanation: Rylai's Crystal Scepter


Explanation: Sunfire Cape & Rod of Ages


Explanation: Hextech Gunblade & Abyssal Scepter

AP Tank: Situational Items


Explanation: Guardian Angel & Thornmail


Explanation: Banshee's Veil & Spirit Visage


Explanation: Rod of Ages & Randuin's Omen


Guide Top

Items: Boots

Item Sequence











Boots of Swiftness
900

Ionian Boots of Lucidity
900

Mercury's Treads
1100

Ninja Tabi
1100

Sorcerer's Shoes
1100
Explanation


Guide Top

Jungling

Jungling is the hardest role to play in League of Legends. Your team is very reliant on you creating opportunities for kills and to get your ADC snowballing. As such Sejuani being innately a tank is quite average at her jungle clears, but one of the strongest when it comes to her ganks. In addition as pointed out in her Advantages and Disadvantages she is weak early game and as such is prone to counter-jungling. As such I have included two jungle routes for you to try. These routes are not set in stone but are the ones I feel that will allow you to exit jungle with the highest chance of getting a successful gank.

Blue Start


Blue Start (Level E Second)


Blue Start (Level Q Second)


Blue Start Instructions

Red Start


Red Start (Level E Second)


Red Start (Level Q Second)


Red Start Instructions


Guide Top

Team Work

General Teamwork (ALL CHAMPIONS)


How you synergise with other people is very important. Particularly what you do in selection and in the few minutes before the buffs appear will make a large difference as to whether or not your team will succeed. The following is a few general pointers:

1. Don't get into arguments. Always ignore them. Press the Tab key and click the message icon that will then block all messages coming from that player. It is going to help you play better and it will also help your team mates play better as they won't have to read your slug fest.

2. Map Awareness. Always glance at the map every 5 seconds or so. If you see the enemy jungler cross over into your jungle heading for red warn the closest champions and converge on the enemy jungler to prevent a steal or to shutdown the enemy. Be aware if any other champions leave to give aid to the enemy jungler.

3. Warding. Most important thing to do. It is a priority that every member of the team buys a pink Vision Ward and places it at these locations: Baron Nashor , Dragon , River bushes near Ancient Golem and finally one in a bush near an allied buff or lane. This is going to enable you to protect your mid laner from ganks as well as protect vital objectives and grant vision. Late game there is no excuse for allies to upgrade their Warding Totem to a Greater Vision Totem.

Warding Locations

Ganking


Sejuani has enormous ganking potential, especially very early on. Communication is key and Sejuani players should get into the habit of using pings. The shortcut for pings is G and V. Communicate with this to draw attention to map and to communicate who to focus during a gank.

How to Gank with Sejuani

Team Fights

As a Fighter


Details

As a Tank


Details


Guide Top

Summary

Thankyou very much for taking the time to read this guide on Sejuani. I hope you enjoyed reading it way more than I enjoyed writing it (18 hours straight). This guide does not contain the ultimate build for Sejuani and nor should any guide. This guides aim was to outline viable options that you the player have in order for you to go and experiment and learn.

In life I value life long learning, and am happy to read and take on board your views on how she can be played.

If this guide was interesting, enlightening or helped you in any way please up-vote. Note I have turned on C2V for the time being.


Guide Top

Updates

3/7/2014 - Guide Started
3/9/2014 - Revised Core items, Example build, Items Chapter and Advantages/Disadvantages Chapter.
3/10/2014 - Guide made more reader friendly, Added additional rune option,
3/14/2014 - Added Warding Map Image, Jungling Route Maps (Various options Blue/Red + Q/E). Labelled Spoilers. Fixed some errors.