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Zyra Build Guide by MissWitch

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Not Updated For Current Season

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League of Legends Build Guide Author MissWitch

Zyra - A Thorn in Their Side [Simple yet In-Depth]

MissWitch Last updated on July 29, 2012
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AP Blaster/Sustain/Ranked

[VS]

Utility

Ability Sequence

1
4
7
9
12
Ability Key Q
2
14
15
17
18
Ability Key W
3
5
8
10
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Greeting Summoner.

This is my second guide on Mobafire, featuring the newest champion to join the league as of July 24th. Zyra is a new archetype Riot had been planning to try. Zyra has a free 30 second ward, a poke a snare, a knockup, and two different kind of summons to fight for you. Awesome right? Right? Well! Join me as I help explain to you an efficient way to play her! This guide WILL get updated so be sure to check it out often :D
I am very open with recommendations and suggestions. Leave a comment!~ :D

Now remember, I'm not claiming to be the best! :D


Guide Top

Pros / Cons

spaaaaaaace
Pros


+ Easy to farm.
+ Has alot of crowd control.
+ Delightful Range.
+ Free 30 Second Ward.
+ Lots of ways to mix and match your abilities!~
+ Fun to Play!
space



Deadly Bloom
space
Cons


- Naturally Slow.
- Build is expensive.
- Thorn Spitters and Vine Lashers don't last forever.
- Takes practice to dish out her combos


Guide Top

Masteries

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Masteries
1/5
3/5
3/1
4/5
1/1
4/1
4/
1/
1/5
3/1
1/1
3/5
1/1

Offensive Masteries

SPACE When Ignite is on cooldown, it supplies you with 5 AP and 5 AD. SPACE
SPACE
SPACE A small boost to your attack damage. This is viable for your auto attacks. This is useful for last hitting. SPACE
SPACE
SPACE A small boost to ability power. I take 3/4 because I already used one point in Summoner's Wrath . Because of Summoner's Wrath , you get 5 more AP. SPACE
SPACE
SPACE 4% Cool Down Reduction. Zyra needs all the CDR she can get in order to fulfill her combos and use her plants frequently. SPACE
SPACE
SPACE Magic pen is great. It equals more damage to slice through your opponent's magic resist. SPACE
SPACE
SPACE 18 Ability power at level 18. The more AP you have the better for your burst. SPACE
SPACE
SPACE Increases your ability power by 5%. MOAR AP. SPACE
SPACE
SPACE Increases damage dealt by 6% to targets below 40% health. This could help with your burst and last hitting. SPACE
SPACE

Utility Masteries

SPACE Flash's cooldown is reduced because of this. SPACE
SPACE
SPACE 216 Mana at level 18. This is a nice boost :3 SPACE
SPACE
SPACE This is a nice mastery for Zyra because she gains and additional +3 mana regen. SPACE
SPACE
SPACE This is a nice mastery for Zyra as she naturally slow. SPACE
SPACE
SPACE Zyra is pretty neat with this as she maintains blue buff and red buff more. SPACE


Guide Top

Runes

Preferred Runes

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Mana Regeneration
9

Greater Glyph of Scaling Ability Power
9

Greater Quintessence of Movement Speed
3

Other Marks


Other Seals

Greater Seal of VitalityGreater Seal of Replenishment
  • Greater Seal of Vitality At level 18, it's a free Ruby Crystal that doesn't take up inventory space. Very useful and helps you take some additional hits and raise your effective health. A Zyra with sustain can be exceptionally hard to kill.

Other Glyphs


Other Quints


Guide Top

Summoner Spells

Preferred Summoner Spells

SPACE Yay! Escape ganks, flash over walls! SPACE
SPACE
SPACE It's your finisher spell. I usually take this spell on almost ALL casters. SPACE
SPACE
SPACE A good spell. It helps you get around lanes quicker if you need to. SPACE
SPACE

The OK

SPACE Really this spell should be used if you're forced playing support bot lane. Don't take this if your going mid because usually mid laners are ranged and your plants are stationary. SPACE
SPACE
SPACE This works somewhat well to go with her sustain. SPACE
SPACE

The Dead.

SPACE Don't get this. It takes away the utility you need. SPACE
SPACE
SPACE No. What a waste of a summoner spell slot. SPACE
SPACE
SPACE No. Just because you passive involves you dying doesn't mean you can revive and die again. SPACE
SPACE
SPACE No. You are not a jungler (At least not in this guide). SPACE
SPACE
SPACE No. I mean, you all ready have Flash for a escape mechanism. The second summoner spell slot should be filled with something more useful. SPACE
SPACE
SPACE Why take this when you have a ability that supplies a FREE longer lasting ward? ( Rampant Growth). This is a waste of summoner spell slot. SPACE
SPACE
SPACE No. SPACE
SPACE
SPACE No. You already get enough mana from Rod of Ages. SPACE


Guide Top

Skill Sequence

Spaaacce

(Passive)

- Upon death, Zyra returns to her plant form. After 2 seconds, she can press any ability to fire a Vengeful Thorn towards her cursor, dealing 99 + (25 × current level) true damage to each enemy it strikes.

Tips
- This is more of a matter of common sense but: If you die because of multiple enemies, aim and quickly shoot the one with the lowest health.
-If you don't die because of a enemy champion but because of a turret, minion/monster or trap; aim and shoot at any nearby minions to kill them. You will still get the gold.
Zyra grows a bud at target location. After a brief delay it explodes, launching damaging thorns at all nearby enemies dealing 75 / 115 / 155 / 195 / 235 (+60% of ability power) magic damage to enemies within the area. If cast on a seed, Deadly Bloom grows a Thorn Spitter plant, which fires at enemies from afar dealing magic damage. Lasts 10 seconds.

Tips
- This is your poke.
- Try activating this ability slightly behind the enemy champion so they will attempt to run back into it.


Zyra plants a seed, granting vision of an area for up to 30 seconds. Other spells cast on seeds will turn them into plants who fight for Zyra.

Tips
- Remember that using Deadly Bloom on a seed creates a Thorn Spitter. Thorn Spitters are RANGED. Using Grasping Roots on a seed creates a short ranged/melee attacker that slows upon each hit. Each hit activates the ability of Rylai's Crystal Scepter and applies spell vamp.
- Plant a seed in the brush to reveal it for 30 seconds.


Zyra sends forth vines through the ground to ensnare her target, dealing 60 / 105 / 150 / 195 / 240 (+60% of ability power) magic damage and rooting enemies they come across. If cast on a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Movement Speed.

Tips
- Try using Grasping Roots on a target before you start your combo.
- Use Grasping Roots on a seed to grow a Vine Lasher. Vine Lashers slow your opponents with each hit.
-Use Grasping Roots to ensure your escape if you're being chased.

Zyra summons a twisted thicket at her target location, dealing 200 / 325 / 450 (+75% of ability power) magic damage to enemies as it expands and knocking them airborne as it contracts. Plants in the area are enraged, increasing their Attack Speed by 50 %.

Tips
- Its best to use this over at least two plants. This will increase their attack speeds while they keep hitting your opponent.


Guide Top

Items

Start with:



spaaace
We take boots first as a starting item because without boots, it would be extremely difficult to dodge Swain's Nevermove, or Cassiopeia's Miasma. With Boots of Speed, this allows you to dodge and safely farm. One of the bad things about starting with Doran's Ring is you get no extra cash to buy Health Potion's.
spaaace

Get Movement Speed/Boots:



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We take Sorcerer's Shoes for the juicy magic penetration -and If you decide to get Void Staff as one of the last items, you can sell these and buy Ionian Boots of Lucidity or Mercury's Treads for added cooldown reduction or tenacity.
spaaace

First Big Items:


then then
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We take Rylai's Crystal Scepter because its slowing ability affects ALL of her abilities. Even her plants slow with each attack. Then we get Rabadon's Deathcap for the standard AP every AP caster needs. Will of the Ancients is a good item. With this, you provide lots of utility for your team via the aura. All of your abilities apply spell vamp and each hit your plants deliver heal you.
spaaace

Situational Last Two Items:


- Tank Items
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If the enemy team is bombarded with AD carrys, you can build a Guardian Angel. This actually makes it okay when you die. because you can use your passive TWO times. Force of Nature. I really like this item on Zyra when she needs to go up against someone like Veigar. Plus she gets movement speed. Frozen Heart makes you more useful scary as the AD Carries will tend to flee. Banshee's Veil is great. I would take this if Karthus is getting to annoying with Requiem.
spaaace
- Ability Power Items

Void Staff is a stunningly good item for Zyra. With this her burst rips through magic resist. Zhonya's Hourglass is a also a good choice. You can protect your self for a few second while your opponent is batted by your plants. Abyssal Scepter has a large range and I'd rather use this item when playing support. Athene's Unholy Grail is a somewhat good item if you are also playing support but occasionally at mid lane if the enemy team has lots of AP casters and you use up your mana frequently. The cooldown reduction is also fun. Deathfire Grasp basically adds another ability to your burst and is a REALLY good item if your enemies are tanky. It also adds bonus cooldown reduction. Finally we have Rod of Ages. This is a REALLY good item as you get everything Zyra standardly needs. Health, AP and mana.


Guide Top

Gameplay

Coming SOON...


Guide Top

Conclusion

Woooo! Second guide ever! Hope you liked it! Be sure to leave some feedback or Zyra will unleash terrible thorny wrath upon you. o3o


Guide Top

Recommendation Log

Have a suggestion that you feel should belong in a Zyra guide? Well. If you suggest a witty idea in the comments followed by other people who agree, It will automatically added to my guide along with credits of the first person who suggested it.


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Credits

To dem people who need dat credit: