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The damage blocking meter will always be OP.
Health pool is just like Mana pool for Morde(not same for zac or aatrox cause they got % costs). There is 2 way to solve mana problems Bigger pool or more regen or a temporarily solution consumable sustain items. Now lets count how much money we will spend if we buy pots instead of hexetech. 3 return 5 pot per return 15 pot (this number is tooooooooooooo much when compared with actual one but result is same) 15 means 525 gold and whole hexetech item means 3400 ,will of gruncle Stan is 2500 if you only gonna get revolver this means 1200 g. Just with paying maximum 525 g you can sustain and don't drop from game by getting an item only useful in lane. I also want to mention after getting giant belt Morde will have no casting problems.(if you wanna learn about why death fire important for Morde read my answer to electro)
Now let's see difference in Morde gameplay: for your logic without a spellvamp Morde won't able charge shield while getting hitted cause for you only way to have shield is always keeping it(by spamming skills)and without vamp he won't be able to do that. You can cast skills rare but smartly, If your enemy come close to harass you (orianna,kassadin,le blanc) you will cast e gain shield do damage ,. If your enemy have a long casting distance(xearath zigs), cast e as fast as you can when he uses abilities(you can dodge it to, long ranged skills are usually easy to dodge). You can think e as your little way of wanderer(yasuo passive).
Getting hitted solved: Now pushing and spamming. Holly spellvamp grant us power of spamming e as much as we want(which we don't need) every time you cast e you will push lane and call enemy jungler. This means we mustn't use it every time it is off cool down even if we can poke enemy. If poking was how you win lane Ziggs,twisted fate,viktor and other poke based champions would be strongest laner's in game.
What about Ultimate :In my build we got death fire instead of will of uncle grandpa lets compere their synergy with ultimate . With %20 spellvamp %150 vamp from ultimate(%100 vamp +%20 vamp +%30 shield vamp$ with %20 dam boost %156 vamp from ultimate(%130 vamp + %20 boost =156 vamp)
Also here is some more number :neinneinneinneinneinneinneinneinneinneinnein
neinneinneinneinneinneinneinneinneinneinneinneinneinneinneinneinneinneinneinneinneinneinneinnein
When gailio said earth is sphere no one believe him to. Give a chance to this build
No thanks for you #_#
*just kidding there can be more guys like you who will satisfy with numbers
Thanks for your comment
Note:sometimes I can be harsh while writing if you feel irritated in some parts , I am sorry
Thanks for your recommendation/reminding
About death fire: that item basically improve nukes. Helps in both in lane and TF for certain champions
For example Viktor: his nuke isn't that strong and it is easy to escape in early game nuke dealing maximum %80 of enemy's health.(nearly similar to Morde) Getting a death fire gasp will improve laning(1vs1) of viktor but not TF performance (he is an ap caster with area damage his aim in TF is dealing damage rabadon will be a better choice). When you think about MID Morde death fire suits for both lane and TF. Give us ability to shutdown enemy before they escape and enough damage to take out adc by himself.
Thanks for your comment(I think i've read your top Morde guide it was really good)
Note : I hate making long comments and discussing things more than 1 comment and now I gonna do that *~*
I main Mordekaiser top, and have nearly 100 ranked games with him. While there I always rush
Even in the mid lane, this should be your go to item. Yes, the extra ability power and cooldown reduction is nice to have from WotA, but Morde scales with both AD and AP, which hextech gives both. Also, its a better dueling item, and since Morde is somewhat known for his awesome dueling potential, you only want to reinforce this said strength.
Morde isn't an early game champ, he's more of a mid game champ. Thus, you don't need to build deathfire so quickly. Whether your top or mid, it should only be your fourth or fifth item. This is when hextech's power starts falling off, and you need a bit more of a boost to keep you going in the game.
Then just what do you do in lane if you do not maintain continuous usage of your abilities (and shield)? Farm with autoattacks as they engage/poke you?
Also,
To sum up don't spam e don't die . I think champions must be builded for their aim in TF,
Building spellvamp for Morde is like building rod if ages for kassadin. Helps in lane but desperately not in TF(they are both general mistakes *-*)
Thanks for your comment I was going to explain it anyway you gave me a reason
How do you even plan on casting spells without bleeding yourself to death?