Jebus McAzn wrote:
I don't even think that the ArP on turrets will be that substantial. 20% armor penetration means that a 100 armor Taric is now 80 armor. He went from 50% damage reduction to 44% reduction. Your attacks deal 6% more damage. Whoop-de-doo.
Man, every bit counts early-mid game.
Visfarix wrote:
lol I just watched the patch preview video and the way morello talks about the urgot lockon missle range increase just made me laugh. It's like he's trying to make us believe that low/mid ELO players who have played Urgot and against him didn't know getting a lock on increased his missle range.
Honestly, if you're going to nerf him, just say it instead of hiding behind your "bug fix" label.
Most ppl who has played Urgot doesn't even know it exists. It's a rare bug (unless you know how to exploit it) that only appears when you move towards your target while shooting

"He cooked cake." - MrCuddowls
"Oh forget it, I have nothing to hid, I admit it, 12 hours of every single day of my life ever since I was eleven years old have been anal sex with canoes" - MrCuddowls
"Oh forget it, I have nothing to hid, I admit it, 12 hours of every single day of my life ever since I was eleven years old have been anal sex with canoes" - MrCuddowls
Jet wrote:
i'd also like to say that visfarix is stupid for this conspiracy theory of his - gud read tho
http://www.mobafire.com/league-of-legends/champion/anivia-25
Read that Flash Frost skill and tell me that it says 1 second. I dare you.
(If you can find other old sites/build pages that haven't been updated in awhile that detail Anivia's skills you'll see the tooltip did indeed used to say the stun duration was .75 seconds. I for one have screenshotted that page just so I know I didn't dream this up out of nowhere)
Searz wrote:
Most ppl who has played Urgot doesn't even know it exists. It's a rare bug (unless you know how to exploit it) that only appears when you move towards your target while shooting Acid Hunter on a NCC affected enemy while having your mouse at the edge of your screen. I'm not 100% sure on the details though.

I just want to keep smiling FOREVER
Visfarix wrote:
I'll be frank. The first time I played Urgot during the free week after he came out, I figured out that Lock-on = Acid Hunter range increase. I figured that everyone who played him would figure this out. It was honestly the coolest thing about him and what made him so strong as a laner. You telling me that it's a rare bug hard to figure out makes me believe either most LoL players are stupid or you just want Urgot nerfed.
He still gets a range increase when he hits NCC. Let's try this again: It's a rare bug (unless you know how to exploit it) that only appears when you move towards your target while shooting Acid Hunter on a NCC affected enemy while having your mouse at the edge of your screen.
You NEED to have your mouse at the very edge of your screen to make this happen. This bug made Urgot's range about 1500 units, which is a tad bit too far..
"Blizzard spoke thus; Thou shalt not BM. And the players replied Nay, I shall Play my hand with Lethal already on the board. And so Blizzard sent unto them this Brawl of Yogg, As a lesson for their sins of Pride and Greed, for he is the Prophet of Madness and RNG. On that day, the tavern descended into an era of chaos and darkness, until the weekend passed and everyone forgot all about it. Amen. Book of SMOrc, Verse 20, Chapter 4." - Feam T
% of hp damage would make armor the only viable item path to tank towers(it was already an awesome way to do it). True damage would almost make tower diving impossible.
The moment a religious person unknowingly calls his own ways stupid: "And lol. I highly doubt you have magic powers. If you proved it I would believe you, but since you 'refuse to', I choose not to."
shadows fiji wrote:
thats one thing which makes him OP ... ok tell me what if u take his range then what can you use?? his ult i think that pretty much ain't that good :P ... target ok then shoot with that small range .. i think its unfair .. they should alesat increase him damage or something
It's not that he had 350 range total it's an ADDITIONAL 350 range. That's EXTRA range that wasn't even purposely implemented on Urgot in the first place.
Freki wrote:
Hope it's not a flat ARP, but % based ;)
20% ArP.







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