My racemenu mod got confused and made this abomination the new default male Nord face.
Go home racemenu, you are drunk.
Go home racemenu, you are drunk.

The_Nameless_Bard wrote:
My racemenu mod got confused and made this abomination the new default male Nord face.
Go home racemenu, you are drunk.

Go home racemenu, you are drunk.

plastic surgery gone wrong

Howdy MObafire peeps. Bored of League? Wanna try something new in Skyrim?
Try one of my custom classes to play the game in a new way.
These classes all assume you have the following mods;
Perkus Maximus (All restrictions are based off these perks)
Disparity: This mod allows for custom classes (picking major and minor skills), as well as emphasizing differences in race and gender, such as physical strength and ability to intimidate others. This mod also changes the racial abilities and standing stones and allows for a permanent one; which is used in my classes.
Pumping Iron: This mod just ties into Disparity by increasing a character's body weight as you train physical skills, which in turn further increases your physical damage with Disparity's system.
These classes are based off the 9 classes of Guild Wars 2.
With Disparities class system, Major skills get a bonus 20 points and Minor skills get a bonus 10. These are intended to be the ONLY skills your character uses.
The Warrior
Birthsign: The Warrior
Favored Attribute: Strength
Major Skills: Light Weaponry, Heavy Armor, Block
Minor Skills: Heavy Weaponry, Smithing, Ranged Weaponry, Speechcraft
Restrictions: No Shortbows
Starting Gear: Iron Armor, Sword and Shield
Base Weight: 70
The Guardian
Birthsign: The Lady
Favored Attribute: Intelligence
Major Skills: Destruction, Restoration, Heavy Armor
Minor Skills: Marksmanship, Block, Light Weaponry, Heavy Weaponry
Starting Gear: Iron Armor, Mace and Shield
Restrictions: Fire Magic Only, No Plagues or Curses, No Axes
Starting Spells: Flames, Healing
Base Weight: 60
The Revenant
Birthsign: The Lord
Favored Attribute: Willpower
Major Skills: Conjuration, Heavy Armor, Light Weaponry
Minor SKills: Alteration, Enchanting, Block, Heavy Weaponry
Restrictions: Familiars Only, Warhammers, Longmaces and Battlestaves Only
Starting Gear: Iron Armor, Two Swords
Starting Spells: Wolf Familiar, Oakflesh
Base Weight: 60
The Ranger
Birthsign: The Serpent
Favored Attribute: Agility
Major Skills: Ranged Weaponry, Light Armor, Wayfaerer
Minor Skills: Alteration, Light Weaponry, Heavy Weaponry, Alchemy
Restrictions: No Crossbows, No Maces, Greatswords Only
Starting Gear: Hide Armor, SHortbow, 50 Iron Arrows
Base Weight: 50
The Thief
Birthsign: The Thief
Favored Attribute: Speed
Major Skills: Light Armor, Sneak, Dexterity
Minor Skills: Light Weaponry, Ranged Weaponry, Heavy Weaponry, Alchemy
Restrictions: Blades Only, Shortbows Only, Battlestaves Only
Starting Gear: Hide Armor, Iron Sword and Dagger
Base Weight: 40
The Engineer
Birthsign: The Steed
Favored Attribute: Willpower
Major Skills: Ranged Weaponry, Light Armor, Alchemy
Minor Skills: Smithing, Block, Light Weaponry, Heavy Weaponry
Restrictions: Crossbows Only, No Traps, Maces and Warhammers Only
Starting Gear: Hide Armor, Mace and Iron Shield
Base Weight: 60
The Elementalist
Birthsign: The Mage
Favored Attribute: Intelligence
Major Skills: Destruction, Conjuration, Alteration
Minor Skills: Enchanting, Light Weaponry, Speechcraft, Alchemy
Restrictions: Atronachs Only, Blades Only
Starting Gear: Robes, Iron Sword
Starting Spells: Flames, Frost, Sparks, Oakflesh, Conjure Weak Flame Atronach
Base Weight: 40
The Necromancer
Birthsign: The Ritual
Favored Attribute: Intelligence
Major Skills: Conjuration, Restoration, Alteration
Minor Skills: Illusion, Heavy Weaponry, Light Weaponry, Alchemy
Restrictions: Undead Only, No Healing or Auras, Fear Spells Only, War Axes Only
Starting Gear: Robes, Iron Axe
Starting Spells: Raise Undead, Oakflesh, Fear
Base Weight: 70
The Mesmer
Birthsign: The Shadow
Favored Attribute: Personality
Major Skills: Illusion, Alteration, Sneak
Minor Skills: Block, Light Weaponry, Speechcraft, Heavy Weaponry
Restrictions: No Thief Tools, Blades Only
Starting Gear: Robes, Iron Sword
Starting Spells: Oakflesh
Base Weight: 50
Bonus Class (The One I created for my character specifically)
The Rogue Mage
Birthsign: The Lady
Favored Attribute: Willpower
Major Skills: Destruction, Light Weaponry, Light Armor
Minor Skills: Conjuration, Alteration, Marksmanship, Sneak
Restrictions: Lightning Magic only, Lightning Atronachs Only, No Crossbows
Starting Gear: Hide Armor, Iron Sword
Starting Spells: Oakflesh, Sparks
Base Weight: 40
Got any questions about my classes, or need alternative ideas to those mods? Ask.
Try one of my custom classes to play the game in a new way.
These classes all assume you have the following mods;
Perkus Maximus (All restrictions are based off these perks)
Disparity: This mod allows for custom classes (picking major and minor skills), as well as emphasizing differences in race and gender, such as physical strength and ability to intimidate others. This mod also changes the racial abilities and standing stones and allows for a permanent one; which is used in my classes.
Pumping Iron: This mod just ties into Disparity by increasing a character's body weight as you train physical skills, which in turn further increases your physical damage with Disparity's system.
These classes are based off the 9 classes of Guild Wars 2.
With Disparities class system, Major skills get a bonus 20 points and Minor skills get a bonus 10. These are intended to be the ONLY skills your character uses.
The Warrior
Birthsign: The Warrior
Favored Attribute: Strength
Major Skills: Light Weaponry, Heavy Armor, Block
Minor Skills: Heavy Weaponry, Smithing, Ranged Weaponry, Speechcraft
Restrictions: No Shortbows
Starting Gear: Iron Armor, Sword and Shield
Base Weight: 70
The Guardian
Birthsign: The Lady
Favored Attribute: Intelligence
Major Skills: Destruction, Restoration, Heavy Armor
Minor Skills: Marksmanship, Block, Light Weaponry, Heavy Weaponry
Starting Gear: Iron Armor, Mace and Shield
Restrictions: Fire Magic Only, No Plagues or Curses, No Axes
Starting Spells: Flames, Healing
Base Weight: 60
The Revenant
Birthsign: The Lord
Favored Attribute: Willpower
Major Skills: Conjuration, Heavy Armor, Light Weaponry
Minor SKills: Alteration, Enchanting, Block, Heavy Weaponry
Restrictions: Familiars Only, Warhammers, Longmaces and Battlestaves Only
Starting Gear: Iron Armor, Two Swords
Starting Spells: Wolf Familiar, Oakflesh
Base Weight: 60
The Ranger
Birthsign: The Serpent
Favored Attribute: Agility
Major Skills: Ranged Weaponry, Light Armor, Wayfaerer
Minor Skills: Alteration, Light Weaponry, Heavy Weaponry, Alchemy
Restrictions: No Crossbows, No Maces, Greatswords Only
Starting Gear: Hide Armor, SHortbow, 50 Iron Arrows
Base Weight: 50
The Thief
Birthsign: The Thief
Favored Attribute: Speed
Major Skills: Light Armor, Sneak, Dexterity
Minor Skills: Light Weaponry, Ranged Weaponry, Heavy Weaponry, Alchemy
Restrictions: Blades Only, Shortbows Only, Battlestaves Only
Starting Gear: Hide Armor, Iron Sword and Dagger
Base Weight: 40
The Engineer
Birthsign: The Steed
Favored Attribute: Willpower
Major Skills: Ranged Weaponry, Light Armor, Alchemy
Minor Skills: Smithing, Block, Light Weaponry, Heavy Weaponry
Restrictions: Crossbows Only, No Traps, Maces and Warhammers Only
Starting Gear: Hide Armor, Mace and Iron Shield
Base Weight: 60
The Elementalist
Birthsign: The Mage
Favored Attribute: Intelligence
Major Skills: Destruction, Conjuration, Alteration
Minor Skills: Enchanting, Light Weaponry, Speechcraft, Alchemy
Restrictions: Atronachs Only, Blades Only
Starting Gear: Robes, Iron Sword
Starting Spells: Flames, Frost, Sparks, Oakflesh, Conjure Weak Flame Atronach
Base Weight: 40
The Necromancer
Birthsign: The Ritual
Favored Attribute: Intelligence
Major Skills: Conjuration, Restoration, Alteration
Minor Skills: Illusion, Heavy Weaponry, Light Weaponry, Alchemy
Restrictions: Undead Only, No Healing or Auras, Fear Spells Only, War Axes Only
Starting Gear: Robes, Iron Axe
Starting Spells: Raise Undead, Oakflesh, Fear
Base Weight: 70
The Mesmer
Birthsign: The Shadow
Favored Attribute: Personality
Major Skills: Illusion, Alteration, Sneak
Minor Skills: Block, Light Weaponry, Speechcraft, Heavy Weaponry
Restrictions: No Thief Tools, Blades Only
Starting Gear: Robes, Iron Sword
Starting Spells: Oakflesh
Base Weight: 50
Bonus Class (The One I created for my character specifically)
The Rogue Mage
Birthsign: The Lady
Favored Attribute: Willpower
Major Skills: Destruction, Light Weaponry, Light Armor
Minor Skills: Conjuration, Alteration, Marksmanship, Sneak
Restrictions: Lightning Magic only, Lightning Atronachs Only, No Crossbows
Starting Gear: Hide Armor, Iron Sword
Starting Spells: Oakflesh, Sparks
Base Weight: 40
Got any questions about my classes, or need alternative ideas to those mods? Ask.
I was thinking to start to play skyrim again. Anyone that could suggest me some cool mods to make the game enjoyable once more? (i've played most of my time on vanilla and not so game changing mods, so i would like something really different this time)
Here is what I did when I went through the reinstalling process last time(I skipped the part where I made modorganizer profiles, which will prohably cause a lot of trouble later):
go through this list and this site and pick out what you want as a base for a start. Get those mods to work perfectly and set it as a modorganizer profile to fall back on in case anything goes wrong later. Next get your graphics mods and make another profile.
for any further advice we need to know what excatly you are looking for(more realism, magic stuff, porn mods, trains falling from the sky, porn mods, pony dragons, porn mods, ...)
edit: also be aware of this list
go through this list and this site and pick out what you want as a base for a start. Get those mods to work perfectly and set it as a modorganizer profile to fall back on in case anything goes wrong later. Next get your graphics mods and make another profile.
for any further advice we need to know what excatly you are looking for(more realism, magic stuff, porn mods, trains falling from the sky, porn mods, pony dragons, porn mods, ...)
edit: also be aware of this list

Thanks to IPodPulse for this <3^
If you don't go completly crazy, you should be fine with a couple of texture and lighting mods.
I should have gone to bed like half an hour ago, so I don't really have time to give you any more advice.
for porn mods, check out the adult section on the nexus and loverslab.com (I never downloaded anything from the seconds site, but it seems ok to me)
I should have gone to bed like half an hour ago, so I don't really have time to give you any more advice.
for porn mods, check out the adult section on the nexus and loverslab.com (I never downloaded anything from the seconds site, but it seems ok to me)

ok, i'll just let the download be and then i'll follow step by step the beginners guide to mod, cause i remember pretty much nothing about how i was modding a long time ago, also seems that better softwares came out, so i got to update my knowledge.
Download:
Magic Duel Reborn;
Requiem (if you want a challenge);
Any Patches/Friendly Overhauls;
Moonpath to Elsweyr;
Whyrmtooth;
For the pr0nZ, check out Lovers Lab, they've got some real weird/funny/WTF/actualsex ****, just to give you an example they have a mod that allows you to cast spells from your boobs/*******. Ridiculous.
Magic Duel Reborn;
Requiem (if you want a challenge);
Any Patches/Friendly Overhauls;
Moonpath to Elsweyr;
Whyrmtooth;
For the pr0nZ, check out Lovers Lab, they've got some real weird/funny/WTF/actualsex ****, just to give you an example they have a mod that allows you to cast spells from your boobs/*******. Ridiculous.
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