Here's an undocumented change:
Bandit
in the Cunning Tree now gives the +1 gold whether the individual killing the unit was an ally champion or an ally minion or turret. That is, even if your lane partner misses the cs, you still get the +1 gold.

The changes to the jungle monsters and the
Hunter's Talisman made all the difference for jungle
Lulu and I assume for all spellcaster junglers. Without a leash,
Lulu went from being able to clear only 2 camps to being able to clear every camp and end up with full health and mana before backing.
Also, with the addition of global homeguards, I'm curious to see what enchantments people put on their boots. I'm starting to put Captain on many of my supports' boots.



Also, with the addition of global homeguards, I'm curious to see what enchantments people put on their boots. I'm starting to put Captain on many of my supports' boots.



The_Nameless_Bard wrote:











Jimmydoggga 2.0 wrote:
And Riot decide to make the game even more of a snowball than it already was.
Well I'm prepared.
Well I'm prepared.
Care to elaborate? It seems like these changes are designed to help the defensive side rather than the offensive side.
MungoGeri wrote:




















@MungoGeri
As for minions, Riot will be testing a change later on during this patch (it is not live yet!) which will amplify the damage dealt by your minions to enemy minions while also reducing the damage taken by them if your team is ahead. The exact amount of bonus damage / damage reduction is determined by how many levels your team is ahead (on average) as well as how far ahead your team is in turret kills (for those who are interested, the exact formulas are displayed below).
Funnily enough buffing minions in two different ways at the same time does not reduce the amount of snowballing. Probably because the minions can siege the base by themselves, it makes it harder to farm because they take less damage from champions, and if you can avoid that the winning laner can just stay in lane and wreck your face because why not? They've already taken your tower.
Wayne3100 wrote:
As for minions, Riot will be testing a change later on during this patch (it is not live yet!) which will amplify the damage dealt by your minions to enemy minions while also reducing the damage taken by them if your team is ahead. The exact amount of bonus damage / damage reduction is determined by how many levels your team is ahead (on average) as well as how far ahead your team is in turret kills (for those who are interested, the exact formulas are displayed below).
- Bonus damage = (5% + (5% x Turret advantage)) x Team level advantage
- Damage reduction = 1 + (Level advantage * Turret advantage)
Funnily enough buffing minions in two different ways at the same time does not reduce the amount of snowballing. Probably because the minions can siege the base by themselves, it makes it harder to farm because they take less damage from champions, and if you can avoid that the winning laner can just stay in lane and wreck your face because why not? They've already taken your tower.

Basically MOBAFire.
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Hello and welcome to the MOBAFire Patch Summary - 5.23!
If you haven't noticed already, Patch 5.23 was applied to all live servers last night! After a hefty preseason patch, 5.23 includes some balance tweaks and the addition of some altered game mechanics involving Homeguard, minion pushing and death timers. There's also the new champion,
In this post, we will highlight some of these changes to ensure that those of you who are struggling to adapt get right back up to speed. Let's go!
Champion Updates
quick access for concerned players
*
*
+
Azir
Bard
Caitlyn
-
-
~
Lucian
Miss Fortune
Mordekaiser
*
+
*
Skarner
Zed
Zilean
! = Rework / Gameplay Update* = Mostly bugfix(es) and/or display changes+ = Buff- = Nerf~ = Mixed
As for the other changes, there are couple of small buffs (
The main change to take away from this for
Meanwhile,
Summoner's Rift Updates
In addition to the changes to champions, there are also a number of general changes which should influence the natural flow of games played on the Rift. As an example, these changes include the early game increase & late game reduction of death timers, health buffs to both outer and inner turrets and the tuning to the jungle, with all camps losing magic resistance across the board.
As for minions, Riot will be testing a change later on during this patch (it is not live yet!) which will amplify the damage dealt by your minions to enemy minions while also reducing the damage taken by them if your team is ahead. The exact amount of bonus damage / damage reduction is determined by how many levels your team is ahead (on average) as well as how far ahead your team is in turret kills (for those who are interested, the exact formulas are displayed below).
Upcoming Skins
If you're a fan of new skins, this patch has you covered. Other than
Dragon Trainer Tristana (1820 RP)
Gravelord Azir (1350 RP)
Elderwood Hecarim (1350 RP)
Braum Lionheart (750 RP)
Gragas Caskbreaker (750 RP)
Ryze Whitebeard (750 RP)
Varus Swiftbolt (750 RP)
Share Your Thoughts!
That's the end of this patch summary from our point of view; time to throw it back over to you guys. Will you be picking up
Let us know in the comments below!