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If you don't make any explanations about items and runes advising to look other guides, maybe put a link towards the one or the ones you recommend. (still think a super short chapter made by you would be better)
Otherwise you could maybe place "Lux" somewhere in the title, "Season 8 Light" makes it not that obvious it is a guide about Lux ;)
I dont think Akali, Annie, Fizz, Yasuo and Katarina are that hard to deal with I would say they are yellowish. Akali after 6 dashes straight into you so you can snare her for an easy combo, you out range annie by alot and can burst her down well too. You can use your range against fizz and look for a combo oppurtinuty after he uses trickster. Yasuo, you can place your e on yourself and since hes melee he cant really block that with windwall since its on yourself so he will get hit making trading more easy. Your shield absorbs Kats ult dmg and since shes a standing target you can burst her faster than she can burst you at 6.
I was just reading through your guide and i love the design! I just wanted to point out some things I saw in order to help you with furthering your guide:
1. Your pros section is really... broad. I would come up with pros such as 'great poking ability' and be more specific
2.
3.
4.
5. "She is unable to carry" is false. As Lux, I normally do the most damage on my team. She has good lockdown with her Q, a shield for her team, AOE long range poke from her E, and an ultimate that ****ing hurts lol. She is more than able to carry if played right.
6. On your masteries, I would still add in other alternatives For example, you chose
7. Remember that
8.
9. Will you add in a chapter on summoner spells? I only use
10. I am very confused by your runes. The picture shows some scaling with some flat AP? I would also make suggestions for different types of runes. What will I do when I am against an AD mid? I need that armor from the seals. Or if I am against a LB? I NEED that magic resist in order to survive her crazy burst!
11. I know that flat AP glyphs sound great, but I would really suggest scaling. While flat may seem better because it provides almost 11AP at the start of the game, but scaling gives more overall, not to mention it surpasses the flat glyphs after level 7. You get to level 6 rather quickly, and your burst will really shine after level 6 anyways. The flats can be used for early damage, but scaling works better in Lux's favor.
12. I would add other situational items, as every game will be different.
I know you are still working on this build and I love all the colors and art! I think that feedback is the best way to learn and get better, so I provided some pointers that may help you. Take what I say as a grain of salt and do what you think is best! Great effort!
Happy lasering!
-LuxTheGreyWarden
A good part of your matchups is waaaaaay off.
In the "Pros" section: "Rewarding", "Powerful Mage" and "Awesome Lasor" are very abstract and I have NO idea what you mean with it. In fact, it almost looks like you were struggling to find pros to playing
Honestly,
You don't even justify why
Where are the optional runes? What should I take against a
5% BONUS armour and MR won't even come to effect because you WON'T BE BUILDING ANY!!!1111 You are not a friggin' tank, you need to build damage, not defense.
Honestly, I'd personally switch to the Ferocity Tree, since it gives way better options.
I think this is all I had to say about this guide. In the end, it has some raw potential, but you need to work on it. Good luck.