This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
first of all great guide! I want to ask you what do you think about a on-hit build. Maybe something like trinity, BORK or wit's end.
Have a nice day!
The Bruiser build still lets you kill people, but you'll do it over time and you'll be a lot tankier for team fights. It's not as strong at carrying, since getting picks solo is more difficult (the enemy has more time to escape or get help), but it guarantees you won't be useless in team fights.
For example, I used the bruiser build against a team with
Going to try to time Q with passive procs. Hadn't consider paying attention to that sort of maximization before reading your tip.
1 suggestion that I didn't see in the guide, but something we talked about a couple of days ago was using
Also IIRC in one place in the guide you mention using Duskbringer on the target just before your land with Paranoia and in another you mention using Duskbringer on the target just after you land with Paranoia, which seemed inconsistent.
And finally (though this may be on beyond the scope of what you are trying to do) with respect to dragons are there ones that you consider worth contesting and others that you would let go assuming you could get another objective on the map or is it purely situational?
Thanks!
I'll go into a bit more detail on dragons when I add/update new gameplay sections, but the gist of it is I consider all dragons to be more or less equal. Infernal is the only one I would consider a little higher priority, but most of the time the type of dragon doesn't affect my decision whether or not to take it.
I'd say the most noticeable impact on decision making is that I'm more likely to try a risky steal for an Infernal than a Cloud drake, but in the majority of games, the type of drake doesn't matter. It's just good to have drakes.