you just don't play lucian.
I'm sure theres something to do with him.
Honestly i think teemo should be lower than he already is. If you don't actually build for shrooms then i guess he's ok. But with all the anti trap stuff in the game he basically can't do anything.
I'm fine with detection as a concept, there might be a bit too much however, but i'm fine with detection. The fact that literally everything that has detection also disables is complete ********. The disabling in general is ********.
I'm sure theres something to do with him.
Honestly i think teemo should be lower than he already is. If you don't actually build for shrooms then i guess he's ok. But with all the anti trap stuff in the game he basically can't do anything.
I'm fine with detection as a concept, there might be a bit too much however, but i'm fine with detection. The fact that literally everything that has detection also disables is complete ********. The disabling in general is ********.

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RottedApples wrote:
you just don't play lucian.
I'm sure theres something to do with him.
Honestly i think teemo should be lower than he already is. If you don't actually build for shrooms then i guess he's ok. But with all the anti trap stuff in the game he basically can't do anything.
I'm fine with detection as a concept, there might be a bit too much however, but i'm fine with detection. The fact that literally everything that has detection also disables is complete ********. The disabling in general is ********.
I'm sure theres something to do with him.
Honestly i think teemo should be lower than he already is. If you don't actually build for shrooms then i guess he's ok. But with all the anti trap stuff in the game he basically can't do anything.
I'm fine with detection as a concept, there might be a bit too much however, but i'm fine with detection. The fact that literally everything that has detection also disables is complete ********. The disabling in general is ********.
I feel like the vision changes this season were ******** overall, and the fact that



But I believe the main issue here is that invisibility as a concept is great but it's stupid hard to balance out. If you give too many items/tools, people just stack them or get them on 1-2 players that can scout and pre-emptively avoid getting boned, while if you don't give decent tools invisibility users can abuse its cheese and ambush potential. It's awful that you need to play around it too.
@H4x: thanks for answering on the mid Camille thing. I thought she might be more balanced mid than the other fighters you mentioned (in terms of team usability and all that) but what you said makes perfect sense.
Vayne either, she was strong ever since the buff to her Q that had her 3-shotting people with the crit build. Since that buff was reverted her win rate dropped a lot into something more sensible.
Also, Twitch's new W is also a large part of what's made him strong, it was a huge buff to his laning phase, and even with the mana cost being increased and his poison damage lowered his laning phase is still a lot better than with the old W.
Also, Twitch's new W is also a large part of what's made him strong, it was a huge buff to his laning phase, and even with the mana cost being increased and his poison damage lowered his laning phase is still a lot better than with the old W.
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will add mid swain, ivern, camille jg next rotation. mid camille is just another cheesy bruiser in mid lane similar to jarvan/renekton/irelia that ive left off the list, because there honestly is 0 reason to ever pick it. those champions are strong in all ins but legit cant do anything aside from that. they also gimp your teamcomp heavily by almost necessitating an AP top which just gets demolished by tanks, as well as pretty much guaranteeing you will have 0 ranged waveclear. camille is even worse in this sense because she has absolutely terrible pushing power, even in melee range, which lets her get roamed on incredibly easily.