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Alright so let's talk about
Basically, you can go rageblade second but the way I see it is, why build defensivly if i'm going to die anyway? I may as well at least go 1 for 1 rather than 1 for 0.
If you build lord dominicks, and Blade Of The Ruined King, you'll find you'll kill both tanks and squishies very quickly unless it's a rammus or so. On hit is better to play in jungle because it's easier to snowball, and maintain that snowball, as well as easier to come back from when behind. Crit is better when played in lane.
I CAN EVEN PLAY TOP AND BOT LANE NOT JUST JUNGLE! GREAT BUILD THANK YOU MANN!
Summoners:
Smite+Ignite
Runes:
Predator, Sudden Impact, Eyeball Collection, Relentless Hunter, Celerity, Scorch
Items:
Boots of Mobility rush, Stalker's Blade - Warrior, Infinity Edge, Phantom Dancer, Statikk Shiv, Guardian Angle, replace Warrior with Essence Reaver, replace Boots with Ravenous Hydra
I found it very interesting and Yi gains like 20 AD from Celerity at max. Plus Predator procs on your initial Q, means you have a high burst.
I'd say a better path is going your blue smite, and going up front critical strike with an infinity edge > pd > shiv, your aim is to snowball, not delay your spikes.
Celerity is pretty strong yeah, but wouldn't ghost be better than ignite? Ignite, sure gives you damage, but having a summoner spell to escape would be better imo. Also ghost gives like 5 AD or so thanks to Celerity.
Well, 18 AD is more damage late than 0 AD, I guess? Ehm, it is actually 20 AD, thanks to Wuju Style.^^
I feel like Ghost doesn't have a huge effect at that point anymore, Ignite would deal more damage and actually adds the healing reduction effect. I should probably also run skirmisher's sabre instead, since it matches up well with Ignite and always outdamages Stalker's Blade while giving also a defense boost.
Well, 18 AD is more damage late than 0 AD, I guess? Ehm, it is actually 20 AD, thanks to Wuju Style.^^
I feel like Ghost doesn't have a huge effect at that point anymore, Ignite would deal more damage and actually adds the healing reduction effect. I should probably also run skirmisher's sabre instead, since it matches up well with Ignite and always outdamages Stalker's Blade while giving also a defense boost.
Warrior doesn't really work well since it's just raw AD, If you invest 1k more, you get an i.e. and can transition straight into a PD, i.e. with 20% will mean if you crit once, that will be half of the opponents bar gone, Pd will provide the AS + Damage reduction earlier.
Also zomnbie ward is better due to map control
first of all I wanted to mention that this is a great guide - you put a lot of effort in that - I appreciate that! Also it was really nice to read :) Keep up the great work!
Though I got some questions (mostly about the runes and masteries):
1.You mentioned that you shouldn't waste your E as Yi - I'm not sure what to do whilst jungling - should I use my E right before my Double Strike to maximize the true dmg or always when it is up? I've seen both of these - some guys didn't even use their E in the jungle which confused me a lot - could you please tell me why?
2. In another Yi tutorial a guy mentioned that Fervor of Battle was nerfed (I'm quite new to this game so I don't even know the change) and that the stacks aren't that great anymore, so he chose Warlord's Bloodlust - what do you think about those two keystones and when are they best/better?
3.The reason why you chose AS in both quints and marks is that it is best in late game, correct?! I've seen AD in the marks somewhere - that would be better for the early jungle clear and worse in the late game, right? Also some other guy took Lethality in the marks - would that be better or worse in the late game or what would it change on the DPS? (I mean they got a buff just recently I thought)
4.Would you rather play Bloodthirster or Death's Dance - I'm not sure about that. And in which situation or against what kind of champs would you suggest a Ravenous Hydra?
Could you please help me out with this questions?
Thanks! :)
first of all I wanted to mention that this is a great guide - you put a lot of effort in that - I appreciate that! Also it was really nice to read :) Keep up the great work!
Though I got some questions (mostly about the runes and masteries):
1.You mentioned that you shouldn't waste your E as Yi - I'm not sure what to do whilst jungling - should I use my E right before my Double Strike to maximize the true dmg or always when it is up? I've seen both of these - some guys didn't even use their E in the jungle which confused me a lot - could you please tell me why?
2. In another Yi tutorial a guy mentioned that Fervor of Battle was nerfed (I'm quite new to this game so I don't even know the change) and that the stacks aren't that great anymore, so he chose Warlord's Bloodlust - what do you think about those two keystones and when are they best/better?
3.The reason why you chose AS in both quints and marks is that it is best in late game, correct?! I've seen AD in the marks somewhere - that would be better for the early jungle clear and worse in the late game, right? Also some other guy took Lethality in the marks - would that be better or worse in the late game or what would it change on the DPS? (I mean they got a buff just recently I thought)
4.Would you rather play Bloodthirster or Death's Dance - I'm not sure about that. And in which situation or against what kind of champs would you suggest a Ravenous Hydra?
Could you please help me out with this questions?
Thanks! :)
Hello, thanks for the question
1. Basically, use common sense. If you think you're about to be in a fight, save your
2. Fervor did get nerfed but that doesn't mean we don't use it,
3. Lethality marks is a waste as you don't really need pen, you do plenty damage with e, and other on hits. More hits = more
4. I would choose neither to be honest, my life steal items of choice are: