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Sincerely, Lasoor
Thanks for your response.
Sincerely, Lasoor
1. Aatrox will always be better as a top laner. You have the jungle build first for some reason. His playrate is already exceedingly low and 83% of people that actually play him go top. For good reason.
2. Aatrox is not a duelist or carry. You have tank items in the jungle build, but neglect them in the top cheat sheet. A majority of people just run Botrk into Titanic hydra then tank items, possibly getting a black cleaver. Your cheat sheets mostly involve damage item, the most offensive being Trinity Force. Waaaaaaay too much of a gold dump for a champion that relies mostly on his early game to succeed.
3. Don't include trolly options in a guide. It looks unprofessional. I dont think we have the humor guide section anymore, but if we do, take that **** over there.
Edit: 4. Aatrox does not counter anyone you listed that he counters. In fact he loses rather hard to them. He mostly preys upon champions with exceedingly weak level 1-5 like Irelia (though she can still beat him after Sheen) or Singed. The champs you listed are either too safe/tanky early on or can outright outdamage him in a fight to the death (Trynd/Yasuo).
I'm not here to hate, trust me. I really love playing Aatrox and its cool that you do as well. Just trying to throw some critique around. Fix some stuff and I might change my vote later.
In response to #1: This is primarily a jungle guide. Doesn't make sense to go to a jungle guide and down vote it for being a jungle guide now does it? This guide does its job, it explains how to play
In response to #2: That is because I play
In response to #3: I will include what I want in my guide. That "Troll" build actually works and the only joke about it is the name in relation to what it allows you to accomplish. The only "off" thing about it is the mana.
In response to #4: Perhaps if you followed my guide that you hate so much you'd realize that he does in fact counter those champions very easily.
I'm not trying to discourage you from writing the guide and keeping it going. I'm just suggesting that you take a step back and really look at where you are comparatively to some other guide writers around here like Vapora Dark, who have the ranking and the street cred to be making as bold of claims as you are right now.
As for Vapora Dark, much of what his guides say are extremely similar to the things I know and say. Hell, he just uploaded a kassadin guide that looks like a copy of my custom thought of build from my kassadin guide that was out for a long time already. Probably is, who knows. He ignored my comment about it.
Point is, elo isn't what matters when making a guide. Knowledge is, and I have plenty of it. Much of that knowledge is from information given by pros, challengers, and streamers. Much of that knowledge is also from experience. And much of that knowledge is self-taught and based on the math of the game.
When I'm not sure what to build on a champion I don't look towards other guides for the answer, I certainly didn't copy it from you. My build was developed from playtesting and researching on op.gg and ProBuilds. And it's far from an original build anyway.
Give me the math, give me the statistics, give me the evidence. Much of my build and gameplay style was inspired by a Master tier Aatrox jungle one-trick
If you're gonna use the "evidence" card on me you better be able to back it up with your own, and not plagiarized work, or put it back in the deck.
Sidenote, this whole downvoting comments thing is cute. It's like you're giving me "Meanie Points" cause I'm suuuuuuch an *******.
You're showing your true colors more and more here.
I'm not sure if you're actually Silver of if that's a smurf account or something, but imo stay away from critiquing builds based on high elo knowledge when you aren't high elo. I don't even play much anymore, but even when I peeked at D3 I didn't try and come across as some know-it-all jackass that has it all figured it. I don't like some members of this site but if someone is high elo on a competitive server, or a one trick, I tend to trust their expertise, no matter what my personal views are.
Compared to someone a tier above, you aren't any good. To you, Lasoor may be bad. To anyone in platinum, you may be bad. To anyone in diamond, the plat is bad. That is the ranking system, that exists.
That's called stopping, not being the better man.
Only other explanation is that we think alike.
Either way you'd have to admit that I know what I'm talking about.
Anyway, you're just arguing for sake of arguing. And nothing you said actually helped me, it wasn't legitimate criticism or advice. It was just "your guide is bad because it's for jungle". And "You're low elo so I know more than you".
And as you can see someone is upvoting me and downvoting you. There's a reason for that. You have no real basis to your argument, it is just immature, unprovoked hostility and I'd like you to leave my guide page. You are accomplishing nothing here, you've already made your opinion clear.
I don't write guides anymore because no matter how much I study about my favorite champs, I still peak at g5-3. While I might have a lot of knowledge on the subject, I, and you, and anyone else low tier lacks either the experience or mechanical skill to preform as good as the "knowledge" we appear to have.
I apologize if I've seemed rude. I can be pretty terrible at expressing myself without getting frustrated.
There's even sites that rate me at a platinum level and I've beaten Diamond friends in customs. I feel I know strongly what I'm talking about because I've put ALOT of time into mastering the champions that I finally make a guide for and ALOT of time trying out many builds and techniques to see what is truly best.
People can claim I'm wrong all they want, that's their right. But if they're going to do so I expect them to give me a good reason. Something I can easily see such as statistical evidence or even something as simple as custom testing builds for win rate % out of 20 games.
So basically only grab Rageblade if you are planning on building full AP after it.
It does seem like more of a top lane
Anyway thanks for clarifying it.
Bloddrazer
Ninja/Merc boots
Ravenous Hydra
Blade of the Ruined King
Dead Mans Plate
Spirit Visage
'
To be clear on why you don't end with your defensive items, doing that is a huge waste. Think of it this way, it will take you most of the game to get your offensive items and in that time you have no defensive capability. You are entirely reliant on killing your enemies quickly and healing off lifesteal or your kit's natural healing. If you get CC'd or swarmed you're done for. By time you get into late game the defensive items you grab will be less useful because your enemies will have enough damage to still hit you hard. So it makes little sense to change your combat strategy mid-game without any real favorable change as a result. So instead you'd want to continue the strategy of high damage and life steal and maybe end with a Guardian's Angel.
If you build the defensive items after your first 2 offensive items then you put yourself in a position where you have the needed damaging capability to kill and have the defensive capability to tank multiple enemies when in unfavorable situations during the mid-late game.
As you can see with my Aggressive Aatrox build I rushed my two attack speed items because to me those are your core items. Then you grab Death's Dance next because then some of damage taken is bleed damage, which means you won't be as weak to burst. This is a strong offensive item that also aids with your defensive capabilities. Which is why we grabbed it early instead of a pure offensive item. Then follow up with Frozen Mallet for the on-hit slow ability and the health bonus. After that you can basically end with any offensive item you feel you need at that time, but if you chose a defensive item the whole point of Death's Dance and Frozen Mallet would be gone. Only reason we grabbed those right away was because they had defensive capabilities so we could now end with a full on offensive item like Ravenous Hydra.
PS: thanks for the reply :P you da best
PS: nice guide, keep up the good work
First of all, in the Aggressive build you have no real defensive capability. Frozen Mallet helps you a bit by giving you a lot of health while still giving you more damaging capability. Think of it this way, would you rather have 20% more life steal or 700 Health. Both are amazing choices, but to me the health is good to protect me from the burst damage. Bloodthirster allows you to over heal for a shield so at least it helps you a little there.
The second reason is because I hate when enemies get away from me as a result of their walkspeed, Frozen Mallet keeps them in one place long enough for me to kill them. That's why I use Frozen Mallet on Aatrox a lot.
It's just about what works best for you, everyone has different preferences. I personally do Bloodthirster sometimes instead of Frozen Mallet as well.
My only solution is be careful when you go in. When I'm fighting I make sure I have some sort of gap closer ready to take down a ranged opponent. I also am sure to avoid opponents that I just can't hope to kill. In a team fight you don't want to go in first because you will be bursted down quickly, especially if there's an adc that you can't kill off fast. Your team should have a tank or a bruiser on it, if it doesn't then rip. The tank or bruiser should start the fight and once the enemies are on him your job will be to help him kill the enemy front line. (If the enemy adc is easy to kill then go for that instead).
Another way to team fight is acting as a bodyguard for your adc. If your adc is doing really well, but the enemy keeps trying to jump on it to kill it then all you have to do is puppy guard it. Anyone that tries to jump on your adc will be an easy opponent.
And lastly you can spam ping to your team that you're going in, make sure they're all ready to back you up, and then jump in the middle of the enemies and suicide bomb them. Only do this if you have your passive up so you can revive, basically the idea is the enemy uses up all their stuff to kill you and in mean time your team can sweep them up. Once you revive you can judge whether to help your team or retreat based on how the battle is going.
Oh and I almost forgot, don't forget to slow with your E. lol
Sorry if I rambled on lol, just want to give a lot of information on how I specifically play Aatrox.
But overall a very good guide!
And ya the red color is probably an issue for more people than just you. But I felt it fit the theme of the guide.
The matchupsection though feels a bit weird since there are just 5-6 Random Champions that have nothing to do with your Lane or Role, better skip it, if you just want to talk about very few Matchups against certain Champs better create a new section called "biggest Counters" or something.
The match ups show common match ups you may face for jungle/top depending on which build you are looking at. It shows the match up and how to deal with it or what to expect with it. It's match ups I have experienced. The jungle match ups are focused on jungle champions you may face with a few laning champions that provide difficulty when ganking them or late game. For example because
For the Top Build match ups it is focused on top laners you're laning against with exception of 1 jungler you need to watch out for which is
You have also some jungle matchups shown, but very popular picks like
And when
This are just some examples, if you want to show who is hard to gank, show every hard target, if you also want to show easy won jungle matchups, do not only take
The point of the match ups wasn't to show how to deal with every champion in the game. Players need to learn that stuff on their own. And just because