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Recommended Items
Runes:
Spells:
Teleport
Flash
Items
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Threats & Synergies
Darius
[Top] Yorick and Darius are very closely matched. Yorick is considered a counter to Darius, however that doesn't make the match up easy. It is actually one of the hardest match ups Yorick gets in top lane, despite his advantage, because of how Darius players build and how a Darius main plays. Once Darius gets a grip on you all you can hope to do is run before you are killed. You can't out trade him at melee range, you will lose especially if Darius has his ultimate. The way to counter Darius is to kite him and push him out of lane with your mist, maiden, and ghouls. Once he is low enough you can look for opportunities to trap him and finish him off. Always go in-and-out with your Q to burst him down, never sit there auto attackin him. You win if he can't build enough stacks on you. Keep in mind rushing high health items in ideal for this match up as Darius does a lot of true damage.



Introduction | Runes | Items |
Pros and Cons |
| Gameplay |
Summoner Spells | Abilities | Conclusion |




Yorick is a underrated champion that in the right hands will be at his enemy's nexus before his enemy even remembers he exists. No, but in all seriousness this champion is one of the strongest split pushers especially if you build off of my split push build. The movement speed focus of my build allows you to easily escape multiple enemies or even outplay them to kill them while you are solo pushing a lane. Yorick's kit is focused on commanding minions who kill everything in sight for their master. He can have his Maiden of the Mist act as a general and push a lane for him without him even being there.
Yorick is strong all throughout the game both as a duelist and a team fighter. Thanks to his ultimate most people underestimate his strength. About 50% of Yorick's kit is focused around his minions, however the majority of players look at just Yorick when thinking about his damage potential while forgetting that his minions do the damage for him. While playing Yorick you will often see enemies run right past your maiden and focus you while the maiden damages them over time and gives you a damage buff on them. This results in you killing multiple enemies while often times at very low health.
This guide should give you the information on how to build and play Yorick needed for you to carry your games with him consistently.
Please let me know in the comments below if you in any way found my guide useful. Also let me know if you disagree on anything I said or if you noticed an error somewhere in my guide whether a factual or grammatical error so that I may fix it.
Here is the official League of Legends spot light video below. Watching it will give you a basic idea on how he works and how to utilize him in a game.





+ Very strong split pusher
+ Very strong team fighter
+ High tanking ability
+ High damaging ability
+ Capable of winning most 1v3 fights with ease
+ High farming speed
+ Can 1v1 any monster including Baron
+ Strong in face of kite


- Can't 1v5 unless fed :(
- His insane power makes you get carried away and die stupidly
- CC slows down his rampage
- Without his ultimate or ghouls he is weaker than many other fighter champions because that is about half his kit
- Weak against high damage fighters if they somehow manage to stick on him



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You never get ![]() ![]() ![]() ![]() ![]() |

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You always get this on ![]() ![]() ![]() |





Gives you stronger lane sustain, more poke damage, and helps you build up your max HP.
Very strong on



Lets you burst down towers, what's not to love about it? Alternative to this is



Anything that lets you scale into late game stronger is ideal on Yorick. This gives you more than the other choices.


More health for mass farming/split pushing is exactly what Yorick wants in life.


Helps you poke down your enemy's health so you can eventually all-in them.


Gives you much more laning sustain allowing you to spam your abilities constantly. The alternative to this is






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Shepherd of Souls This is what makes ![]() ![]() ![]() |
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Last Rites This is ![]() ![]() ![]() |
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Dark Procession This is how ![]() ![]() ![]() |
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Eulogy of the Isles This is your strongest ability by far. It creates the Maiden of the Mist who will push lanes for you, target enemies who attack you or are marked by ![]() ![]() How Maiden Works 1) If Yorick is harmed and Maiden is nearby she will join Yorick in combat. 2) Maiden and all ghouls will target any enemy champion and large monsters you throw your E on. 3) Maiden summons ghouls every time an enemy minion dies, so killing minions quickly helps refill your ghouls in a battle or while taking a turret. 4) Maiden's target slowly takes damage and Yorick does 5 / 7.5 / 10% of target's max health in bonus magic damage consuming this function on first hit. This damage buff is reapplied every two seconds, so in combat you can generally burst people down easily without consistently hitting them(therefore, staying out of the line of fire). Which is why going on-hit Yorick is useless. 5) Maiden's attacks apply life steal for Yorick(heals Yorick), but do not apply on-hit effects or spell effects. (Somehow works with Death's Dance too) 6) Maiden's health scales off of Yorick's max health 7) Maiden's damage scales off of Yorick's AD |
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This item will help you get more gold out of farming which is very good for ![]() ![]() ![]() ![]() |
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This gives you some added damage, health, and life steal. It's a great item for sustaining in your lane early game. I'd only recommend it on ![]() |
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This is your core item and you always get this on ![]() ![]() ![]() |
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This item you get when you are split pushing as ![]() |
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This gives you added CDR, health, health regeneration, and magic resist. The main reason to get this is for its passive which increases all your healing effects. This makes the healing on your ![]() ![]() |
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This item is great on ![]() |
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This item used to be a lot better on ![]() ![]() ![]() |
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This is an item you get while ahead. It gives you a lot of extra sustain, damage, and a shield for over healing with life steal. You normally get this item with ![]() |
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Your goal early game is to farm as much as possible in your lane. If you push to the middle of the lane or past that then you should constantly have vision near the river so the enemy can't gank you. If you chose


You need to be rushing




Once you have







Only time you should leave your lane is to either gank Mid lane or get Rift Herald. And ganking Mid lane should only be done if you're ahead and the enemy is playing safe. Usually you'll be able to kill the enemy Top laner quickly and take out their turret just with your Maiden of the Mist. Even once you get the first turret down you stay top lane to keep consistent pressure and prevent the enemy Top laner from roaming to get stronger. You must keep vision in the jungle near you so you see when the enemy comes to stop you. If his teammates try to cover his lane you must kill them to discourage them from messing with you again. You always want to punish your opponent for leaving lane the best you can. Kill turrets fast, kill anyone who covers lane, and in some cases if they group up to kill you just fight it and win. Normally I'm able to 1v3 by time I have my


If you can't 1v3 and the enemy tries to kill you then you can easily get away using






If you are building to team fight then after you take your first tower you start grouping with your team to help them. Then you only go top to keep it from being pushed to your turret.


Mid Game is when you start roaming more even when split pushing. Early Game you focus top lane, but Mid Game is when you focus all lanes. Every time you see a lane that lacks both enemies and allies you push it and try to take a turret. A great strategy is to bounce from top to bottom while your allies and enemies are fighting mid. The reason for this is it keeps your enemies constantly moving around the map to chase after you while you push lanes and waste their time. In the mean time your teammates should be pushing mid, taking dragon, taking baron, or doing something else considered useful.
If you chose to be a team fighter instead of a split pusher then your goal should be staying by your team and killing as many enemies as possible so you can rush down their lane and kill every tower. Normally the main issue with being a team fighter is you'll be the enemy's target and you're also facing a lot more than 3 enemies. 2 extra enemies means way more CC and damage coming your way. You also can't use your same strategies for fighting 1v3 when team fighting. When you team fight you have to keep your allies alive too, not just yourself. When you're solo pushing and enemy tries to stop you then you can just run away while dealing damage with your Maiden of the Mist and


You should also be securing objectives like Baron and Dragon to make sure your team is able to stay ahead.


In the Late Game you slowly stop being as relevant in team fights. Your focus at this point is getting Baron and pushing lanes with it or split pushing. You need to make sure you defend any towers with your team and it is best to stay around your team so they don't mess up and all die. If you made it to the late game then chances are you either failed at split pushing or chose to be a team fighter and your team as a whole failed at pushing lanes.
At this point you need to focus on trying to kill all the enemies or most of them so you can get free turrets. Using objectives like Baron and Elder Dragon as bait can sometimes get you your much needed Ace. If your team is somehow losing team fights even with a

If you are losing in the Late Game then your priority should be defending objectives.




If you built for split pushing then your goal in team fights is to be highly aggressive. You will rush in with your team following up with you and focus down all the enemy high damage squishy champions such as mages, adcs, and assassins. You'll use



If you built to team fight then your focus should be peeling for your carries and killing the enemy front line which is normally tanks and fighters. You can deal massive damage to them and are a great asset to your team for keeping enemies off your carries by using




That's it for my


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