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10 bans in regular play coming soon

Creator: PsiGuard May 19, 2017 2:49pm
PsiGuard
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Permalink | Quote | PM | +Rep May 19, 2017 2:49pm | Report

10 bans in regular play coming soon
BY DRAGGLES


Starting in patch 7.11, the ban phase for all draft Summoner’s Rift modes will feature five bans per team instead of three. We’ll be rolling the feature out to all regions throughout the patch. As a heads up, we’ll be upping the number of owned champions required to play ranked from 16 to 20.
As we announced earlier, the 10 bans regular play format is different from the pro scene. We’ve made some changes to how the system works detailed below.


Format

The pick intent phase hasn’t changed. Every player can indicate the champion they want to play.

This is followed by the new ban phase. The biggest change is now every player bans a champ. All 10 players ban simultaneously, with the ability to “hover” bans for coordination, and without seeing the other team’s possible choices. Your team’s intended bans will be displayed next to their portrait, and when locked, they’ll transition to the top of the screen. We also added indicators a few patches ago so you can easily identify what your team plans to pick and ban.

After both teams lock their choices, each team’s bans are revealed to the other (bans can be duplicated across teams), and the pick phase continues as normal.


Design

One of our main goals with 10 concurrent bans is to increase player control in champ select. We want to make sure no matter where you sit in the champ select order, you have a fair chance to choose a ban and even your chances in lane. In the current system, for example, players given second pick on blue side have no ban and are fourth pick overall, meaning the chances of getting a power pick or a counter pick are pretty slim. Giving more agency to all players in the draft should even this out.

For the first time, everyone can remove a direct counter to their lane. For example, if you main an immobile mage support, you can remove Blitzcrank from the running, or secure Tryndamere without relying on a teammate to ban Teemo. Simultaneous bans can cut the time in champ select from anywhere between 30 seconds and two minutes, getting you into game way faster.

So, why aren’t we implementing the esports format in solo or flex? It pretty much comes down to the needs of a team of organized players being very different from individual players placed on a matchmade team. In organized play, having some knowledge of your opponents’ strategy means you can pivot your pick and ban phases to specifically target weaker players or home in on a small champion pool.

In today’s queues, splitting the draft results in rough scenarios where players picking last can face heavy target bans in the second phase. Situations where you’re fourth pick, with at least three or four bans aimed at your position, would be common. We’re also taking into account the cost of lengthening champ select by up to two minutes – making intentional (and unintentional) dodges feel way more painful for the other nine folks in the lobby.

We do realize there is now a disconnect between regular play and professional play, so we are working on bringing the esports snake draft format to an organized team mode, but we’re not quite there yet. Something something soon™.

In a few days’ time, we’ll post a /dev blog on Nexus where we’ll go deeper into why we decided to move forward with simultaneous bans - as well as examples of other formats we tested.

FAQ

How long do I have to ban?


What happens is I don't want to ban something?


Do I still have to lock in my bans?


What happens if two or more players try to ban the same champ on my team?


What happens if two players ban the same thing on opposing teams?


What happens if my team tries to ban my pick intent?


Doesn't this mean some champions will be banned every game?


What's happening to custom games and Twisted Treeline?


What if I want to practice using the 10 bans esports format?
Thanks to Janitsu for the sig!

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