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1. Due to MobaFire's box set-up in the Cheat Sheet, items can look a little sparse. Have you thought about breaking up your Purchase Orders to give readers a better idea of which items to buy and when (at a glance, without having to read your guide, I mean), and at the same time making your Cheat Sheet look nicer? Also, you could include the trinket upgrade somewhere.
2. I'm really impressed by your match-up section (both in the guide itself and the cheat sheet) - not only is it fully comprehensive with every possible champion I could think of, each one is individualised and well-written with thoughtful and useful notes of how to counter, avoid or mitigate damage. I especially like how you've broken down the match-ups into different styles of opponent/playstyle - something I haven't seen before. Well done.
3. This is a little picky and may not be your style at all, but your pros/cons section is a little bloated with all the paragraph breaks. Also, have you thought about keeping to a particular colour-scheme with the text to match your graphics?
Cheers,
jhoi
I do agree with the points contained in #1 and #3 (in fact, I wrote the Pros And Cons very early on this guide, before I even decided on a colour scheme - it's funny to see how much the guide changed in three days!), and I will run some experiments to better improve the readability of the guide in the points you proposed.
I really appreciate your feedback, and will make sure to use the recommendations given!
Really nice guide, great formating and very useful details to understand better this champion.
You got my +1 because amongst all akali guides, you were the only one to confirm (super discreetly, thanks ctrl F ^^) the detail i had in mind.
2 questions though :
1) What items can reveal Akali inside twilight shroud then ?
2) Your explanations concerning Ultimate hat CDR seems strange to me as it is exactly the opposite in the rune description ... how did you came to that conclusion ?
1 - Short answer is "none", but that's a little bit of a lie. Two items in the Summoner's Rift map -
Notable examples are
So, items won't do you much good. You'll have better luck with characters that possess True Sight capability, such as
2 - This comes from both the community's observations and my own experiments. According to the Wiki (LINK),
I don't like taking others on their words, so I decided to put that to the test - and they were correct. If you enter the Practice Tool, give
Okay, but what does that mean in practical terms? This means that at most, if you don't buy any cooldown reduction item (this means not buying
I've rambled a lot, but the main aspects of this analysis are the following:
A -
B -
Other Runes from the Sorcery Tree, such as
Exactly what i thought for vision, thanks a lot for the confirmation.
I totally trust you on that
Guess there are bugs in fact and Riot will maybe fix that one day (or change description because it is totally wrong as it is today)
Thanks again, keep the amazing work, take care.
First off I can see the detail that you put into the guide, the champ matchup section, and the playstyle section, they all scream to me how much though you placed into the guide.
My only thing against it is the section about countering against Ahri (since I play too much Ahri). It is correct to say that pre-6 Ahri is gonna push hard, that's what I would do against an Akali. It's also true that I would be trying to poke at Akali with Q when she's trying to CS or get her passive out.
But you also have to remember that walking sidways is not a guarenty way of doging the Q ball, since Ahri can move to redirect the ball, though it can reduce the damage taken. The best way to doge is to start moving while Ahri is in the cast animation, given that it looks quite different from her normal auto attack animation.
Also, while post-6 Akali can start pressuring Ahri, your R will always place you behind the enemy champ. Against an Akali who is using her ult. I would be shooting a charm right behind me and that guaranties a charm hit. And in that match up I would be maxing charm second instead of W, which would make the charm duration last much longer.
But in the end, all that means is go in when Ahri has wasted her charm, which I do think you noted in there somewhere. I've kinda forgotten what exactly you wrote.
Also, against a good Ahri, they will do the Charm + Flash combo, where they ramp up the Charm before flashing, which cancels the animation and shoots the charm from where they flash to. It's pretty tough to master, so you won't be seeing many Ahri's using it, but it is something to watch out for.
Anyways, I still love this guide. Best of luck to you.
You are indeed correct that wasting her Charm is the best strategy, and you are also correct when you say that it's somewhere in the guide ("The strategy you'll use is the same: simply watch out for Ahri's Charm and dodge sideways with Twilight Shroud, then get close to her with Shadow Dance"), in order to prevent the possibility of a backwards Charm.
Walking sideways, as you also mentioned, is not a guarantee that you will avoid Orb Of Deception; however, it's better to dodge by walking sideways than backwards on most cases. Even in Ahri has hit you during the first movement of the orb, walking sideways will prevent the second movement to hit you (except if you are too close to the orb's path end) because the resultant movement of the orb is similar to a triangle.
(It's not exactly a triangle because of technical and mathematical reasons - namely, the fact that the path of the orb is recalculated during each step based on Ahri's relative position, which means that at a given second you'll have the derivative of the orb's path. The path is actually a parabola, but a triangle is good enough as an approximation!)
Because of that, walking sideways works if you are not close to the end of the orb's path (I'd have to run the numbers in order to give a precise, numerical answer), and this is why I urge players to focus their motions in a side-to-side way when facing Ahri.
The different between the charm + flash and charm + ult is that the flash will have the charm shoot out from where the flash ends up at. The charm + ult cancels the animation, but the charm fires off from where it is cast, and not from where Ahri goes.
One thing that you might want to add is to make sure to shroud to the side of Ahri after ulting in. I think I hit too many charms on them because they don't move their mouse before shroud, and end up in the same location.
upvote and +rep
Thank you very much for the kind words and for the commend. I do not have enough words to express my gratitude.
I wanted to build a resource that would benefit both beginners and veterans alike, and I'm glad that I could reach my objective. I hope this guide may help you soar even higher - please tell me if the tips helped you, my message box is always open!
Perhaps the lack of views comes from the fact the guide is super recent - I released it only two days ago. I hope that more people might access it in the nearby future, though; that would mean a lot to me.