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Edit: Added a bunch of matchups & synergies to the cheatsheet.
I've also reorganized the early items to focus more on
<3 <3 <3
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i think the better skill order is Q - E - W.
instead of just saying it, i will explain.
E scond gives you enough damage to 1-shot people without ult or charm once you have lichbane,
however many people think W second is good (including u) but the W max is magic resist overkill most of the times and the extra range isnt nearly as usefull as you think it is.
The base charm duration on rank 1 w is also enough to get your entire combo off, so anything else is just unnecesarry.
Tell me ur though about it.
Foreveryone else its no flame and he is not "wrong" in his guide.
Compare that 100 magic damage to the 400 range, 4s cooldown, 10% MR shred and double charm duration from maxing W. Maxing W also gives you 200 more damage against monsters (not a huge deal but it's a nice bonus).
You can max E second and still perform fine, but I don't really feel it adds much kill potential. In most cases I either heavily overkill my targets or they have enough health and MR that I can't reliably one-shot them without W anyway. The edge cases of needing less than 100 damage to secure a kill don't seem equal to the benefits of the W range, duration, cooldown and shred.
This is only half-true. You can get the majority of your damage off within 1 second, but you can't get all 4 Qs off plus empowered
In many cases I'll use W on an enemy frontliner/diver who tries to engage on my team so I can CC them once they've committed to fighting. In cases like that, the extra second of charm isn't wasted at all.
Evelynn jungle clear from blue side on plays dot tv
Starting Red with a leash after taking Red, I'll cast my Q at the Raptors and heal up on them as they follow me with Q procs. Charm the big wolf and Q them to death while kiting them toward the wall and then up toward Blue buff. Charm blue buff and q and then kite it around weaving in the occasional autoattack between spell rotations. Then I will try to take scuttle if I have lane priority in Top or Mid and then drop a ward to protect whichever of my laners is pushed up and then look to gank if their is an enemy laner overextended.
Once I have all three spells for taking camps, I will charm the big one in the camp, then proc the charm with Q, kite it with Qs, then I will E dash through it in the direction I want to end up going and I'll Q it again then spams Qs on it and possibly E until the camp is dead. I tend not to use the charm twice because it has a fairly long cool down and I want it up for a gank. I also weave it autoattacks during the process.
The main thing is count your Qs. If you throw one in the wrong direction it goes on a longer cooldown which will slow your clear down.
Thanks for the helpful link VexRoth. :)