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When I first played him, i like being able to have long fights and out heal the opponent. But now it feels like if you don't kill them in one combo, you are screwed.
Vlad is in a weak spot rn but if he does well early he should dismantle anyone. I feel like Mid-lane is the best way to play him atm, Top lane i'd give a pass. The meta is shocking
Since it's still early preseason the comment i'm about to make will likely change, but for now here's my thouhgts.
Both
Harvester provides additional damage with the cooldown being per champion. This is designed for bursting champions.
Riftmaker I wouldn't go over these options, however as Vlad is good at sustaining long fights with his kit, it could be a good option to go.
To summarise, I think phase rush is better in both mid and top. If you were to go Electrocute, it should be only taken with Vlad MID-LANE, whilst phase rush should be top lane, the reason being is that mid lane champions are typically more squishy and easier to kill. Where as top lane is longer and phase rush is beneficial to close down champions or escape. Furthermore, champions in top lane are typically more tanky so killing isn't an option and Electrocute it useless.
Whilst I can't conclusively say at this time which is better. I hope what i've described for you helps with making your own decisions with choices. Have fun with preseason!
Ignite should be your most common spell mid lane. You can take ghost if you feel you don't need to dominate mid game, or you need to roam frequently (with better success). Ghost is safer as you can escape potential ganks with
I usually go between dorans ring or shield. Cull is excellent if you feel you aren't going to kill your opponent. I would take Cull in TOP LANE matchups rather than mid. Dark Seal is excellent if you potentially want to build into Mejai's. Or if you need healing on pots. Ultimately Dorans ring give yous AP, HEALTH, MINION DMG and 2 pots, which is amazing.
Hope this helps!
Although 2 entirely different champions, I do find myself liking the tankiness of Ornn and was wondering if that would translate to Vladimir as a sustain tank. Would it be of any use to Vladimir to build Spirit Visage, Sunfire Cape, Adaptive Helm, and items such as those for a full tank build? Or does Tank Vladimir simply not do much for your team as he lacks peel, as my friends have stated? Also, I would assume your self heal would take a punch due to not scaling off of AP anymore to compensate for the tank items.
Sorry I didn't see your reply till this late. Vladimir I've played less recently over
I don't know if a tanky Vladimir build would be useful. I will say though, his passive which gives him hp if you build ap, and visa versa ap when you build hp, could make a tanky sustain vladimir build good. Ap builds give so much health, items like
There is a really good TANK-build I found for Sylas who is now a sustain mage since the rework. You take Conquerer, Presence of Mind, Tenacity and Last Stand. in Second tree you go Transcendence and Gathering Storm. Make sure to take the CDR quint as well.
For Items you go
What makes THIS BUILD so good is you are getting tanky af, you have heaps of sustain through W
With this in mind I can see a similar idea for Vladimir where you take Transcendence, Gathering Storm and try to gain as much AP as you can whilst being tanky, you would go items like
Look forward to hear how it goes for you!
Cheers for the comment. I agree heavily, Vladimir's early game is quite risky. He isn't what you would call a heavy impact character early game. Biggest reason is because he has no way to slow or stun the opponent. He also struggles to escape, you have your W
- Egg
I saw your comment on my guide and decided to take a peek at your guide again. Great to see that you swapped to the new guide template buut.. I think you forgot to increase the width of your dividers... (a width of 762px will cover it).
Anyway before I get all into aesthetics, one important way to limit the size of your guide is to avoid mentioning things you don't take or don't buy. The offenders here are
Also avoid mentioning removed runes/runes from past seasons after some time has passed, in your rune section you mention
Also a few typos/other thingies like that I found:
So let's get started with the aesthetics. First of all, you are still using the old guide template. This in itself isn't bad but the new guide template has two advantages:
I suggest that you switch to the new template (There is a box somewhere in the settings, but I'm not sure if you can switch back once you selected that option, you can try it out by copy pasting your entire guide in a draft though).
Something that catches my eye is that you use very large banners/some very large images (esp at the start) of the guide. The size of the banners is up to you but I would definitely downscale the size of the soulstealer vlad image in the "when to pick vlad" section. Also the third paragraph in said section looks like something that belongs in the gameplay section (maybe you can replace it with a paragraph telling when not to pick vlad?)
In your ability section you put the actual sequence before the abilities, I would definitely put it after the ability explanations. Also, I have always disliked the mobafire skill sequence table so if you're feeling creative you can consider making your own table.
In your combo section it would be great if there was some kind of footage of using the combo's (can be practice tool, can be actual game footage, up to you).
In your rune section there are some VERY LARGE open spaces between the runes, I suggest taking the names of the rune trees out of the columns (or table, if it is a table). And moving it somewhere to the top of the rune page. This will lessen the height discrepancy between the rune icons and the text as well as the distance between them.
And last but not least: your skin section. Although I do like the idea the formatting is eh... What do you think about a table like this (The size is a bit squashed since it is in the spoiler (the skin icon is at least twice as small now), this would also happen in the old guide template i'm afraid, but I can alter it if you wish):
If you are looking for inspiration, take a peek at the templates in jhoijhoi's Guide or you can take a peek around the site (or check out my guide, wink wink. In case you want to use code from my guide all you have to do is ask and put a reference somewhere)
Now I realized that this comment is becoming extremely long so I stop here :^) hope you can do something with it.
In regards to your amazing guide (well written and well presented), I've taken onboard all the critism and have made the relevant changes, disregarding worthless information which does nothing but waste peoples time. The guide should be about finding what you need and understanding what that is, everyone can put two and two together on why not to pick something and that makes sense to me now.
I do need to implement this new Mobafire template. When I first started back in 2017 I disliked the template and learnt how to send users to different parts of the WAY TOO BIG guide and I thought it was really cool. The background with the template is quite pleasing to my eye at least and I will look into transfering all the code into this template (now that I'm on Uni break!).
Now looking at my skins section, when I first made it I super duper loved it. But now that I've been looking at other guides I realised it isn't honestly worth my opinion on skins as opinions are unique to the individual plus it is taking up a lot of space in the guide. Coming back to your skills in bbcodin,g I would love to hear your perspective on understanding what the code means in the sample you've provided me (which btw am a huge fan of already and was wondering if I could use this possibly?).
I've still got a lot to learn in this niche environment but thanks to you, I've been able to correct many typos! Take on a good source of inspiration and finally rework the design of this outdated and unpleasing guide from a Vladimir main. I've never taken an interest in Lissandra but i definitely will be looking forward to more installments from you and if you can find it in your precious time, I would love to work with you (hopefully it isn't a one sided carry from you and I could potentially teach you somethings ahah).
Cheers heaps again!
Good luck with implementing the new template! As for your skins section, you're not the only one who discovers that a section/piece of code you are in love with is not really... hmm. Whether you want to keep your skins section it is up to you. You can keep the overview, but perhaps if you still want to voice your personal opinion you can put all that in a spoiler so it takes up less space.
As for using the code I put up here, sure! I created it for that. I guess I forgot to say you could use it :^). As for understanding it, that would probably take a guide to explain (unless you have specific questions). Sadly, the images from the only I think table coding guide on the site got removed from the source site, ruining the guide. But no worries about that, because I actually started writing my own as soon as I noticed what happened. I actually wanted to keep it secret, but hey, how many people will read this... hehe
Lastly I am always open for collabs, feel free to PM me. And speaking about teaching me things, what are "installments"? (English isn't my first language unfortunately).
Anyway, good luck editing your guide!
Gosh gonna take a while to re-edit it but hey should be satisfying when it's all through!
Future Installments just means looking forward to any updates your guide might have in the future, i'm sure it will always be good ahah!
And thanks heaps once again <3
Next, the runes. Phase rush is the best and its like a pocket shurylea's that can give you so much mobility at the start and at the late game so you can catch up enemies or run away while getting ganked. Comet is a good option, but why would you get it, when phase rush or predator are way better that Comet, and it just destroys your lane because of lack of mobility at the early game.
And, the threats. I really like how much champs you put there, but for example Yasuo is not an even match up. Diamond yasuo can just freeze and make you waste all cs while he can just outdamage you with his low cooldowns. After the stattik hes unbeatable for you. Actually this is the only match up that i could change for higher difficulty, but I think guide is for lower division.
And the pros. Wow. Your whole guide has a lot of text and graphics that I really like! Everything is readable, a lot of BBCode helps me navigate and find most useful info for Vladimir player. This guide is one of the best that ive ever seen because of the amount of work. I could just suggest you to update some of these informations, because I was looking at your guide for a long of time and didnt saw anything changed. Thanks
Cheers for the in-depth analysis to my guide, the plan originally was to have as much detail as possible even for defensive builds you would never do, however you are probably right that Vladimir is in a spot right now where you wouldn't take anything but mage items. I still believe
Shurelya's is in the guide because some pro's still prefer the
In summary I will update the guide's defensive items since I have had a few people including yourself confused with why you would ever take it? My idea was to pack this guide with all the inf you need pros and cons, however you've brought to my attention that simpler guides are easily readable and maybe that's the best plan forward.
I will look into updating the guide to suit, cheers heaps <3