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Dev: ARAM Changes Incoming

Creator: PsiGuard May 17, 2018 1:40pm
PsiGuard
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The ARAM game mode on the Howling Abyss is receiving some permanent quality-of-life changes as well as some temporary gameplay changes for the Bilgewater event. Read a quick summary of the changes below and check out the official post for more details!


Champ Select and the Early Game

Starting in 8.11, whenever you reroll a champion, that champion is sent to the Available Champions Pool (also known as the Bench), where your teammates (or you) can freely trade for it. This should hopefully make the champion select process a bit smoother and reduce the amount of frustration involved in rerolling picks that other teammates want to play.


The rate at which you earn rerolls is also increasing. If you have no champions unlocked, you’ll earn a reroll about once every 2 games, increasing based on the number of champions owned. If you own every champion, you’ll earn one reroll each game, up to a max of two.

The Free to Play pool is also increasing for ARAM. In order to reduce the impact of ARAM-only accounts and keep the mode truly random, the new ARAM free-to-play pool will consist of Summoner's Rift's last three freeweeks, which means it'll usually include 42 champions.

Also, to celebrate Bilgewater and the launch of League’s newest champion, Pyke will be in the ARAM Free to Play pool for the duration of the upcoming event!

Champion Mastery is also getting a redesign for ARAM. Mastery grades are currently calculating using an algorithm primarily designed for Summoner's Rift. The new algorithm will be ARAM-specific and should make it easier to get those S ranks.

There are also some early-game changes coming to the Howling Abyss:
  • There are now Base Gates at the beginning of the game, just like Summoner’s Rift, to give players a fair start regardless of how quickly they can finish loading or buying their first items. Like SR, these gates will go down 15 seconds into the game.

  • You’ll now begin ARAM games with 662 experience, which is the normal amount for Level 3, instead of no experience. This means that it won’t take nearly as long to go from Level 3 to Level 4 on ARAM in the future.

  • You can now surrender at 8 minutes if your team unanimously decides to throw in the towel, and 12 minutes for a normal surrender vote, requiring a 4-1 vote to pass.


A Nautical Playground: Event-Only Gameplay Changes

All of the changes below are event-only, but the things that are well-received may find their way back to the Howling Abyss permanently.

Dark Harvest is nearly a must-take rune in ARAM, which makes rune selection less interesting. During the Bilgewater event, Riot will be reducing Soul Essence from champion takedowns from 5 to 4, and Soul Essence from cannon minion kills from 4 to 2.

Warmog's Armor is another extremely strong item in ARAM, seeing play on just about every champion. During the event, Warmog's will be removed from ARAM.

Riot is introducing three new items to ARAM while the Bilgewater event is going on. All three are intended to give melee attackers and short range mages (especially Assassins) some more gameplay options.

Ghostwalkers
A pair of boots that only melee champions can buy which let you walk through walls (and on air!). We stole them from Kayn.



Spectral Cutlass
An AD/Lethality item that, when activated, marks the ground beneath its bearer. A short time later, that bearer is automatically returned to the mark.



Bloodletter’s Veil
A close cousin of Banshee's Veil, this AP/Magic Penetration item shields its owner when they deal damage with an ability.



The last of the gameplay changes (but certainly not the least!) is a new approach to health packs. During the event, whenever you pick up a health relic, you’ll see the following:


In addition to restoring a little bit of health and mana, health relics will now cast a huge Redemption-like heal. But be careful—the healing affects both teams equally, which means you’ll have to defend the perimeter to stop your opponents from nabbing some of that sweet HP for themselves!

They also changed how much health and mana the relics give. They used to give a flat amount per level (about 20), but now they restore a percentage of your missing health and mana, meaning they’re far more effective if you’re very low on either. This is quite a large buff overall, so the respawn time has been increased from 60 seconds to 90 seconds per relic. Respawn timers will also be displayed above the scoreboard in the Jungle Timer area.

Lastly, Butcher's Bridge has returned for the duration of the Bilgewater event, providing a fresh battleground to fight on. The bridge has been overhauled since its first appearance several years ago, including new lighting tech, relative team color support and easier maintenance!

Thanks to Fatelblade for the sig!
Ninja Trigger
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I am very excited about these changes, many a times has someone rerolled Xerath, Nidalee or anyone good leaving me stuck with Poppy when they could have just traded and re-rolled Poppy
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Nice.
Wanna play with me?
tobywells
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Great, let's see how this gonna work

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