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Great guide, helpful
There's a chance ER might be a good 2nd item in the Bork build instead of Cleaver but I'm waiting to see more evidence of that before I make changes to the guide.
Would have been funny to see the Icy passive on old
v3.10a
UNIQUE Passive - Icy removed
New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds
UNIQUE Passive - Spellblade
Damage increased to 200% base attack damage (from 150%)
Due to Phage's price reduction, total cost is now 3628 gold (from 3843)
v3.12
Total cost increased to 3728 gold (from 3628)
UNIQUE Passive – Rage: movement speed bonus now halved for ranged champions
v5.22
TOTAL COST : [3703 gold] ⇒ 3800 gold
BUILD PATH : Zeal + Sheen + Phage + 300 gold
MANA : [200] ⇒ 250
MOVEMENT SPEED : [8%] ⇒ 5%
CRITICAL STRIKE CHANCE : [10%] ⇒ 20%
ATTACK SPEED : [30%] ⇒ 15%
ATTACK DAMAGE : [30] ⇒ 25
ABILITY POWER [30] ⇒ 0
COOLDOWN REDUCTION 10%
v5.24
Sike! Not all Zeal items are more expensive.
Used far less as a true marksman item, we didn’t want ol’ Tons of Damage to be negatively impacted when we were hitting Zeal. Carry on, Trinity Force.
COMBINE COST : [300] ⇒ 200
TOTAL COST : Unchanged
::RIP TRI-FORCE::
v6.10
Builds out of Stinger instead of Zeal. Critical strike chance removed, cooldown reduction and attack speed increased. Cost down, combine cost is now a bunch of threes.
As Sheen's offensive AD upgrade, Trinity Force promises mid-game dominance through double the Spellblade damage of its component item. By contrast, Iceborn Gauntlet is the upgrade for champions that can take advantage of its utility. That separation’s been a bit fuzzy this season, with many toplaners picking Iceborn to straight-up outduel their opponent. While this was partially due to Iceborn being overtuned, we also realized Trinity Force was suffering from a lack of focus.
The best Trinity Force users reliably proc Spellblade on cooldown - Jax, Irelia, and friends wield equal blends of abilities and basic attacks to deal damage. That combat pattern is key: it means Trinity Force users don't rely on hyperscaling basic attacks to fight enemy champions. With that in mind, Zeal is a marksman-shaped peg jammed into a fighter-shaped hole. It fits... just not perfectly. Stinger is better suited for the job: attacking faster and casting spells faster squares with the goal of maximizing Spellblade uptime. With new focus, Trinity Force is better than ever at fueling the mid game pain train for champs that want to play the Spellblade game.
BUILD PATH : [Sheen + Phage + Zeal + 200 gold] ⇒ Sheen + Phage + Stinger + 333 gold
TOTAL COST : [3800 gold] ⇒ 3733 gold
ATTACK SPEED : [15%] ⇒ 40%
COOLDOWN REDUCTION : [10%] ⇒ 20%
CRITICAL STRIKE CHANCE [20%] ⇒ 0%
As you can see,
The item lost out on its crit & attack damage, along with a bit of its mobility. It's definitely not worth the amount of gold you're spending for
Also, sorry for the Necro, but this is something that should get out there. (Did alot of micro-BB-code color managing to show the good, bad, & ugly.)
I'd also like to note that in Season 3 through 5,