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I really enjoy your guide, though I have yet to try it. (Sometimes I prefer to listen to people who make such guides, OVER the proplay in probuilds for example, because people like you crunched more of the numbers most of the time~)
Either way, I'm eager to try hextech gunblade (since it seems to be your most to-go build?), but I've got some questions:
How do you actually sustain early on towards level 6. Because I've played Kog'maw mid to death for years as well, and the only sustain I have is his E for waveclear thankfully, until level 6 (Similar to Shyvana, he also gets poked down until 6). But since Shyvana doesn't have such waveclear as Kog'maw's E...I just wonder how you do it without a bit of help from Luden's Echo first...
Also because I'd like to go for the onhit/attack build to sustain Dragon form. (Gunblade, nashors's tooth, etc) but at the same time It feels like it will lack a lot of CDR so you're going to feel that... Because most of the items I build on Shyvana almost always have CDR in it. So here's a bit of my dilemma (and I could be wrong; by all means, I did not crunch the numbers!):
Would it be more viable to go gunblade first most of the time (basically your split-push build) OR your Luden's echo path (heavy E damage).
Then again, I have to play it a few times myself to figure out which fits the most for me personally, but I'm just a little scared early game that I will not have enough waveclear/cdr. And later not enough onhit/attack power if I get Luden's instead.
(A lot to read, sorry! I'm just really excited for this. I want her to replace my spammed Kog'maw mid because I really miss playing Shyvana)
45% CDR is key to maximise the damage and
If someone is going any routes for defense, sustain or
I started running AP mid with
So, void staff math. Target is level 18 Vayne with no MR. We're also 18 for simplicity. Starting value of 38.5 MR. After pen is 5.5 without void staff, -9.9 with. Damage reduction values are 5.2% and -11% respectively, rounded for simplicity (formula for DR is (MR/(MR+100)). Let's assume we have 220 AP, going off of your build order. E hits for 600 pre-mitigation. Adding AP values from the items we get 670 damage for Void and (220+120)*1.4 = 476 AP, 856 damage for the hat. Now apply damage reduction. Void ends up at 743.7 damage, deathcap at 808.9. If your priority targets have no MR, and they very rarely do in this meta, go hat. If they have Maw or Banshee's, Void. Deathcap also further increases in value over void staff as you build more AP.
Gonna hard disagree with you about
Lich bane is only for heavy melee compositions and bruisers in my book. An
Anyway as I said, lots of schools of thought on AP Shyv, hope that explains mine a bit better. Thanks!
Huh, you may have had more of a point than I thought. That's nearly identical for the purposes of hitting a 0 MR target when bought as a third item. It is totally cheaper, which would definitely make it the right call to go when behind and struggling to remain relevant. Knowing that, I might start to build it more if I think the game will end before I can get 3600 gold and Lich Bane isn't a good option. Hat still has it beat if you aren't strapped for cash or time though since its real value comes from amplifying Mejai stacks, infernal drakes, gathering storm past 30 minutes, blue elixirs, and successive items. Carries rarely ever build enough MR to make Void eclipse Deathcap over the long haul.