Maintained wrote:
1) 13 seconds is on the fast side considering a late game
Ornn with 5 armor items.
3) That 13 seconds to solo him now gets reduced to less than 5 in a teamfight considering he has no MR.

3) That 13 seconds to solo him now gets reduced to less than 5 in a teamfight considering he has no MR.
Nope. He has an

Maintained wrote:
It's the highest damage Twitch build that only uses crits. Meant to maximize DPS not to be realistic, as I said myself.
The realistic build has *far lower* dps.
But be my guest, give me your build and let's do it with that one. Just no BOTRK, since the discussion is about crits.
Maintained wrote:
4) If an

I thought you said tanks were underperforming. Now you're saying they autowin the game just by existing. So which is it?
1) 1 MR item is not strong enough to keep a tank alive in teamfights.
2) If it's not meant to be realistic then the entire argument is thrown at the window.
3) They are, but if you havent ended the game where Ornn is at his weakest earlier in the game his team now has 1000s of gold worth of free stats from his passive, at which point him not getting one shot by an ADC would be the least of your worries.
2) If it's not meant to be realistic then the entire argument is thrown at the window.
3) They are, but if you havent ended the game where Ornn is at his weakest earlier in the game his team now has 1000s of gold worth of free stats from his passive, at which point him not getting one shot by an ADC would be the least of your worries.
Maintained wrote:
2) If it's not meant to be realistic then the entire argument is thrown at the window.
Go ahead, give me your "realistic build" and lets do it with that one. If you have a better build then post it, if you don't then what's your point?
Either tank items are OP, or tank items are only OP in a vacuum. 13 seconds is still pretty fast, if you consider that tanks are meant to take damage and you're trying to solo one as an ad carry.
Maintained wrote:
13 seconds is still pretty fast, if you consider that tanks are meant to take damage and you're trying to solo one as an ad carry.
Meanwhile, any on-hit ADC like




So no, it's not AD carries that take this kind of time, it's only the crit ones.
Tanks are bad, tank items are bad and crit adcs without steroids in their kit are bad against tanks because they rely on AD alone to go through tanky stats. Crit adcs do better against squishy targets that don't have said tanky stats.
Rather than items countering champions, it's the kits that matter. Poppy and Tahm Kench are considered good picks vs Tryndamere because of their kits. Even Malphite can go even in the lane because of his E, otherwise it would be gone from the beginning.
Rather than items countering champions, it's the kits that matter. Poppy and Tahm Kench are considered good picks vs Tryndamere because of their kits. Even Malphite can go even in the lane because of his E, otherwise it would be gone from the beginning.

"A person giving you advice isn't perfect and has their own shortcomings but they may give you the piece that you're missing."
Maybe riot should just create some crit items containing armor penetration. Or with some kind of
Black Cleaver passive.
Anyways, on-hit items against tanks are just ridiculous. They should get rid of
Guinsoo's Rageblade as the ghost-hit makes it just too unhealthy. Look at
Vayne. Loads of true damage thanks to 1 item. Champs like
Vayne and
Kalista don't even have any AP scaling, nor do they deal magic damage, but still it's a core item on them, even though they waste some stats.
And I don't think a 100 gold increase for
Blade of the Ruined King affects it much. Need a small nerf to the passive maybe.

Anyways, on-hit items against tanks are just ridiculous. They should get rid of




And I don't think a 100 gold increase for


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2) That's not the right
3) That 13 seconds to solo him now gets reduced to less than 5 in a teamfight considering he has no MR.
4) If an