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I can add that Rammus is very flexible, you can play any build into him, as long as it has a minimum of resists, if you wanna check some other more off-meta but better to snowball builds, make sure to check mine (sry for advertising in your comment section)
132 master players played ranked with Rammus over the past 2 days and these are the item winrates.
Don't trust Rammus mains. Trust data.
I think rushing a jungle item is the most reasonable plan atm to compensate for slow clearing. But don't try to powerfarm in higher elos, jungle exp and gold are nerfed too hard. Only way to win is to gank a lot and enable someone on your team to carry.
I still rush
Predator might be a thing tho!
The problem is that nothing really competes with chemtank and deadmans rush at the moment.
With the new changes to jungle coming Rammus is probably going to be hurt even more than the champs with fast clear right? :(
- Watching videos and replays is a great way to improve... When you know what to watch for! For those of us in lower ELOs it doesn't help so much because we don't even understand what players in higher ELOs are doing.
- What is Point and click crowd control? I've checked the examples but I still don't get it.
- The League of Graphs link doesn't show synergies.
- What is best for low ELOs, Demolish or Font of life?
- How do you path efficiently?
- What is proxy wave clear? (I know what wave clear is, I just don't know what "proxy" means there).
- What is a profitable clear?
- There's a lot of strategy information in the mid game subsection of itemization. That probably belongs in the strategic part.
- Does the idea of "prioritize playing around teammates that have the most reliable stats and are most likely to carry" apply to low ELO? I ask because in low ELO weak players tend to feed their enemy laner if I don't help them.
The guide is very well written, but there are a few grammar mistakes here and there. A grammar check tool could help with that.
1) I find replays mostly helpful for improving first clears, and of course you can't learn everything from replays – it a tool for inspiration and evaluation. When reviewing replays, some decisions are obviously better than others, but most of the time it's not obvious, and you have to rely on experience and intuition. Analyzing your in-game decisions and thinking about what alternative options you might've had and whether these could have been more profitable is a great way of improving.
When comparing low elo with high elo gameplay you may start noticing some very obvious differences like less tendency to take risky barons or leaving sidelanes unattended, but yes, it is very much a question on what is your focus and this changes dramatically with experience.
2) When I talk about "point and click CC", I mean non-skill shot CC that are garanteed to hit when in range.
3) Generally im not to fond (pun intended) of font of life, because it's so situational. Demolish gives obvious value in all my games, whereas Font of Life feels underwhelming. In theory FoL should be better for team figthing and supporting your team, so you might see it more in very high level play. Demolish is definately better for creating a lead for yourself and thus better in lower elos.
4) Personally, I path efficiently simply by keeping my Krugs and Raptors on cooldown as much as possible.
5) Proxy wave clear is farming a minion wave before it hits your own minion wave. Rammus is amazing at speeding past allied minion waves and proxy clearing with immolate and thorns.
6) I will try and clean up my sections, when I find the time :)
7) No matter the elo, I will typically prefer to invest more in players with good stats on their champion. Say, I have a 5 game Draven bot with 50% WR and a 50 game Katarina with 55% WR, I will be more likely to priotize mid over bot. However, these decisions also be affected by how matchups are played out.
Can you elaborate?
I priotize rushing Bloodrazor before boots in most games, but Ninja Tabi and/or Bami's Cinder and/or Bramble can also be situationally good for first purchase. In any case they are all good early, but excels slightly differently.
Bami's Cinder gives more dive potential, Ninja Tabi more gap close and duel potential, stalkers blade gap close potential and jungle sustain, Bramble Vest for anti-heal, and they are all good for clearing, but Bloodrazor is best for clearing and unlocks soloing drake and fast herald.
That's funny, in my first back I always have at least 1000 gold, usually more (unless I get killed, which is very rare). That's what I get for a full clear of my jungle plus one scuttle, and a bit more if I had a good gank. Why would you go back with just 650, i. e., before clearing your jungle?