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Cheatsheet
In short, including matchups from other roles is fine if there's a specific interaction (like Soraka R making it hard for Karthus to get ult kills) that you want to highlight, but don't just throw in every champion you play against. It makes it hard to find the actual lane matchups people are looking for.
Presentation
Presentation is decent overall. You have some fairly simple coding templates but they do their job. I'll make a few suggestions for easy things to improve.
Abilities
Pros/Cons
I'd change "No mobility" to "No escapes". She does have mobility from her passive and Q, even if they aren't enough to completely disengage from someone diving you.
Runes
Also, What I really want to know regarding Manaflow is whether you need it or not. If you do need the rune, how do you know when it's necessary? You have pages with this rune as a secondary and pages without, so it's really important that you give people an idea of when this rune is useful.
Despite the length of this section, the actual details are lacking. You explain roughly how good you think the different runes are, but there isn't much in the way of actually figuring out when to use them. The few times you suggest situations to use the rune, it's generally "for hard lanes / as a last resort," which still leaves us with several options for 1 situation.
You could consider doing a more holistic breakdown of your rune options in chunks instead of rune-by-rune. You could offer full rune pages and examples of when to use different pages, or you could pair secondary runes together and show what they can be used for (e.g. Manaflow Band + Scorch for bullying). I can sorta figure out these pairings myself, but a lot of the people reading your guide are not going to be able to put 2 and 2 together when there are so many options suggested. You need to spell it out for them a bit more. That, or you could reduce the number of options you give and just focus on 1 or 2 setups that are really strong in most situations.
Summoner Spells
The player's reaction time is pretty irrelevant here. You can use Barrier through most types of CC, and it's pretty easy to just use it when someone jumps on you. The other spells here aren't any more forgiving. If you have time to use any of the other spells before you die, you have time to use Barrier.
Starter Items/Laning Phase
Gameplay
I find it kinda strange you spend so much time on target priority on a champion that deals very little damage in team fights. Maybe some more specific examples of champions to save E for would be better here. The part about playing around your strong teammates was good though.
Matchups
To be honest, I'm skimming this section since it's really long and also a little verbose (could probably trim these descriptions and hone in on what to do as Soraka in the matchup). I'm also not a big Soraka player so I haven't played these matchups much. I'll try to point out anything that stands out to me though.
Conclusion & Overall Impression
This guide is really a mixed bag. Presentation-wise, some chapters look great (like the matchups) while others are neglected. You're obviously missing a lot of content still (like a full items section), and I realize the title says WIP, but something as important as items should take precedence over matchups against champions in other roles, or ones you'll rarely encounter bot.
Aside from adding more stuff to your guide to fill out some chapters that need it, I think the main suggestion I have for you would be to try and really focus your writing on what the reader needs to know to succeed as the champion. Some of that information is here, but it's buried among a lot of "describing", where you're either writing out tooltips or explaining what a champion, rune or ability does.
I think you have enough potential to make this guide really good, so I hope you keep at it. You've clearly put a bunch of effort into writing this already, so I think if you focus on "guiding" your readers, you'll end up with pretty good results. Good luck with the guide!
So, I finished responding to your question on my guide, so why not say something back here.
Try adding Zombie Ward on your guide. Why? The rune got from being useless to the most usefull rune.
Pyke is not really and Extreme counter to Soraka. He is more being a Major counter. For Pyke, Soraka is on his Extreme counter.
Here's a fact. You have there for Anti-Assassins Exhaust. Here's the thing. That spell is useless for you against Pyke. Does not affect his ultimate. Don't bring Barrier since his Ultimate ignores shields. Always bring Heal to fully counter him. Double Heal on Bot. :3
Ignite works a bit. But not that great. If he has W up, he runs and ignores the Ignite.
Anything related to Grievs Wounds will not work against his Passive.
Against him, you have to take Summon Aery + Domination. Other runes are not helping you. Ultimate Hunter for having low CD on you Ultimate.
Zhonya's Hourglass - To counter his ultimate.
Always ward the bushes and jungle for your team to see if he roams.
That's it. I think?
About the guide:
The guide looks so great. Good at explaining everything in chapters. Soon, your guide will be bigger with more informations. Can't wait to see how this guide will grow.
(つ✧ω✧)つ
Thank you so much for the feedback. I normally take ghost poro due to the fact that it's just safer overall since there's always the players that forget to clear wards and only ward when necessary but I'll definitely add it to the guide.
As for Pyke, you're right. I'll admit I am a slight bit (just a slight) prejudiced against Pyke since whenever I don't ban him, he ends up going 15/2 and starts flaming my team.
I mainly put exhaust for assassins with abilities like Diana due to the fact that you can see the ult indicator before the damage takes place. I've considered taking double heal bot but whenever I do, it's Pyke with a ridiculously fed assassin in mid. I'll add all of this info to the guide whenever I have the time to do so.
Thank you so much again for everything :D