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Runes: Standard
1
2
3
4
5
Sorcery
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
4
5
Standard
Barrier
Flash
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Draven
Please refer down to the specific match ups section.
Ideal
Strong
Ok
Low
None
Champion Build Guide
Introduction
Hey there!
I'm ecl1p3e, an average Soraka player like most of you. I'm not a Challenger or anything, but I would like to share my tips and some of my match up knowledge. Most of the guide is based off my experience with her and I know it might not apply for some of you.
The runes section gives you a list of viable runes for her, explaining what each rune does. I will be adding a different chapter of the guide for every champion, since I find that it takes up wayyyy too much room to have it all under match ups and it's hard to navigate.
Disclaimer: Each match up that I put here, I have played Soraka through at least 3 times but it could still be very different from your experience. Like I said before I AM NOT A CHALLENGER PLAYER!!! so I'm not claiming to be the best at Soraka and saying this is the way you must do things but take this as advice :) Also, this is my first guide so please leave a comment saying what I could improve on and if you know how, help me with bbcodes. This guide is far from finished and I'll be updating it as the patches come.
- Is the place to go for general information about
Soraka lore-wise and ability desciptions.
- My view on
Soraka's abilities and how they tie in with the rest of her kit.
- Patch information (item buffs/nerfs,
Soraka buffs/nerfs, or rune buffs/nerfs).
- Information about general keystones for
Soraka.
- Information on helpful runes in each respective rune tree.
- Information on summoner spells (cooldowns/uses/when to take).
- How to handle yourself early/mid/late game and get the most out of it. (Section is still WIP)
- Where and when to ward.
- For efficiency's sake, I won't be putting top laners in the list because they don't affect you until mid-late game and this is mainly focused around early game. (I'm sorry top laners >.<) Also, when you see the "Runes to take" section and I mention something like "Standard Runes" please refer to the top of this guide, where I have rune options listed.
I'm ecl1p3e, an average Soraka player like most of you. I'm not a Challenger or anything, but I would like to share my tips and some of my match up knowledge. Most of the guide is based off my experience with her and I know it might not apply for some of you.
The runes section gives you a list of viable runes for her, explaining what each rune does. I will be adding a different chapter of the guide for every champion, since I find that it takes up wayyyy too much room to have it all under match ups and it's hard to navigate.
Disclaimer: Each match up that I put here, I have played Soraka through at least 3 times but it could still be very different from your experience. Like I said before I AM NOT A CHALLENGER PLAYER!!! so I'm not claiming to be the best at Soraka and saying this is the way you must do things but take this as advice :) Also, this is my first guide so please leave a comment saying what I could improve on and if you know how, help me with bbcodes. This guide is far from finished and I'll be updating it as the patches come.
General Info
About Soraka
- Is the place to go for general information about

Abilities
- My view on

Patch Overviews
- Patch information (item buffs/nerfs,

Keystones
- Information about general keystones for

Sorcery/Resolve/Domination/Inspiration runes
- Information on helpful runes in each respective rune tree.
Summoner Spells
- Information on summoner spells (cooldowns/uses/when to take).
Early/Mid/Late Game
- How to handle yourself early/mid/late game and get the most out of it. (Section is still WIP)
Vision Control
- Where and when to ward.
Match up Information
- For efficiency's sake, I won't be putting top laners in the list because they don't affect you until mid-late game and this is mainly focused around early game. (I'm sorry top laners >.<) Also, when you see the "Runes to take" section and I mention something like "Standard Runes" please refer to the top of this guide, where I have rune options listed.
About Soraka
THE STARCHILD
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Abilities
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Ult Usage
With Soraka's ult being such a strong ability, you never want to waste it. You have to decide your map priorities with your ult. Do you have a champ that has no carry potential in the top lane? Don't use your ult on them.
When ulting, you have 2 things you want to consider. 1. Will they get out if I give them a bit of hp now? and 2. Does the enemy have a gap closer like Irelia
or is highly mobile like a Riven?
You never want to ult someone and put it on cooldown just to have the person you're ulting die. It's one of the top reasons you might lose a game. You have to consider the threat level of the enemy bot lane. If it's a Pyke/Draven, you'll definitely need your ult to prevent giving the enemy team so much gold from
.
When ulting, you have 2 things you want to consider. 1. Will they get out if I give them a bit of hp now? and 2. Does the enemy have a gap closer like Irelia

You never want to ult someone and put it on cooldown just to have the person you're ulting die. It's one of the top reasons you might lose a game. You have to consider the threat level of the enemy bot lane. If it's a Pyke/Draven, you'll definitely need your ult to prevent giving the enemy team so much gold from

Pros/Cons and Why you should play her
Why should you play Soraka?
She's an amazing support overall, offers tons of healing, good poke and a silence meaning you can interrupt annoying abilities like Malzahar ult. Her ult is global and can turn an early teamfight leading to a free drake or rift.
Like most champions, she has her strengths and weaknesses. In order to play her well, you need to master positioning and making quick decisions.
She's an amazing support overall, offers tons of healing, good poke and a silence meaning you can interrupt annoying abilities like Malzahar ult. Her ult is global and can turn an early teamfight leading to a free drake or rift.
Pros | Cons | |||||
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Global Ult
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Sqiushy
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Powerful heals
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Weak early game
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Can carry teamfights (not damage wise)
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Annoying Poke
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People could flame you for not ulting
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Passive allows you to easily see who needs help
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Ult has an unforgiving cd
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Has an AOE silence
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No mobility
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Ult now cleanses Grevious Wounds
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Is almost always a priority target during fights
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Like most champions, she has her strengths and weaknesses. In order to play her well, you need to master positioning and making quick decisions.
Keystones
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Sorcery Runes
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Resolve Runes
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Domination Runes
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Inspiration Runes
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Summoner Spells
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✦![]() ![]() ![]() ✦WARNING: The damage reduce does not apply on ![]() ![]() |
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Enemy Summoner Spells
So we all know that as good as the enemy bot lane is, before their abilities, all they have is summoners. This chapter will be very basic and will show the cooldowns of summoner spells.
Below are the cooldowns of all summoner spells (excluding smite/aram spells). By ___ - ___, I mean that with
Cosmic Insight and
Ionian Boots of Lucidity it can go down to the second amount.
During a fight, you want to always have an eye out for enemy summoners. Let's say, during a small 2v2 down at bot lane, your adc
Jinx, decides to engage for whatever reason, and the enemy bot lane consists of
Thresh with
Exhaust/
Flash, and
Vayne with
Heal/
Flash. During this fight,
Vayne heals and
Thresh exhausts your adc.
Even if you're dead, you should ping the summoners as soon as you see them (within reason, don't do it in the middle of a fight) and once the fight is over with, check the timestamp. Let's say it was 10:38 and
Vayne healed. You would add 4 minutes to that time and type in chat: Vayne Heal 14:38 (or however you want to phrase it). There are also apps that can help with this, such as LeagueTracker.
DON'T FORGET ABOUT RUNES/ITEMS LIKE
Below are the cooldowns of all summoner spells (excluding smite/aram spells). By ___ - ___, I mean that with


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During a fight, you want to always have an eye out for enemy summoners. Let's say, during a small 2v2 down at bot lane, your adc









Even if you're dead, you should ping the summoners as soon as you see them (within reason, don't do it in the middle of a fight) and once the fight is over with, check the timestamp. Let's say it was 10:38 and

DON'T FORGET ABOUT RUNES/ITEMS LIKE
Cosmic Insight or
Ionian Boots of Lucidity. SUMMONERS MAY BE UP 30 SECONDS BEFORE EXPECTED!!!
Early Game
EARLY GAME
Early game is by far the most impactful stage of the game, with Challenger players being able to snowball even the smallest lead, such as a 15 cs lead. Soraka can be considered somewhat of a lane bully. Her





INVADING?
Invading is a rather cheesy strategy that takes you to the enemy jungle, to either pick up early kills or summoner spells.
When invading, consider:
Are they stronger than us at lvl 1?
If your team consists of champions that need to scale/champions with no cc, don't go. It won't work out well unless the enemy jungler chose to solo their first camp.
What do we gain out of this?
Can we secure the buff before the entire enemy team comes back? Do we have extremely snowbally champs? Are both questions you should ask yourself before invading or overcommiting.
GOALS
During this time, your main goals are to:
*Control vision
-By placing wards, buying

*Bully the enemy out of lane
-Keep poking them until they're forced to back, or risk dying to your team. You need to use your near infinite sustain and your annoying poke to keep both you and your ADC safe while being annoying to the enemy.
*Deny exp/cs
-This relates to the point above, either you force them out of lane or you can use yourself as a zoning tool. If you're going to zone them, walk close to the enemy minion wave but don't walk too far up.
*Set up for leads in your lane (keeping a somewhat gankable/diveable lane for your jungler)
-Once, I heard a rumor saying supports can't contribute to controlling minion waves. This is entirely false and you'll want to freeze the lane right before it hits your tower because this is the optimal place to receive a gank.
*Babysit the ADC and keep them topped off with heals
-Exactly what it sounds like. Use both


*Take objectives (towers, drakes, secure enemy ____ buff)
-Remember, objectives win games. Your team can be 40 kills ahead and still lose because the enemy managed to seige ___ lane and take down all the towers while your main source of damage was dead. Only invade when the enemy jungler can't retaliate against you.
REMINDER
You won't always accomplish these goals, but that's perfectly fine. You're not meant to be an early game champion.
ARRIVING AT LANE
When you get to lane, leave a




LEASHING?
You should leave the jungle at around 1:38 to be in time for the first minion wave. Once you arrive, the first line of melee minions should be close to dying, and if you have a




REMEMBER:
Sometimes a ward may not be enough to stop a jungler, such as




TRADING IN LANE
Because taking good trades in lane is incredibly important to either winning or losing a lane, you need to know how to trade well. Some factors that have to do with a good trade are:
minion waves, champion abilities, cooldowns, and summoner spells.
Some questions you should ask yourself before trading are:
Does the minion wave favor our team?
If you have the minion advantage in numbers you can look to trade, especially if the enemy laner is walking up too far. Minion aggro is surprisingly deadly during early game and can be one of the key deciding factors in a trade.
Does the enemy bot lane have abiilties that straight up counter your existence?
Hypothetically, if you're playing someone like







Are there any crucial abilities you/the enemy team might need to take a good trade?
This relates to the point above. If you're against a





Do they have important summoners up?
If the enemy support has



LEVEL 2 ENGAGE?
Due to the fact that you're not a hard engage support such as






STARTING ITEMS
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Mythic Choices
The following items are the mythics I would recommend while playing Soraka. :3
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After 11.8, this item is now widely considered the best mythic for ![]() ![]() ![]() |
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This item works well into burst lanes such as ![]() ![]() ![]() ![]() |
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Unfortunately, the stats/passive don't seem to be the most beneficial for you anymore. I'd take this as the more defensive version of ![]() |
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Mid-Late Game
This is where you start to shine. Your heals become so much more powerful and you start carrying teamfights with your
and
.
During a teamfight, you have 2 objectives: Keep everyone topped off with heals and stop any enemy engages with your
Stay in the back and let your tanks do the engage. Always stick close to the carry so you can help them and don't forget to position well.
When you're not fighting, you should be taking objectives or controlling vision. You should never be hanging around bot lane to clear the wave as you are a support, you don't need cs. Most enemy teams prefer to group at the lane that they took the most towers in so let's say for example, it's mid. If you see 3 of them close to your blue buff, there's no reason for you to go there. It's probably taken and you'll just give them either a free kill or free summoners by doing so.


During a teamfight, you have 2 objectives: Keep everyone topped off with heals and stop any enemy engages with your

When you're not fighting, you should be taking objectives or controlling vision. You should never be hanging around bot lane to clear the wave as you are a support, you don't need cs. Most enemy teams prefer to group at the lane that they took the most towers in so let's say for example, it's mid. If you see 3 of them close to your blue buff, there's no reason for you to go there. It's probably taken and you'll just give them either a free kill or free summoners by doing so.
Teamfighting
The reason I have a separate section on teamfighting is because it's a very complex subject.
First off, let's cover your goals in a teamfight. Your goals are to heal your team and stick close to your carry. By stick close to your carry, I do not mean your 1/9 Samira that spam pings you every time she dies. I mean the most fed person on your team. Do not mindlessly follow your carry every time they charge into a 1v5 position and once they get a kill you're just there and you die. After all, you are not playing a certain cat
and you do not have to sit on someone to be useful.
If your 12/4 Yi charges into a team comp that's full of cc, do not follow him no matter what he says. There's a high chance you won't be able to help him and you'll just trade 2 for 0-1 (depends on the champ). The best possible scenario is that you have all 5 members of your team and you have a strong tank that can still deal damage, either an assassin mid/jungle so you can take out the enemy carries right away, a mage of some sort that can poke them and has a form of cc, an adc that has a form of survivability like
.
Now that I've covered some of the things not to do in a teamfight, I'll explain what target priority is. Some of you call it a differently but target priority is very simple despite it's fancy name. It's just knowing which one of you opponents has the biggest worth in a teamfight. If we take an enemy team comp like a
top,
jungle,
mid,
adc and a
support.
Let's say, atm Jinx is doing well and she has her 2nd item finished with an Ornn upgrade (if Ornn can't upgrade any of the items that Jinx uses, forgive me I don't play adc xD). She's 0/0 since mid game is just beginning. Lillia is 2/4 but has a fair share of the teams assists. Akali is 5/0 and has all her summoners up (let's say she brought
and
. She has her 3rd item complete. The Braum is 0/0/9. He brought Guardian and is hanging around Jinx, clearing wards. Ornn has his ult up soon or now (you saw him use it about a minute ago) and he's out of vision.
Assuming that the Akali has kept up in cs, she currently has a 600g bounty and likes to dash in and out of the fight with her shroud, e and ult. In some situations, you'd go for Lillia, not Akali. Some of you may disagree but you cannot have a Lillia ult into an Akali combo. During a fight, you should normally take out whoever has the dps first since they'll be wearing everyone down until they kill them. In this case, it'd be either Jinx or Lillia due to her short q cooldown. Assassins have 2 purposes in a teamfight, which is to kill the enemy carry and then help their team. The only part of Braum that's a threat is his ult engage. Once he uses that, all he can do is shield.
Your target order in this fight should look something like:
,
,
,
and then
.
First off, let's cover your goals in a teamfight. Your goals are to heal your team and stick close to your carry. By stick close to your carry, I do not mean your 1/9 Samira that spam pings you every time she dies. I mean the most fed person on your team. Do not mindlessly follow your carry every time they charge into a 1v5 position and once they get a kill you're just there and you die. After all, you are not playing a certain cat

If your 12/4 Yi charges into a team comp that's full of cc, do not follow him no matter what he says. There's a high chance you won't be able to help him and you'll just trade 2 for 0-1 (depends on the champ). The best possible scenario is that you have all 5 members of your team and you have a strong tank that can still deal damage, either an assassin mid/jungle so you can take out the enemy carries right away, a mage of some sort that can poke them and has a form of cc, an adc that has a form of survivability like

Now that I've covered some of the things not to do in a teamfight, I'll explain what target priority is. Some of you call it a differently but target priority is very simple despite it's fancy name. It's just knowing which one of you opponents has the biggest worth in a teamfight. If we take an enemy team comp like a





Let's say, atm Jinx is doing well and she has her 2nd item finished with an Ornn upgrade (if Ornn can't upgrade any of the items that Jinx uses, forgive me I don't play adc xD). She's 0/0 since mid game is just beginning. Lillia is 2/4 but has a fair share of the teams assists. Akali is 5/0 and has all her summoners up (let's say she brought


Assuming that the Akali has kept up in cs, she currently has a 600g bounty and likes to dash in and out of the fight with her shroud, e and ult. In some situations, you'd go for Lillia, not Akali. Some of you may disagree but you cannot have a Lillia ult into an Akali combo. During a fight, you should normally take out whoever has the dps first since they'll be wearing everyone down until they kill them. In this case, it'd be either Jinx or Lillia due to her short q cooldown. Assassins have 2 purposes in a teamfight, which is to kill the enemy carry and then help their team. The only part of Braum that's a threat is his ult engage. Once he uses that, all he can do is shield.
Your target order in this fight should look something like:





Vision Control/Warding
Vision is very crucial to winning games. One pick on a fed carry can instantly turn the game around and give you a win. I'll be explaining when/where/why to place wards in places.
First: When should you be warding?
As a Soraka support, you have 3 jobs. Babysit the adc during early game, control vision, and peel/heal your team. This means, you should be in bot lane 90% of the time during early game unless you're taking objectives or invading with your jungler. If your adc has just backed, I like to place a couple of defensive wards before backing (at your blue buff or drake) but only do so if it's safe for you to.
It's almost tragic how many supports die while warding. If the enemy team consists of assassins that have an easy time roaming (eg.
do not go warding alone. Wait until your adc comes back to lane and then go together.
When would be a good time to place a control ward and where?
I have locations for you down below in the next 2 chapters. If you're pushed in, I like a control ward in the river bush to deny enemy vision and keep you safe. Sometimes I will put one in the tribush if the enemy jungler has a strong level 1-6 and likes to invade a lot. My favourite trick with control wards is to carry 2 at once and then place one by the bush where it will easily be discovered. Once they start clearing it, immediately place your second control ward down as it will make the first one disappear.
When should I be clearing wards?
I prefer to do this when the enemy bot lane has backed so they don't contest you. An important thing to remember is to let your adc take the ward kill instead of you when you're using sweepers. You'll both get the gold. Before starting drake, always sweep around for wards just in case.
First: When should you be warding?
As a Soraka support, you have 3 jobs. Babysit the adc during early game, control vision, and peel/heal your team. This means, you should be in bot lane 90% of the time during early game unless you're taking objectives or invading with your jungler. If your adc has just backed, I like to place a couple of defensive wards before backing (at your blue buff or drake) but only do so if it's safe for you to.
It's almost tragic how many supports die while warding. If the enemy team consists of assassins that have an easy time roaming (eg.

When would be a good time to place a control ward and where?
I have locations for you down below in the next 2 chapters. If you're pushed in, I like a control ward in the river bush to deny enemy vision and keep you safe. Sometimes I will put one in the tribush if the enemy jungler has a strong level 1-6 and likes to invade a lot. My favourite trick with control wards is to carry 2 at once and then place one by the bush where it will easily be discovered. Once they start clearing it, immediately place your second control ward down as it will make the first one disappear.
When should I be clearing wards?
I prefer to do this when the enemy bot lane has backed so they don't contest you. An important thing to remember is to let your adc take the ward kill instead of you when you're using sweepers. You'll both get the gold. Before starting drake, always sweep around for wards just in case.
Ahri
Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() During laning phase, keep the bushes warded and engage on her whenever she misses ![]() ![]() ![]() ![]() ![]() ![]() |
Runes to bring While going against ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Akali
Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() Early game is meh with her, none of you can do anything against each other since you lack damage, and ![]() ![]() ![]() ![]() |
Runes to bring Since she has such strong engage, I prefer ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy Against ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Annie
Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() ![]() During early game, she doesn't have that many resources except for her ![]() ![]() ![]() |
Runes to bring Her poke is meh, doesn't hurt much since you can just heal up from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy You can choose between ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Ashe
Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() During laning phase, let her push you in, there's too much of a risk if you push her in since she has great gank set up. Don't let your adc lose too much cs and ask for ganks whenever you can. Engage on her when she wastes ![]() |
Runes to bring Her poke is normally the cause of you missing exp/losing lane and possibly the game, so I take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy This is one of the rare match ups that you can take ![]() ![]() ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Bard
Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Early game with Bard is like laning against a ![]() ![]() ![]() |
Runes to bring He's a mediocre threat to you, since you outrange him. I take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy There's no summoner that can deny Bard's entire purpose. This is based off the adc (if you need healing reduction against someone like ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Blitzcrank
Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() Early game ![]() ![]() ![]() ![]() ![]() ![]() |
Runes to bring The problem is, you can't get in range for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Brand
Threat Level
Playstyle![]() ![]() ![]() ![]() During early game, try to pay attention to his cooldowns and engage on him when he wastes it (if both you and your adc are in shape to). During late game, don't get caught wandering alone and stick close to a teammate (without killing them with Brand's ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Runes to bring![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy There's no real way to counter Brand with a summoner but I take ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Braum
Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() ![]() Early game ![]() ![]() ![]() |
Runes to bring Since he's not much of a threat, take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy This section depends on the adc. Take ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Caitlyn
Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() Her early game gives her tons of zoning potential since her ![]() ![]() ![]() ![]() ![]() ![]() |
Runes to bring I prefer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Cassiopeia
Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Her early game isn't all that weak, I find that she has decent damage but incredible mana problems if she doesn't keep it in check. Be careful to not step in her ![]() ![]() ![]() |
Runes to bring Due to her slightly weak early game, I prefer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy She doesn't heal that much from ![]() ![]() ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Corki
Threat Level
Playstyle![]() ![]() ![]() |
Runes to bring This lane is all about poking. Poke, poke and poke even more, deny him exp and gold whenever possible, and position well. You can take aggressive runes like ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy He's doesn't really heal, which doesn't give you much of a need for ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Diana
Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Runes to bring![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy She doesn't really heal, and she can tank ![]() ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Dr. Mundo
Threat Level
Playstyle![]() ![]() ![]() ![]() Early game ![]() ![]() |
Runes to bring![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy His healing is ridiculous, making ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Draven
Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Runes to bring I prefer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy Draven honestly doesn't really heal, since he's more of a I'm-in-your-face-now-you-die kind of champ. I recommend taking ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Ekko
Threat Level
Playstyle![]() ![]() ![]() His early game is weak until he gets items. He can't do much without follow-up from his team. You just have to watch out for him when you're in lane since a double stun is nothing but trouble. Mid game, he starts getting rather strong and it starts becoming extremely dangerous for you to go off alone or for your entire team to clump up. Either buy a ![]() |
Runes to bring I prefer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy You could choose to take ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Evelynn
Threat Level
Playstyle![]() ![]() ![]() Her early game is very, very weak since the best part about her is the way she can sneak up on you with ![]() ![]() ![]() ![]() ![]() |
Runes to bring Honestly, the best way to deal with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy She only heals when she's out of combat, making ![]() ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Ezreal
Threat Level
Playstyle![]() ![]() ![]() ![]() During early game, dodge his ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Runes to bring If you're confident you can close out the game before he hits lvl 16, take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy I normally prefer ![]() ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Fiddlesticks
Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() During early game, His clear is decent with his AOE abilities, making it easier to gank you early on. He really can't 1v2 during early game, making the best choice here to push into the enemy bot lane and force him to another lane (always remember to ping if you've seen him though). His teamfighting is his biggest redeeming quality if he falls behind. If you have plans to fight, try to set up the area with wards ahead of time to avoid his ult. Don't stay clumped up and buy healing reduction. Due to late game being made of mostly teamfights, you want to end before this happens. Should the worst happen and you can't end, always remind your team to never, ever clump up in the jungle where there are bushes to hide in. If you have to, buy a ![]() |
Runes to bring Your main goal here is to force him out of lane. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Fizz
Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() ![]() Early game is meh with a ![]() ![]() ![]() ![]() ![]() |
Runes to bring![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy He really doesn't heal (apart from ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Heimerdinger
Threat Level
Playstyle![]() ![]() During early game, don't ever underestimate his turrets and the damage they can cause. Let him push you in and then start poking from there. You should be able to heal up most of the damage from his turrets, (provided that you stay out of range most of the time) and eventually poke him out of lane. ![]() ![]() ![]() |
Runes to bring He doesn't have much burst during early game and easily runs out of mana in the earlier levels if he keeps setting turrets down. I take runes to poke him out of lane, but the defensive option is nice too. I opt for ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy There's not much to say about ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Irelia
Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() During early game, where one trade in lane can force you to lose lane, it's crucial you stay away from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Runes to bring Like a ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy She heals a ton from ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Janna
Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Early game ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Runes to bring Take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy Her ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Jhin
Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Early game ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Runes to bring If you're confident you can poke him out then take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy He doesn't heal unless it's from ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Pyke
Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() Even that ![]() ![]() ![]() ![]() ![]() ![]() |
Runes to bring There are no other choices against him but to be aggressive. Always root him to cancel his Q ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy Spells are countering some champions, we all know that. Well, if I'm thinking, the spells are countering everybody. So, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait untill it's finished. Thank you. :3 |
Supportive Items
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Seraphine
Threat Level
Playstyle![]() ![]() ![]() ![]() Mid game ![]() Late game is all about vision in bushes before fights. ![]() ![]() |
Runes to bring Because you're not dealing with an engage comp like ![]() ![]() |
Spells to annoy She's not much of a damage dealer, but during later stages of the game, her ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Conclusion
Credits
I had the help of so many people on this guide (indirectly and directly).
First, I'd like to thank TheFwnk. He has helped me so much with this guide. He did so much coding and work for it. Go check him out! He has great guides and I couldn't have made this guide without his help.
His works:
Pyke Guide, Fizz Guide, Sylas Guide
I'd also like to thank Katasandra for the Table Coding Guide. I took my Pros/Cons Template from here. It's so useful and allowed me to code some tables. Definitely go check it out if you're considering writing a guide.
Speaking of writing guides, Astrolia's Column Guide also helped me tons. This guide taught me nearly everything I know about columns.
Ability Haste to CDR
First, I'd like to thank TheFwnk. He has helped me so much with this guide. He did so much coding and work for it. Go check him out! He has great guides and I couldn't have made this guide without his help.
His works:
Pyke Guide, Fizz Guide, Sylas Guide
I'd also like to thank Katasandra for the Table Coding Guide. I took my Pros/Cons Template from here. It's so useful and allowed me to code some tables. Definitely go check it out if you're considering writing a guide.
Speaking of writing guides, Astrolia's Column Guide also helped me tons. This guide taught me nearly everything I know about columns.
Tools:
Ability Haste to CDR
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