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Pyke Build Guide by TheFwnK

Support gold

[All Roles] Pyke's Bible - Executing enemies like fish.

By TheFwnK | Updated on February 24, 2020
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Choose Champion Build:

  • LoL Champion: Pyke
    SUPPORT
  • LoL Champion: Pyke
    MID
  • LoL Champion: Pyke
    TOP
  • LoL Champion: Pyke
    JUNGLE
  • LoL Champion: Pyke
    BOT

Runes:

1 2 3
Resolve
Aftershock
Demolish
Bone Plating
Unflinching

Domination
Sudden Impact
Ultimate Hunter
Bonus:

+1-10% CDR (lvls 1-18)
+6 Armor
+8 Magic Resist

Spells:

1 2
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Support Role
Ranked #25 in
Support Role
Win 49%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

[All Roles] Pyke's Bible - Executing enemies like fish.

By TheFwnK

Hey,
I'm TheFwnK, a player that's been playing since season 8 (I played in the past but I didn't know how to play and leave the game behind).
I love Pyke because he is the most fun champion in the game (in my opinion). And because he is my main and I play with him every lane. He can do a lot of stuff! Taking your kills and drove you insane and rage quit. ^.^


A few clips that I had saved and I made a montage out of it, sort off. Not really that good on editing, even on making montages. I tried my best. <.<


Pyke is a strong champion with high mobility, damage and he can execute 5 enemies with Death from Below. Pyke is a monster. Nobody can escape him! He is the counter of many champions (ex. Zed, Yasuo, Talon). He can easily escape from fights. And I think that's it... My brain does not work for thinking... '-'
PROS

+ Can escape fights
+ Fun to play
+ High chance for Pentakill/Quadra
+ Abilities with stuns
+ Counters many champions


Pyke is knows as one of the annoying assassins in the game. Pretty dangerous when against him but he can almost one shot every squishy without any problems.
CONS

- Fail E + Flash = dead
- Very squishy in late
- Banned often
- Hard to get back when behind
- Struggles when farming solo


Pyke is like other assassins, weak if falls behind, not that great on dealing damage on early, must get the lead on early.
Resolve
- Key Runes
- Runes
Precision
- Key Runes
- Runes
Domination
- Key Runes
- Runes
Inspiration
- Key Runes
- Runes
Sorcery
Key Runes
Runes


  • [Bad]
  • Grasp of the Undying
  • Grasp of the Undying: Every 4 seconds in combat, your next attack will deal magic damage, heals you and permanently increases your health by 5. Wich mean that is useless and definetly not recommended to take Grasp of the Undying on Pyke.
  • [Good]
  • Aftershock
  • Aftershock: Perfect on Pyke when you want to go as Support , it increase your armor and magic resist by 70 + 50% of your Bonus Resists for 2.5 seconds. Then it will explode by dealing magic damage.
  • [Bad]
  • Guardian
  • Guardian: Guard allies you cast spells on those that are very nearby. If you or an ally that is guarded would take damage, both gain a shield and hasted for 1.5 seconds. Conclusion that Guardian is useless for Pyke.

  • [Good]
  • Demolish
  • Demolish: Is just for destroying turrets. Perfect for Pyke when being a Support or a Tank . Or you can take it whenever you want.
  • [Ok]
  • Font of Life
  • Font of Life: Heals an ally who attacked the marked enemies.
  • [Good]
  • Bone Plating
  • Bone Plating: After you took damage, the next 3 spells or attack will deal 30-60 less damage.
  • [Bad]
  • Shield Bash
  • Shield Bash: While shielded, gain 1 - 10 (based on level) bonus armor and bonus magic resistance. Whenever you gain a shield, your next basic attack against a champion deals 4 - 21 (based on level) (+ 1.5% bonus health) (+ 8.5% shield amount) bonus Adaptive damage. The empowered attack lasts up to 2 seconds after the shield expires. Useless as we don't get shields.
  • [Bad]
  • Conditioning
  • Conditioning: After 10 minutes, gain +9 bonus armor and magic resistance and increases your Armor and Magic Resist by 5%.
  • [Good]
  • Second Wind
  • Second Wind: After taking damage from an enemy, heal for 4% of your missing health over 10 seconds. Its like a 2nd Passive but a weaker version.
  • [Bad]
  • Overgrowth
  • Overgrowth: For every 8 monsters or enemy minions that die near you grants 3 bonus health. At 120 minions or monsters deaths, you gain an additional +3.5% max health. Useful if you go for a build based on HP that transfers to damage instead of lethality.
  • [Good]
  • Revitalize
  • Revitalize: Outgoing and incoming heals and shields are 5% stronger and increased by 10% on targets below 40%.
  • [Good]
  • Unflinching
  • Unflinching: After using a spell, you'll gain 15% Tenacity and Slow Resistance for 10 seconds. Gain 10% and Slow Resistance for each Spell on cooldown.

  • [Bad]
  • Press the Attack
  • Press the Attack: Hitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and causing them to take more damage for 6 seconds. Useless for Pyke because you need to have a high attack speed which makes no sense for him.
  • [Ok]
  • Fleet Footwork
  • Fleet Footwork: Attacking and moving generates Energy stacks. At 100 stack, the next basic attack you hit is Energized. Somehow helpful?
  • [Bad]
  • Conqueror
  • Conqueror: Damaging attacks and abilities grant 2.6 adaptive force for 2 seconds (8 for melee), stacking up to 5 times to a max of 10-30. This keystone is useless and does nothing for Pyke. Just don't take it. Fleet Footwork is better for Pyke if you want to go Precision.

  • [Ok]
  • Overheal
  • Overheal: Excess healing on you becomes a shield for up to 10% of your total health + 10.
  • [Good]
  • Triumph
  • Triumph: This rune makes you staying alive in fights when a winning close 1v1.
  • [Bad]
  • Presence of Mind
  • Presence of Mind: Since the nerfs hit this rune it only refills your mana bar with an amount of mana. That's it... No more 10% CDR on Ultimate per kill/assist.
  • [Bad]
  • Legend: Alacrity
  • Legend: Alacrity: Gain 3% bonus attack speed (1.5% per Legend stack), up to 18% with 10 stacks. Again, Pyke is not based on attack speed like Jax or Master Yi... You know what that mean. Useless for Pyke.
  • [Good]
  • Legend: Tenacity
  • Legend: Tenacity: Gain 5% tenacity plus and additional 2.5% for every Legend stack (max 10 stacks). For more info about this rune, just move your cursor on the rune and you'll see the informations.
  • [Ok]
  • Legend: Bloodline
  • Legend: Bloodline: Gain 0.6% life steal for every Legend stack (max 20 stack). I don't think its useful on Pyke.
  • [Good]
  • Coup de Grace
  • Coup de Grace: More damage to help you killing your enemy.
  • [Bad]
  • Last Stand
  • Last Stand: Deal 5-11% increased damage to champions while below 60% health. Not good to take for Pyke.

  • [Good]
  • Electrocute
  • Electrocute: The most pick rate with Pyke is Electrocute. After hitting (or using skills) an enemy within 3 seconds, he will be electrocuted by God dealing 30-180 damage (based on level).
  • [Good]
  • Predator
  • Predator: Enchants your boots with the effect Predator. Gain 45% movement speed for 15 seconds. Damaging will end this effect, dealing 60-140 (+40% bonus AD) bonus adaptive damage.
  • [Good]
  • Hail of Blades
  • Hail of Blades: Attacking an enemy grants bonus attack (110% attack speed) for your next 3 basic attack. While is active, Hail of Blades will end the effect. A great choice for Pyke.
  • [Good]
  • Dark Harvest
  • Dark Harvest: After damaging an enemy below 50% HP deals 20-60 damage (+5 per Soul). You will deal damage like a truck in late.

  • [Good]
  • Cheap Shot
  • Cheap Shot: Damaging champions with impaired movement or actions deals 10-45 bonus true damage (based on level). A perfect choice for Pyke when fighting with a Tank .
  • [Ok]
  • Taste of Blood
  • Taste of Blood: Every 20 seconds damaging an enemy heals you for 18-35 (+ 20% bonus AD)(+ 10% AP) health (based on level). Again, better for a lifesteal build.
  • [Good]
  • Sudden Impact
  • Sudden Impact: This rune gives you 10 lethality and 8 magic penetration.
  • [Ok]
  • Zombie Ward
  • Zombie Ward: Scoring a takedown on an enemy ward summons a friendly Zombie Ward in its place. If the brush where you killed the enemy ward already contains an allied ward, you instead gain a Zombie Ward in your Trinket Slot that can be placed at any location within the next 30 seconds. Not really a good choice, but still a good choice if you go with Oracle Lens and Umbral Glaive.
  • [Ok]
  • Ghost Poro
  • Ghost Poro: When your wards expire, leaves behind a cute little Ghost Poro, which grants vision for 60 seconds. The Poro will get scared away if an enemy gets in his range. Somehow a good choice after his recent buffs, but not really good for Pyke. Still a choice!
  • [Good]
  • Eyeball Collection
  • Eyeball Collection: The more eyes you collect, the more damage you will deal through the match.
  • [Ok]
  • Ravenous Hunter
  • Ravenous Hunter: You get HP back per Bounty when you get a kill/assist. The more you kill someone or do a Bounty on him, the more HP you'll get. Not really a good choice for him because Pyke is more based on runes that can give him CDR on Death from Below, but still a choice.
  • [Bad]
  • Ingenious Hunter
  • Ingenious Hunter: Gain 15% Active Item CDR plus and additional 5% per bounty Hunter stack. Useless for Pyke because he has no trinkets in his build.

  • [Good]
  • Relentless Hunter
  • Relentless Hunter: You gain 10(9+ per stack) movement speed per Bounty. Perfect for roaming or ganking a lane.
  • [Good]
  • Ultimate Hunter
  • Ultimate Hunter: Gain 5% cooldown reduction, 4% per stack. This rune is very good on Pyke. Why wouldn't take this rune with you? This will make your ultimate shorter, so take it with you!

  • [Ok]
  • Glacial Augment
  • Glacial Augment: Your first attack on an enemy slows them for 2 seconds. The slow increases up to maximum strength over its duration. Is an ok choice if you go on top with Pyke.
  • [Good]
  • Unsealed Spellbook
  • Unsealed Spellbook: This is my favorite rune for Pyke! Helps you through the game. It gives you spell to choose for an amount of time.
  • [Bad]
  • Prototype: Omnistone
  • Prototype: Omnistone: Never tried this rune on Pyke but I'm not sure if I'll try it. It doesn't seem like a good choice since mostly of the runes that Pyke will get has 70% of worst runes for him.

  • [Good]
  • Magical Footwear
  • Magical Footwear: Good to take but you are forced to make some kills.
  • [Good]
  • Future's Market
  • Future's Market: You enter debt to buy items. The amount you can borrow increases over time. Really helpful for Pyke.
  • [Good]
  • Minion Dematerializer
  • Minion Dematerializer: 3 Minion Dematerializers to kill some minions instantly. Helps you when you cannot farm really good on your lane.
  • [Good]
  • Cosmic Insight
  • Cosmic Insight: +5% CDR, +5% Max CDR, +5% Summoner Spell CDR, +5% Item CDR.
  • [Ok]
  • Aproach Velocity
  • Approach Velocity: Gain 15% movement speed towards nearby allies that are movement impaired or the enemy that you impair. It's... umm, meh...
  • [Good]
  • Time Warp Tonic
  • Time Warp Tonic: You get 50% of its health and mana, that's it. You also gain movement by 5% when using a potion. Helps you in lane.

  • [Bad]
  • Summon Aery
  • Summon Aery: You send Aery to target the enemy when damaging them. Would be helpful if Pyke was based on range, but that means is useless for him.
  • [Ok]
  • Arcane Comet
  • Arcane Comet: Damaging an enemy with an ability hurls a comet at their location. Somehow useful.
  • [Bad]
  • Phase Rush
  • Phase Rush: Hitting an enemy with 3 attack os abilities within 3 seconds you'll gain 25%-40% (based on level) movement speed and 75% slow resistance for the duration.

  • [Ok]
  • Nullifying Orb
  • Nullifying Orb: Gain a shield that absorbs 40-120 magic damage when below 30% health. More chances to survive!
  • [Ok]
  • Manaflow Band
  • Manaflow Band: Hitting an enemy champion with an ability will permanently increase your maximum mana by 25, up to 250 mana.
  • [Ok]
  • Nimbus Cloak
  • Nimbus Cloak: After using your ultimate, gain a 100 movement speed. This helps Pyke when he got a kill and wants to run away.
  • [Good]
  • Celerity
  • Celerity: You will gain 1% movement speed. Speed bonuses are 7% more effective. Wich mean is a perfect choice for roaming, good combination with Relentless Hunter.
  • [Ok]
  • Absolute Focus
  • Absolute Focus: You will gain an adaptive bouns of 1 when 70% health. 8-18 attack damage (based on level).
  • [Ok]
  • Scorch
  • Scorch: Sets your enemy on fire (only on ability hits], by dealing 15-35 magic damage (based on the level).
  • [Good]
  • Waterwalking
  • Waterwalking: Gain 25 movement speed and an adaptive bonus of up to 18 attack damage when in the river. Yet again, another rune perfect for roaming or ganking. Perfect combination with Relentless Hunter and Celerity.
PASSIVE ABILITY
Gift of the Drowned Ones

When Pyke is unseen (or hiding in a bush) by enemies, he regenerates some of the missing health lost by the enemy. Can be triggered with Ghostwater Dive too. With this passive you can know if a ward is in the bush. How? You will not regenerate.

Pyke also converts his bonus health into bonus attack damage instead.


Q
Bone Skewer

Tap: Pyke stabs and giving slowness to all enemies in front of him.

Hold: Pyke readies his harpoon and then throws it impailing the first enemy pulling them towards him.


W
Ghostwater Dive

Pyke enters camouflaged and gains increasing to his movement speed while using the ability.

Pyke can be seen by Control Ward.


E
Phantom Undertow

Pyke dashes leaving behind himself as phantom when he drowned. After the short delay, the phantom comes back to Pyke, damaging and stunning enemies.


R
Ghostwater Dive

Pyke strikes in an X-shaped area, blinking to the enemy and executing them from a certain amount of health. If the enemies are not executed in the X area, they will take normal damage.

If Pyke executes an enemy, the last ally to assist gains full kill gold, and Pyke's Ultimate can be used again for a short period of time.

Death from Below ignore shields.


SUMMONER SPELLS
-
FLASH: This is the best spell in the game. Why won't you take this spell? Are you out of your mind? This spell will save your life! Sometimes... Or use it as an advantage to reach your enemy and going for a kill or die.
IGNITE: Take ignite to kill your enemy when you cannot fight with him anymore or when you don't have mana. Let them die slowly.
TELEPORT: Take Teleport if you want, good choice for roaming on other lanes. Or if you want to play safe on your lane.
EXHAUST: Exhausts the enemy, reducing their damage by 40% and movement speed by 30% for 2.5 seconds.

Steel Shoulderguards
Steel Shoulderguards is like a small version of the old Relic Shield but it does not give you HP to you and your ADC per minion when killed. You can take Minion Dematerializer too, if you want.

Umbral Glaive
Umbral Glaive is a great item for Pyke. Has the same ability as Duskblade of Draktharr before it got removed. It gives you the ability to do triple damage on wards.

Duskblade of Draktharr
Duskblade of Draktharr gives you a lot of Lethality and AD. The ability of seeing wards got removed.

Boots of Mobility
Boots of Mobility are perfect for Pyke. Perfect for roaming too. These boots can help you from escaping from enemies too.

Youmuu's Ghostblade
Youmuu's Ghostblade is helpful on roaming. Gain movement speed and some lethality.

Ravenous Hydra
Ravenous Hydra is the best item for Pyke. Great combo with it by resetting your attack. Just play it with this item and you'll see what is capable of. :)

Guardian Angel
Guardian Angel gives you 1 life. If they killed you, you'll respawn again to escape or die again. Take Stopwatch when you want to make Guardian Angel.

Dead Man's Plate
Edge of Night gives you some lethality and a shield. A great item for solo laning.

Dead Man's Plate
Dead Man's Plate gives you a lot of armor and is very good for Pyke. If you have Dead Man's Plate's Passive it increases your movement speed by up to 60 at 100 stacks.

Maw of Malmortius
Maw of Malmortius is helpful against enemies based on AP.

From here the Gameplay chapter contains everything you need! What runes to take, what spells are important to take, where to put wards, when to use Pyke's ultimate ( Death from Below, what to do if an enemy on your lane or other lanes is feeded, about roaming and ganking.

If you wonder what roles are in this chapter, here you have it.

- Support
- Mid
- Top
- Jungler
- Bot/ADC



Where do I put my wards?

Here is a screenshot. Red dots is when you are in the RED team. Blue dots is when you are in the BLUE team.

Should I take risk to put wards in the enemy side?

It depends. You have a big chance to get in heaven. But if you want to risk your life and get bullied by your teammates. Yes, you can take your risk. :)

When do I use my ultimate ( Death from Below)?

The question as I understand is for 2 choices. Maybe you are asking when you need to use your ultimate on the enemy or when do you use your ultimate if the your ADC is too feeded and you need some gold in your pockets. I'll answer both.
Use your ultimate when the enemy has the red bar. Or use it for making damage to the enemy to feed your ADC more.
When your ADC is too feeded. Your enemies will give him less gold. Take the kills so you can have some gold to buy some items.

What do I do if the enemy BOT lane is feeded?

Ask your Jungler and your Mid laner to come on bot. You may get some money if you have you ultimate ready. If you take the kills. Big payday because of the bounty. If you get the assist when ulting, you'll get 300 gold from both enemies if you use your ultimate on both.


Should I roam other lanes?

Yes. You need to roam. Even when your teammate can't deal with his enemy and needs some help. Roam MID and TOP to help your allies. A little hand of gold isn't that bad for them.

WARNING!!!

If they got Nasus on the enemy team you are forced to roam TOP!
If they got Veigar on the enemy team you are forced to roam MID! Or if you get him as a Support on the enemy team.

That's all on Support ?

Yes. Just be careful on how you play Pyke, you can screw up very easily.


At least on this lane is not much to write. :D

Ah... My favorite lane when I play as Pyke.


Where do I put my wards?

Here is a screenshot. Red dots is when you are in the RED team. Blue dots is when you are in the BLUE team.

Should I roam?

Yes! On BOT you have to roam mostly. If your BOT lane is destroying them, help TOP then. Because the tanks are mostly farming. If you got Jax on your team, you are forced to help him if he gets an counter in the enemy team. Why you have to help him? Because Jax is weak on early. And he needs to make the first kill on his lane. Or help him to make 2 kills and is enough. If your Jax has Trinity Force and Spear of Shojin, then you know when to not help him anymore. :)
You can help your Jungler to get the enemy Blue or Red.


What do I do if the enemy from TOP or BOT lane is feeded?

Get your Jungler and help the ally from TOP or the BOT lane.

That's all as Assassin ? Or as a MID Laner?

Yes. Just don't feed. Play safe if you want. :)


Less writing on this lane too. :D

This lane is my favorite too. But you have a lot of counters as TOP Laner…


Where do I put my wards?

Here is a screenshot. Red dots is when you are in the RED team. Blue dots is when you are in the BLUE team.

Should I roam?

It depends on your spells. If you took Ignite, you have to roam on your foot. If you have Teleport, go with that spell on BOT and roam MID on your foot only, because is more closer to you.

What do I do if the enemy from MID or BOT lane is feeded?

Well... On bot is a piece of cake because they are very squishy. But on MID... Oh boy... Get your Jungler. Don't let the enemy MID Laner focus on you. Just let your allies to make the damage and use your ultimate. Or if you want to kill him quick. Go in and deal some damage too.

That's all as Tank ? Or as TOP Laner?

I think that's all on this lane. Because on this lane you are just farming. Just be careful if you get a broken champion as Illaoi or Vladimir. :)


This role isn't my favorite for Pyke. Why? Pyke gets out farmed by the enemy jungler because he has clear wave in his abilities when Pyke struggles only with Tiamat.

Is Pyke good as Jungler ?

Yes. He is really good. Mostly because Pyke gets 1 movement speed in the river and is perfect with these runes that I made as Jungler . You can steal the enemy's buff monsters easily.
Oh, I forgot. You have to start with your E ( Phantom Undertow) at level 1 as Jungler .


Where do I put my wards?

Here is a screenshot. Red dots is when you are in the RED team. Blue dots is when you are in the BLUE team.

When do I need to gank a lane?

It depends. If every lanes are alright on holding their lanes, just farm. If they have problems on their lanes or they got a counter, then you know when to gank.
Mostly you should gank TOP when you killed RED buff. Why? Can get a kill (or you ally can get the kill) or you can get a Flash out of the list. If you want to level 2 gank BOT. Well... Is a little bit risky.

That's all as Jungler ?

I don't think that's all. If I'm missing something you can comment with a suggestion. :)


Oh... This lane. Uh... :/

Is Pyke good as Marksman ? Or ADC/BOT Laner?

If you played aggressive and made a lot of stack on Dark Harvest then yes. He is good. But on early? Hmmmm… Not really.

What runes do I take as Marksman ?

Both are really great. Go with Dark Harvest + Sorcery for a lot of damage. Or you can go with Dark Harvest + Precision for some damage and staying alive when you killed an enemy.

What spells do I need to take?

Go with Heal mostly of the matches because your Support will take Ignite or Exhaust. Or you can take it if you think that you'll have problems in your lane. Go with Ignite if your Support took Heal. Or if you have Yuumi, Lulu, Nami, Sona.
I love Yuumi <3 ( ͡° ͜ʖ ͡°)

Where do I put my wards?

Here is a screenshot. Red dots is when you are in the RED team. Blue dots is when you are in the BLUE team.

Should I roam?

No. Well... If the enemy ADC is on MID or something like that, then you'll know when to roam.

What do I do when I won my lane?

If you TOP Laner has problems. Switch the lanes. Take the turret if you can. Kill the enemy TOP Laner if you are more feeded than him.

What do I the if the enemy from MID or TOP lane is feeded?

Tell him to go BOT and stay with your Support to take care of the enemy. But if you are on your lane and you see the enemy on MID has his health bar RED go instantly and kill him with your ultimate ( Death from Below)!

That's all as Marksman ? Or as BOT Laner?

I think? Just don't feed and be careful.



SPECIAL WATERY THANKS

"Big Thanks to Wicked Cherry for making the banners and helping in some BBCodes that I almost gave up on. No idea how you managed to make the banners with the Bilgewater vibe."
Let's see what guides are on Pyke's list to execute. Ah, Lulu, Yuumi, Soraka and Nami. I think we should start with the Yuumi one first and then we'll stop on the others. Or we can stop at every guide and execute them all. ;>

"Psst, press on the photos to go on a guide. >.>"

Thank you for reading my guide!
Hopefully it was helpful. You can comment if it was helpful if you want. :D
If you notice any outdated sections I will do my best to fix them as fast as possible.
I will keep an eye on the guide too for some updates on the topics or for some updates on the runes (or to add new runes).

Pyke: You can check Fizz's guide made by TheFwnK by pressing here.
Fizz: Thanks Uncle Pyke for sharing my guide to your guide! :D
Pyke: ;)
Yuumi: You smell good Fizz. Meow! :3
Fizz: Oh no... :(


(9.13)

Q - Bone Skewer (NERFED)

STAB TARGETING AoE: (30% reduced damage on non-champions) ⇒ Single target (hits nearest unit, preferring nearest champion)
(REMOVED) BONUS STAB DAMAGE: Bone Skewer's stab cast no longer deals 15% bonus damage
COOLDOWN: 14/12.5/11/9.5/8 seconds ⇒ 12/11/10/9/8 seconds

W - Ghostwater Dive (BUFFED)

MOVEMENT SPEED: 40% (decaying over 5 seconds) ⇒ 40/45/50/55/60% (decaying over 5 seconds)

E - Phantom Undertow (NERFED)

(REMOVED) MINION & MONSTER DAMAGE: Phantom Undertow no longer damages non-champions

"He got killed on solo lanes, he can still be on a solo lane but the skills are not helping him that much. Bone Skewer does no damage and Phantom Undertow does nothing to minions and the monsters from jungle. Which means that you have to start with Q at level 1 instead of E as Jungler .
The nerfs affect his main role too being Support . He cannot do anything when need to protect a turret or the base when he is the only one alive.
I repeat, he can still solo lane but his abilities are a problem for him now.
Let's hope in the next patch he will be buffed or get back his abilities."

Fizz - Uncle Pyke... They...
Pyke - I know... Don't worry, I can still stay on my feet.
Fizz - Are you sure?
Pyke - Yes...
Fizz - Hope you'll get your strength back.
Pyke - Me too Fizz. Me too...


(9.14)

E - Phantom Undertow (ADJUSTED)

(NEW) DANNY PHANTOM: Phantom Undertow now stuns non-champions, but deals no damage to them

R - Death from Below (BUFFED)

(NEW] SURVIVOR: Deals 50% reduced damage to enemies that survive Death from Below
SLPIT BOUNTY: When Pyke kills an enemy with Death from Below, the last assisting ally ⇒ the last assisting ally and Pyke are granted "Your Cut"
FIRST MATE: When Pyke assists on a kill following Death from Below, he receives 1 "Your Cut" ⇒ 2 "Your Cut"
(NEW) ICON: Death from Below's icon now shows next to Pyke's health bar when it can be cast for free

"Riot buffed his E by stunning minions/monsters. Somehow useful by stopping the minion/monster following you when you are low on health. His ultimate got a buff. A good buff indeed. When Pyke kills someone, get the gold for the kill and gets "Your Cut" which means more money. If Pyke uses his ultimate on the enemy and it gets killed before the ultimate kills him, Pyke will get 2 "Your Cut". His ultimate deals 50% reduced damage to enemies that survives from Pyke's ultimate. In conclusion, these buffs are good in this patch. They buffed Pyke for solo lane and his main role being Support ."

Fizz: Uncle Pyke, you gain your strength back!
Pyke: I know. You even got stronger on your passive too.
Fizz: Yup! I am more tanky!
Pyke: Oh Fizz, silly dog. ;)
Fizz: Woof!


(9.15)
Project: Pyke is here for revenge who made him like this... A MONSTER! The same story continues and I like it! Pyke will execute everyone who stands in front of him. He doesn't have a list of "Who's next to kill" anymore. His memory is doing it for him. He remembers who killed him...

Fizz: Uncle Pyke... They made you a monster...
Pyke: I know... And I know who did this to me.
Fizz: You ain't gonna hurt me, do you?
Pyke: I will never do this to you.
Fizz: Thanks Uncle Pyke! Good luck finding who did this to you.
Pyke: Thank you Fizz.


(9.21)

Base Stats (NERFED)

HEALTH GROWTH: 100 ⇒ 90

E - Gift of the Drowned Ones (NERFED)

GREY HEALTH: 30-81% (levels 1-18) of the damage he takes from enemy champions ⇒ 25-50% (levels 1-18) of the damage he takes from enemy champions

"He's base stats got nerfed with 10 health, which is nothing different in that. His Grey Health got nerfed by a huge amount. To be honest, it feels the same. He still dominates solo lanes. In conclusion, the nerf is not that bad when it's the same."

Fizz: How do you feel?
Pyke: Same as before.
Fizz: Great! *Woof*

Pyke: Here you can see my updates made by the creator of this guide!

Update Log
  • Change the look on Items Chapter because I don't really like it how it looks.
  • Add Threats and Synergies chapters.
  • Add more situational items, more runes that goes very well on Pyke when you picked a specific lane, add notes in the item section.
  • Add more tables to the guide (it looks more like a text wall).
League of Legends Build Guide Author TheFwnK
TheFwnK Pyke Guide
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[All Roles] Pyke's Bible - Executing enemies like fish.