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It would be something like Greaves, Nashors, Kraken, Shieldbow, Bloodthirster and Terminus, You could put Blade of the Ruined King instead of Nashor, but really you do more with AP :P
Porofessor (op.gg) build suggests quite different build for PTA - it's PTA + Resolve and items like Nashor>Liandry>SE. What do you think about that?
It's also based on what the community does more of. If everyone started playing Grasp again, most runes would be showing as Grasp, hence, why I say Fleet is okay for survival but notice how no website recommend it outright?
So, I understand that there are a lot of folks out there, like Manc0, who at one point claimed that it was the best build ever to play on-hit for Teemo. But if you sit down and perform the math, the explanation becomes clear. In the game's current condition, itemization, survivability, and so on.
Guinsoo's Rageblade is a bad item because, well, think about it. When was the last time you battled a skilled opponent and hit them 7-9 times BEFORE they could stun, lockdown, or one-shot you? The playstyle and build is ridiculously squishy and provides nothing for defense or proper AP scaling.
I don't want to go into too much detail, as I usually do, because I'm not all that interested in typing up a 2 hour page on it all, let me put it this way. Guinsoo's had a 55% WR before the changes back in 13.9? It dropped immediately to 46% and have NEVER seen itself go above 50% since. Riftmaker on-hit, is ALWAYS a 54-55% WR in a massive number of games.
Do you want a 55% WR with more than 100k games played or a 47-49% WR with 20-30k games played? It has less to do with itemization and more to do with your ability to play the physical game. This is why high-rank players can make things work, but it is also necessary to understand itemization so that it supports you rather than hinder you.
Long Story short: Guinsoo offers nothing.
I really appreciate your guide, use it a lot, but lately im just mix and matching builds, i cant really decide. I tried building riftmaker, but i always feel liandry's is better (personally) so my usual build is nashors liandrys shadowflame, etc. I'd say im quite confused with the playstyle of riftmaker, im always needing mana when i build it. thats all, whats your opinion? (i also go between a PtA build and Dark harvest)
update: i re-read the guide and watched the video, also played a couple games and im going to try and get comfortable with riftmaker, since with liandry's i die a lot XD
But overall, Riftmaker is comparison is more "Aggressive" it's more in peoples faces, it's more tankier, it's more raw power through kiting, splitting and dueling. You will yes lose most 3-5 man fights, if they have enough CC and burst damage, where as Liandry's is more about distancing yourself and playing around your allies. Something I hate doing regardless of where I play it.
You don't "HAVE" to play Riftmaker, you can definitely get away with Liandry's but in this day an age of Teemo, you're going to die a lot without it. You can drop by streams I always do a lot of visual / verbal explanations of why.
Will surely pass by your stream.
(also sorry if i misspelled some words hahaha, im still practicing my english!)