In my eyes there is only justice

Thank you Xiaowiriamujhoijhoi JEFFY40HANDS JakofSpaydes
Check out my AP/AD TF Build
It all depends on where you're having trouble. On junglers and some carries, flat AD is good. On other physical people, AD per level is good. You need to know where their strengths lie to use them well.
Hmmm I see, I might make that change, which would be the 3rd change in a row that I've made with this darn build. Well....HERP DERP. Though I am gonna wait for some more feedback, before I make my decision.
In my eyes there is only justice

Thank you Xiaowiriamujhoijhoi JEFFY40HANDS JakofSpaydes
How to tank guide (Revamped! 10/13)
If it's a carry I'd honestly prefer ArP, but I'd have AD flats on junglers, and ad scaling for mid-late game sleepers.
Zeprido is currently:Online
If I've helped you at all in any way, or you really like my post click that +Rep button =)
You can always call me Zep for short =D
Feel free to private message me with questions/concerns or if you just want to chat =)
Though you achieve the same amount of ArP with 6 greater marks of desolation fyi.
In my eyes there is only justice

Thank you Xiaowiriamujhoijhoi JEFFY40HANDS JakofSpaydes
How to tank guide (Revamped! 10/13)
DON'T use the scaling AD quints. AD is very powerful on early levels, but slightly less powerful than other runes in lategame. If you get AD/lvl you'll have almost no bonus early on and they won't even be more powerful than ArP or CrC in lategame.
I would use flat AD quints on all crit carries or those who have AD scaling magic dmg spells. ArP or CrC for lategame damage.
NEVER AD/lvl quints.
I would use flat AD quints on all crit carries or those who have AD scaling magic dmg spells. ArP or CrC for lategame damage.
NEVER AD/lvl quints.
"You can't have your privacy violated if you don't know your privacy is violated." - Mike Rogers, U.S. Representative for Michigan's 8th congressional district, 2013
I.e: Mike Rogers doesn't think it's rape unless the victim knows (s)he has been raped. Sounds legit.
I.e: Mike Rogers doesn't think it's rape unless the victim knows (s)he has been raped. Sounds legit.
I agree that AD/level is not such a good idea. Just think about what you're doing: You can either get 2.25 AD * 9 straight off, which is, to put it bluntly quite a bit. Especially for people as Jarvan IV for instance, who's skills scale with AD. If you take fx. AD Marks, ArP Quints and maybe Attack Speed for the rest, you at least have one rather strong AD scaling champ early game.
I think, the idea of getting flat AD, is that you can catch opponents off-guard early game, especially when they're squishy.
I have many times been Xin Xhao when my teammate played Jarvan. We would both just dps away, as I throw the enemy into the air. Bam, Firstblood. Really a nice tactic.
On the other hand, with AD/level, you kind stay weak for a while, and basically unless you have some other runes with it, to back you up, you'll get dominated pretty much in early laning phase. (Ofc. depending on your skill, and the enemies your facing, etc.)
Any melee(or ranged, whatever) will have a nice game if they can dominate early game, and get perhaps get an early B.F. Sword = Game Finished.
So yeah, I'm definitely FOR flat AD, and sort of against-ish AD/level, as I don't really see the purpose as I see the early game to be the most crucial for a melee dps.
I think, the idea of getting flat AD, is that you can catch opponents off-guard early game, especially when they're squishy.
I have many times been Xin Xhao when my teammate played Jarvan. We would both just dps away, as I throw the enemy into the air. Bam, Firstblood. Really a nice tactic.
On the other hand, with AD/level, you kind stay weak for a while, and basically unless you have some other runes with it, to back you up, you'll get dominated pretty much in early laning phase. (Ofc. depending on your skill, and the enemies your facing, etc.)
Any melee(or ranged, whatever) will have a nice game if they can dominate early game, and get perhaps get an early B.F. Sword = Game Finished.
So yeah, I'm definitely FOR flat AD, and sort of against-ish AD/level, as I don't really see the purpose as I see the early game to be the most crucial for a melee dps.
Check out my comprehensive guide for Jax !!
-
Make sure to hit that +Rep button if I helped you out, and you feel I deserve it! :)
-
Make sure to hit that +Rep button if I helped you out, and you feel I deserve it! :)

Armor Penetration scales throughout the game.
Armor Pentration lets you deal virtually true damage on jungle creeps for Junglers.
AD Quints just don't have the impact to be worth while.
Armor Pentration lets you deal virtually true damage on jungle creeps for Junglers.
AD Quints just don't have the impact to be worth while.
~ Gentlemen Cho'Gath ~ |
┌──┠┴──┴ < ಠ,....,ರೃ> |
~ Keeping this sig classy ~ |
The DevTracker - For all of LoL's latest developments! | Spongebob Squarepants - The Pride of Bikini Bottom
Guides of Mine - Click the... Eh... Come back later
~Undergoing barbaric-Destruction, tasteful-Renovation, and blasphemous-Reconstruction soonâ„¢~
(╯°□°)╯︵ â”»â”â”» | ┬──┬ ノ( ゜-゜ノ) |
I see, well it looks like I'm going with those flat AD quints then for the champion I play has a weaker early game, and I usually like to pick up lifesteal. So that little bit of extra AD will hopefully go a long way.
In my eyes there is only justice

Thank you Xiaowiriamujhoijhoi JEFFY40HANDS JakofSpaydes
Check out my AP/AD TF BuildYou need to log in before commenting.
Just leave me your thoughts. Thanks in advanced.