I'm trying to figure out what is best on a 92% end game crit build with Trydn here (100% health counted, so it will go to 100% pretty fast on any damage taken). For marks and Quint what do you think would be best: ArP , CrD or AD?
I know usually ArP are best, but on a high crit situation like that, idk if the CrD runes wouldn't be better, since they will be on almost all the time.
I know usually ArP are best, but on a high crit situation like that, idk if the CrD runes wouldn't be better, since they will be on almost all the time.
CrD sucks 90% of the time.. Don't use them.
Since you're building the king of crits I suggest going with ArP marks and AD quints. Because AD scales with crit and beats the **** out of all the other runes early on.
I've said these things in the conclusion too >.>
Since you're building the king of crits I suggest going with ArP marks and AD quints. Because AD scales with crit and beats the **** out of all the other runes early on.
I've said these things in the conclusion too >.>
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Searz wrote:
CrD sucks 90% of the time.. Don't use them.
Since you're building the king of crits I suggest going with ArP marks and AD quints. Because AD scales with crit and beats the **** out of all the other runes early on.
I've said these things in the conclusion too >.>
I use CrD on Seals and Glyphs since they are the only options for Trynd imo but you say AD quints, wouldnt be better ArP quints? Are AD Quints any different than marks? I mean the ratio ArP : AD is different so it's better to get them as quint but not as marks?
click his signature dude, "some **** everyone blah blah" everything is explained and is very easy to understand
Magus Strife wrote:
I use CrD on Seals and Glyphs since they are the only options for Trynd imo
CrC is better, but they're still kinda bad. Read my rune guide for good runes.
The rest of the things you said are answered at page one in this thread (like Boosh said; link in my sig goes there too).
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Could anyone tell me whether flat or % magic pen is calculated first?
e.g.
if Sion has 100 MR, and i have sorc boots (flat 20Mpen) and void staff (40% mpen), what reduction will occur in his MR?
will it be flat first then %?
(100 - 20)*(1-0.4) = 48 remaining MR
or will it be % first then flat?
(100 * (1 - 0.4)) - 20 = 40 remaining MR
obviously the latter makes void staff and last whisper better.
Does anyone know the answer?
e.g.
if Sion has 100 MR, and i have sorc boots (flat 20Mpen) and void staff (40% mpen), what reduction will occur in his MR?
will it be flat first then %?
(100 - 20)*(1-0.4) = 48 remaining MR
or will it be % first then flat?
(100 * (1 - 0.4)) - 20 = 40 remaining MR
obviously the latter makes void staff and last whisper better.
Does anyone know the answer?
@Spicy Rice
Resistance effects are calculated in this order:
1. Percentage Reduction
2. Flat Reduction
3. Flat Penetration
4. Percentage Penetration
So % penetration is always last and always produces losses when combined with other kinds of resistance reducing effects.
Resistance effects are calculated in this order:
1. Percentage Reduction
2. Flat Reduction
3. Flat Penetration
4. Percentage Penetration
So % penetration is always last and always produces losses when combined with other kinds of resistance reducing effects.
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I'm telling ppl to draw their own conclusions. The conclusions I draw are only mine.
All the carry builds end at about 600dmg when penetrating all enemy armor. That's not really a feasible scenario though.
I think you're looking at the wrong axis ;P
It's 28 and 36dmg, none of them end at 0.
I guess it is useful as a reference point sometimes.
Yeah I didn't look at how high your crit was on the example build. The thing is idk if I'd really consider that a "typical" build.
It costs almost 16k gold and only offers around 6k effective HP. On melee this seems pretty low for most champs other than maybe someone like trynd.
The last thing was me just being dumb and reading the 0 at the bottom as being on the wrong axis.