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All guides have been archived due to my not being able to play LoL currently. The information is still there and is good but until I return they will be archived. I am able to keep them updated and current though.
Vladimir's Blood Resource. Designed for beginner's and beyond.
Vladimir's Blood Resource: Post Nerf Edition.
The Exemplar of Tanking: Jarvan IV .
Making a Guide by jhoijhoi This is everything you need to know about making a guide. Amazing.
...and Buffy staked Edward. The End.
All guides have been archived due to my not being able to play LoL currently. The information is still there and is good but until I return they will be archived. I am able to keep them updated and current though.



Making a Guide by jhoijhoi This is everything you need to know about making a guide. Amazing.
...and Buffy staked Edward. The End.
Well, these items are pretty much needed. Figuring out which last item would be the best could be something worth looking into. I might do it if I find the time.
"I saw [Twilight: Eclipse] in theaters with a girl I was dating at the time. I spent more time staring at my toes and wiggling them than I did watching this abomination. When Edward proposed to Blank Face, I finally looked up with a revelation.
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I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
I dont get that thing with the dodge and armor seals. I mean you are stating that dodge is better for jungling. But when i get dodge runes instead of the usual armor ones i take A LOT more dmg. Your graph says the exact opposite too (unless i'm reading it wrong). pls answer..
Searz, make me a three dimensional graph with your axes being armor, base health, and effective health vs physical damage and plot the efficiency graphs of each tanky item on the graph, showing points of optimalization. Then do the same with MR.
:>
:>





I think the better choice would be to do only one for EHP instead of one for MHP and one for PHP.
Edit: I was thinking that you could use 3 variables in 3D graphs. Fail >.>
I'm not exactly sure what you're asking me to do here. Clarify?
Edit: I was thinking that you could use 3 variables in 3D graphs. Fail >.>
Quoted:
plot the efficiency graphs of each tanky item on the graph, showing points of optimalization.
I'm not exactly sure what you're asking me to do here. Clarify?
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I've got no experience with 3D graphs. They seem like a pain in the ***.
My formula doesn't work ;(
y = (1900+6.3x)*(170+z)-3230
Shouldn't that formula work? Anyone with some 3D graphing experience?
My formula doesn't work ;(
y = (1900+6.3x)*(170+z)-3230
Shouldn't that formula work? Anyone with some 3D graphing experience?
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"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
Hey Searz, loving the graphs!
Wondering if you could clarify your AD Damage with Crit and AS equation because i'm having issues using it with the program.
(AD*%CrD*%CrC/100+AD*(1-%CrC/100))*0.66*(1.54+%AS from items/100)*100/(100+(x-ArP)*(1-%ArP/100))
I think the issue for me lies in the attack speed area. Could you perhaps go through the equation and clarify each separate part of it?
*Edit*
I think I've found a equation that works perhaps you could validate it for me?
(AD*(1+CritChance*CritDamge))*(100/(100+(AR-Arp))*(1-%Arp/100))*AS
For example you have 0.66 and 1.54 as numbers. I presume the 1.54 is passive champ attack speed @ 18. But what is 0.66?
Wondering if you could clarify your AD Damage with Crit and AS equation because i'm having issues using it with the program.
(AD*%CrD*%CrC/100+AD*(1-%CrC/100))*0.66*(1.54+%AS from items/100)*100/(100+(x-ArP)*(1-%ArP/100))
I think the issue for me lies in the attack speed area. Could you perhaps go through the equation and clarify each separate part of it?
*Edit*
I think I've found a equation that works perhaps you could validate it for me?
(AD*(1+CritChance*CritDamge))*(100/(100+(AR-Arp))*(1-%Arp/100))*AS
For example you have 0.66 and 1.54 as numbers. I presume the 1.54 is passive champ attack speed @ 18. But what is 0.66?

0.66 is the base attack speed. All attack speed gains are multiplied by it.
Just copy it and insert all the numbers.
(180*2.6*0.27+180*0.73)*0.66*(1.54)*100/(100+x-21) = (180*260/100*27/100+180*(1-27/100))*0.66*(1.54+0/100)*100/(100+(x-21)*(1-0/100))
The first is what I use in one of my graphs(it's simplified since I understand the formula). The second one is the formula I copied from this thread and just inserted all the values in. They both give the same result. I think you must've done something wrong.
Just copy it and insert all the numbers.
(180*2.6*0.27+180*0.73)*0.66*(1.54)*100/(100+x-21) = (180*260/100*27/100+180*(1-27/100))*0.66*(1.54+0/100)*100/(100+(x-21)*(1-0/100))
The first is what I use in one of my graphs(it's simplified since I understand the formula). The second one is the formula I copied from this thread and just inserted all the values in. They both give the same result. I think you must've done something wrong.
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(AD*%CrD/100*%CrC/100+AD*(1-%CrC/100))*0.66*(1.54+%AS from items/100)*100/(100+(x-ArP)*(1-%ArP/100))
Wow, fail me >.<
I forgot to add a "/100" to the %CrD. Here's the fixed formula. Now everything should work like it's supposed to.
Wow, fail me >.<
I forgot to add a "/100" to the %CrD. Here's the fixed formula. Now everything should work like it's supposed to.
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Btw I have them linked in my Vlad Guides hehe. Keep up the great work.
Math is fun.