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Your graphing resource.

Creator: Searz January 25, 2011 3:31pm
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Searz
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Legend


AS = Attack Speed
DPS = Damage Per Second
CrC = Crit Chance
CrD = Crit Damage
AD = Attack Damage
ArP = Armor Penetration
ArR = Armor Reduction

MrP = Magic Penetration
MrR = Magic Reduction

AP = Ability Power
MR = Magic Resist

/lvl = Per level. A bonus that is divided over all your levels with a part given each level.





Please keep in mind that most of these are now outdated. I'm not sure I have the time to re-do them all, sorry.






This section is the only one that is updated.



Making your own graphs


Want to compare the damage of two items, different rune types or anything else? Follow the instructions below!

You can download the graphing program I use here.
I'm gonna mention some formulas so that you can use them to make your own comparisons.
I use an estimated base AS and AS per lvl in the formula with AS. (it might not be up to date tho)

  • Damage with crit and AS at level 18 = (AD*%CrD/100*%CrC/100+AD*(1-%CrC/100))*0.66*(1.5+%AS from items/100)*100/(100+(x-ArP)*(1-%ArP/100))

  • Damage with crit, armor reduction and AS at level 18 = (AD*%CrD/100*%CrC/100+AD*(1-%CrC/100))*0.66*(1.5+%AS from items/100)*100/(100+((x-ArR)*(1-%ArP/100)-ArP)*(1-%ArP/100))

  • Damage with crit = (AD*%CrD/100*%CrC/100+AD*(1-%CrC/100))*100/(100+(x-ArP)*(1-%ArP/100))

  • Damage with crit and armor reduction = (AD*%CrD/100*%CrC/100+AD*(1-%CrC/100))*100(100+((x-ArR)*(1-%ArP/100)-ArP)*(1-%ArP/100))

  • Damage without crit = AD*100/(100+(x-ArP)*(1-%ArP/100))

  • Physical ability = (AD*ADratio+flat damage)*100/(100+(x-ArP)*(1-%ArP/100))

  • Physical ability with armor reduction = (AD*ADratio+flat damage)*100/(100+((x-ArR)*(1-%ArP/100)-ArP)*(1-%ArP/100))

  • Magical ability = (AP*APratio+flat damage)*100/(100+(x-MrP)*(1-%MrP/100))

  • Magical ability with magic reduction = (AP*APratio+flat damage)*100/(100+((x-MrR)*(1-%MrR/100)-MrP)*(1-%MrP/100))

Just add all the stats from your items and base stats to the functions (the formulas above) and you'll be making nice graphs in no time!






A few tips for making them prettier:

  • Double click on the "Axes" and you'll be able to edit the colors, fonts and visibility. Here are a few settings that I recommend changing:
    • Change "Axes style" to "Boxed" (under "Settings").

    • Tick the "Show grid" boxes for both the Y and X axes.

    • Write "Armor/Magic Resist" in the X-axis label and write "Damage" in the Y-axis label.

    • Set the minimum in X and Y axes to 0 and set the maximum to 305 for X and 500 for Y. Then adjust these numbers so that you best can view the functions (lines) when you're done with them.


  • The starting point of your line/function (argument range) should be the same as your flat penetration(because it can't go negative; penetration penetrates, it doesn't reduce).

  • Change the colors of the lines so that you can keep track of them easier. You might also wanna increase the width of the lines.

  • If you know your way around percentages in math you can change all the percentage related calculations to a decimal number right away (like: 1-%ArP/100). For example: 50% ArP makes 1-%ArP/100 equal 0.5, while 30% makes it 0.3 and 25% makes it 0.25 (I think you get the point. This mainly allows the formulas to get shorter so that you can more easily look over them.
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DEWO
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GREAT stuff.

Somethin i was always wondering could be done on graphs too (if you have time ofc)

Builds for Karthus ultimate vs Mres.

Basic builds will consist of:
4xStaff/Sorc boots/Rabadon's Deathcap
vs
other builds (like consisting Void Staff and so on, and maybe the value of sorceror boots vs CDR boots for ultimate.
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DEWO wrote:

4xStaff/Sorc boots/Rabadon's Deathcap
vs
other builds (like consisting Void Staff and so on, and maybe the value of sorceror boots vs CDR boots for ultimate.

I'll make 2 graphs for that. 4xstaff vs others and Sorc boots vs CDR. Tho 4xstaff is kinda stupid.. It's insanely easy to counter. 3xstaff is the only thing I think may pay off.
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Well 4x Staff is still best for building raw AP, and btw what do you mean by "countering" a staff build?
It is ******ed idea but works on Karthus and it is mainly for the Ulti calculations.

Also i was wondering about the utility of Void staff on Karthus, since you cant rely on Abysal Scepter due to AoE range.
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Permalink | Quote | PM | +Rep | Commend January 26, 2011 6:48am | Report
Why can't you rely on Abyssal Mask?

4xStaff is incredibly easy to counter with magic resist. One MR item will drag the damage below the damage a Void Staff+3xStaff gives.

I will make this graph for you since I've already started, but it would be great if everyone learned how to make their own graphs. Try it yourself and I'll fill you in on anything you don't get.
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Becouse Abyssal Scepter has an AoE Aura, and its not globas as your ulti is :)

Most common MR is Banshee so if we take 50MR
4th staff will give you about 250AP
Void gives 70AP

so do you think that 40% mpen on som1 that bought banshee with 50MR will be better than 180AP?

this are the questions i'd love to see answered with your graphs :)

I just aksed you for the graph since you already had expirience with it. Ofc will try to make mine too coz i think it is a great tool, just didnt have enaugh time.

Thx for some usefull topic read (at least one once a year happens here :P )
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DEWO wrote:

Becouse Abyssal Scepter has an AoE Aura, and its not globas as your ulti is :)

Oh my god >.> I totally forgot about that. I can't believe I didn't think about that..

Quoted:
4th staff will give you about 250AP

It actually gives almost exactly 200AP.

Quoted:
so do you think that 40% mpen on som1 that bought banshee with 50MR will be better than 180AP?

I know it is. I've made the graphs, but they're at my stationary comp. I'll upload them as soon as I can. If I remember correctly Void Staff deals more damage above about 60MR, so one cheap MR item is even enough.
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Searz wrote:



It actually gives almost exactly 200AP.




Did you count the Rabadan bonus with it? I am more than sure that it will give about 250
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It's exactly 201.5 per staff.

@DEWO: The 30% increase is unique
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DEWO wrote:

Did you count the Rabadan bonus with it? I am more than sure that it will give about 250

I'm counting that on the total amount, not on each item. After all, the bonus is from deathcap, not the staffs.
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