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Patch notes v1.0.0.99

Creator: PotatisFarfar August 25, 2010 9:21am
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PotatisFarfar
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No 1 posted yet so i here it is

New Skins in the Store
Giant Enemy Crabgot
Butcher Urgot
Noxus Hunter Anivia
Blacksmith Poppy

PVP.net 1.17.12
Ratings will now display in the Summoner Profile after 10 games instead of 5 to match the functionality of the Ladder
Music at the end of Champion Selection will now fade out properly
Added a new contextual alert component to display Store and Summoner Profile information
Added new music to the login screen.
Added several sounds to Champion Selection to provide better feedback when selecting options

League of Legends 1.0.0.99

Urgot, The Headman's Pride
Zaun-Touched Bolt Augmenter (passive): Enemies hit by Urgot have their damage output lowered.
Acid Hunter: Urgot fires a straight line missile that deals damage to the first enemy it hits. If an enemy is hit by a Corrosive Charge then Acid Hunter can target lock onto them, guaranteeing a hit.
Terror Capacitor: Urgot is shielded from damage and slows enemies with each hit.
Noxian Corrosive Charge: Urgot fires a corrosive missile to a location that splashes to enemies on impact, dealing damage and lowering their armor. Allows target locking with Acid Hunter.
Hyper-Kinetic Position Reverser: Urgot locks an enemy champion in place as he swaps positions with them, gaining armor and magic resist in the process.

Akali
Twin Disciplines(Passive) will now gain 1% spell vamp for every 5 additional attack damage, up from 1% for every 10 additional attack damage

Annie
Molten Shield now reflects damage to all normal attacks instead of just melee attacks

Anivia
Flash Frost pass through damage will now break spell shields

Ezreal
Mystic Shot attack damage ratio decreased to 1.0 from 1.1

Galio
Idol of Durand
Taunt radius reduced to 500 from 520.
Damage radius increased to 520 from 500.
Adjusted team colored range circle to more accurately represent taunt range
Resolute Smite's particle will now more properly represent the area of effect

Garen
Judgment now reduces the duration of new slows by 50% rather than granting immunity to slowing effects. Judgement will still completely clear any exisiting slows when activated.

Heimerdinger
H-28G Evolution Turret
Maximum turrets changed to 1/2/2/2/2 from 1/2/2/3/3
H-28G Evolution Turret rank 4 now grants +100 bonus health to new turrets
Cooldown modified to 26/23/20/17/14 from 24/22/20/18/16
CH-1 Concussion Grenade no longer affects towers or buildings
CH-1 Concussion Grenade ability power ratio increased to .6 from .55

Karthus
Requiem mana cost reduced to 150/175/200 from 200/300/400

Kassadin
Attack range increased to 125 from 120
Magic resistance gained per level increased to 1.25 from 0

Kennen
Electrical Surge ability power ratio increased to 0.55 from 0.45
Lightning Rush
Energy cost reduced to 100 from 110
Lightning Rush now provides 10/20/30/40/50 magic resistance and armor for 4 seconds
Slicing Maelstrom
Ability power ratio increased to 0.4 from 0.33
Maximum number of bolts increased to 6/10/15 from 6/8/10 (this still retains the cap of 3 hits per target)
Removed the cap of applying only 1 Mark of The Storm per target
Mark of the Storm (passive) stun duration reduced to 1 second from 1.25. Mark of the Storm has a diminished stun effect if applied more than once within seven seconds.

Kog'Maw
Caustic Spittle has been remade and now grants:
Passive: increases attack Speed by 10/15/20/25/30%
Active: deals 60/110/160/210/260 damage and reduces the target's armor by 5/10/15/20/25 for 4 seconds
Bio-Arcane Barrage cooldown reduced to 15 from 20
Void Ooze cooldown reduced to 12 from 13

Malphite
Seismic Shard
Cooldown reduced to 10 seconds from 12 seconds
Duration of the slow reduced to 4 seconds from 5 seconds
Mana cost reduced to 70/75/80/85/90 from 80/90/100/110/120
Brutal Strikes
Changed the active effect to increase Malphite's armor and damage by 20/25/30/35/40% instead of increasing his damage by 30/40/50/60/70%
Cooldown reduced to 16 seconds from 20 seconds
Fixed a bug where the cleave percent would take double the amount of bonus attack damage
Passive cleave percent increased to 30/38/46/54/62% from 30/35/40/45/50%
The cleave passive will no longer proc while hitting towers
Ground Slam
Mana cost reduced to 60 at all ranks from 60/70/80/90/100
Updated the tooltip to display how much bonus damage Ground Slam gains from armor
Unstoppable Force is now unstoppable and cannot be interrupted by disables
Granite Shield (passive)
The shield now recharges after 8 seconds instead of 10 seconds
The shield will now automatically restore to full after 8 seconds of not being hit. Previously it would not replenish until a new shield activated
Fixed a bug where the shield particle would not appear for a second after the shield activated
Fixed a bug where the shield strength would not update after buying a health item until a new shield activated
Updated recommended items

Nidalee
Fixed a typo in Javelin Toss

Nunu
Base attack speed increased to .613 from .558

Pantheon
Fixed a typo in Pantheon's lore

Poppy
Devastating Blow now cannot be dodged

Nasus
Siphoning Strike now cannot be dodged

Ryze
Fixed a bug where Spell Flux was doing less AoE damage than intended when used in combination with his Arcane Mastery ability

Shaco
Deceive
Cooldown increased to 11 from 10
Duration to 3.5 from 4 seconds
Hallucinate
Cooldown increased to 100/90/80 from 90/75/60
Duration reduced to 18 from 30
Guardian Angel no longer revives the clone although will apply the passive particle
Backstab (passive) bonus damage reduced to 20% from 25%
Two Shiv Poison no longer blinds the target
Jack In The Box will now break stealth upon cast

Shen
Feint duration increased to 2.5 seconds from 1.5 seconds
Stand United no longer shields Shen

Soraka
Starcall mana cost reduced to 40/50/60/70/80 from 42/54/66/78/90
Astral Blessing mana cost increased to 90/110/130/150/170 from 80/100/120/140/160
Infuse will now infuse half of the mana value to the target, and half of the value to Soraka. Soraka will get the full benefit of Infuse when she casts it on herself.

Vladimir
Transfusion cast range reduced to 600 from 650
Tides of Blood buff duration increased to 10 from 8
Tides of Blood cast range increased to 620 from 570

Items
Elixirs will now activate immediately if purchased when your inventory is full

General
Summoner Cleanse now removes Silence and Blind effects
Death Recap has been reprioritized to be more relevant to what caused a player's death
Bots will now properly respond to Taunt
Champions will now use the higher of their bonus attack damage or 40% of their ability power when dealing bonus damage to towers
Improved loading time by up to 25%
Users with slow machines should no longer be kicked out of the loading process if they take longer than the server expects
Added an option to turn of the snow particles on Summoner Rift (Winter)
Added two ignore options: "/ignore ally" for ignoring the allied team and "/ignore enemy" for ignoring the enemy team
Line Missile targeting status now is properly represented in the options menu
Fixed a bug where gravity based spells would not immediately apply damage
Fixed a bug where the HUD scaling option would not work the first time the game client loaded
Fixed a client crash that would occur when loading into the game with a key pressed down, which was commonly occurring when using third party applications such as Ventrilo or Teamspeak
Fixed several client crashes
Fixed several server crashes
PotatisFarfar
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And Heim shaco nerfs just wants me wanna quit LoL :(
Alahric
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And Heim shaco nerfs just wants me wanna quit LoL :(
Quite the Contrary
Scrax
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I love the fact that Heimer and Shaco require some sort of skill now.

And I'm not saying this just because I got bashed by a Heimer or Shaco, I play Ashe/Morgana so they really aren't a problem.
Dirty Goolash
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I like most of the changes, except for the heim/shaco nerfs. That's just ridiculous. They are almost useless now. Also, the Mystic shot nerf to Ezreal. It's no different from an auto attack now except it has more range. I love the elxir changes. Will be very helpful.
Haikus are easy
But sometimes they don't make sense
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PotatisFarfar
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Require no skill to play shaco
WTF DUDE he require only skill if you wanna play him good... and yeah worthless shaco hurray!
B-Wong
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"Unstoppable Force is now unstoppable." I lol'd.
Soraka is now mana Taric.

Amitybeast
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lmao the elixer update is going to help alot
especially when your in that very long game that never ends and you need that little extra boost :D
Gigaffect
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Riot knows what they are doing, they would never make a champ unplayable. The Shaco/Heim nerfs aren't that bad anyway. Kennen got a pretty major boost. Maybe we'll see more of him.


Click on them. You know you want to. Except Jax. He's just there for color.
Yo, I'm Urgot. See that plane? BOOM.
caucheka
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Permalink | Quote | PM | +Rep August 25, 2010 11:06pm | Report
yeah, if anything they nerfed heimer/shaco a little too much, and will fix in next patch. but i was loling at how much ner***e they got
I like things that make me feel stupid. - Ken Levine
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