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Need to Know what would be a good runes set up:

Creator: Phever April 22, 2011 4:01pm
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Phever
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Hi i got to the point where i making my last rune page. It is going to be a tank rune page.

So what should i get for Marks,Seals,Glyphs and Quints.

Main tanks
Mordekaiser
Rammus
Alistar
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Jebus McAzn
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Magic pen marks
Flat armor OR dodge OR flat health OR scaling health seals
Scaling magic resist OR cooldown reduction glyphs
Flat health quints

On Alistar you may also want to run scaling MP5 seals.
Searz
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Kinda but Jebus said, but I wouldn't recommend the flat HP seals. The scaling ones are usually stronger.
I'd like to add a few, here's what I recommend for the different champions:

Alistar


MrP or ArP marks (Alistar has both physical and magical damage so I'm not sure what to get)
MP5 seals
CDR glyphs (MR works too if you're cheap :P)
MS(movement speed) quintessences

Morde


MrP marks
Armor
MR glyphs
MS or HP quints

Rammus


Rammus IS a jungler so he should be using ArP marks.
Armor seals
MR/lvl glyphs (MR works too if you're cheap)
MS or HP quints (I usually go HP, but MS makes his ganks real scary)
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Alistar & Rammus

ArP reds
Flat Armor yellows
MR blues
Flat HP


for Morde just change ArP to MPen.


I dont feel you need mana regen runes if you build utility.

p.s. you shouldn't be playing Alistar as a tank
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I know it's not my thread, but a silly question for the MR glyphs:

Is it best to pick scaling or flat MR?
Is it different from champ to champ (scaling/flat)? If yes, why?

I see Jebus choosing scaling, Searz choosing both, and PFP both too. Please .. Enlighten me! :D



@Topic:
Since you have to adapt the rune page for all those tanks, I would choose the runes like Jebus. However, I would choose MS quints instead of flat HP quints - I see the flat HP quints as only useful at lvl 1-3 or something. MS is useful all game.
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Staples Runes - Buy them asap

Marks:
Magic Pen, Armor Pen, Attack Speed, Flat AD

Seals:
Armor, Attack Speed, Flat Mana Regen (mana regen per level's nerfed)

Gylphs:
Flat CDR, Magic Resist per level, Attack Speed, Flat AP

Quints:
Movement Speed, Flat HP, Armor Pen, Magic Pen

If you acquire all these, you makeshift set-up for virtually any champion, and only have to buy for more specific builds.
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Searz
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@JunSupport
You include way too many runes and some are just flat out wrong..
You're also going kinda off topic. This is not a thread to discuss staple runes.
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Hamduden wrote:

I know it's not my thread, but a silly question for the MR glyphs:

Is it best to pick scaling or flat MR?
Is it different from champ to champ (scaling/flat)? If yes, why?

I see Jebus choosing scaling, Searz choosing both, and PFP both too. Please .. Enlighten me! :D

Flat is better if you need that early-game MR and scaling is obviously much better late game. I guess its really preference, but usually I see squishies running flat and tanks electing to run scaling.
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Scaling are better on any jungling champion. After that it's just preference for what you'd want in the lane. I simply like flat because it helps you win the lane more easily.
I'm a strong independent black mage who don't need no mana.
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@Searz:

I'm just posting the most related statement off the top of my head.
My concept is, if you have those runes, you'll have the experience to pick out further runes.

If you don't have all those runes yet, it's not really a good idea to be looking to make more specific runes pages, because there's a high probability you'll find those specific runes useless or find interest in a new champion who doesn't benefit from those runes.

Big picture, Searz. :P
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