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Counter hard-pushers team

Creator: Eternahl April 27, 2011 10:32am
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Eternahl
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Hi everyone,
we have recently created a team with some friends and we stuck in front of a real problem.
In our few games we played against a lot of hard-pusher team without jungler and early tower dive, every time we just get outplayed and cant do anything !
But i have never seen a such behaviour in High ELO stream so it should exist an easy way to counter those teams.

Opponent team :
- Dr. Mundo
- Poppy
- Karthus (Mid, early ulti)
- Vladimir
- Caitlyn
Every PPL in their team had Flat AP or AD and penetration Quintessence.

And we played :
- Irelia // Tryndamere
- Malphite // Amumu
- Janna // Taric
- Swain
- Zilean // Urgot

We tried to defend so hard but the 1st turret was dead after just 5 min of game against Mundo and Caitlyn ...
Could you just give us the solution to beat them or just some advices that we could try :)
Thx, EventKillerz Team.

PS : I apologize for the mistakes i could make, i'm Swiss but i usually speak French so i hope you'll understand.
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Read
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Those aren't even good pushers for the most part. You just have to play more carefully. dont let them harass. Keep HP decently high. Try to get a little better pushers on your team. have someone that can clear creeps quickly in every lane.
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Nighthawk
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Tower Hug your turret and punish them for attacking you under it. Get someone to gank ocassionally and push a bit.


Eternahl
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We were completly under turret 100% of time but after few Mundo Cleaver and Caitlyn Piltover Peacemaker we were really low life and they just had to tower dive for 2-3 auto shot.
I think our problem is that we dont have someone that can clear creeps quicly in early lane as Read said.
Thanks for your answer !
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Mowen
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Make sure your jungler punishes the other team for being pushed up to your turret and live off ganks. This will get your team fed and their team not.

If you have a character that can't defend himself early (like tryndamere) make sure to give him a babysitter (like janna/taric/zilean)

Most games don't need someone that can clear creeps EARLY. The early game should be centered around last hitting and not pushing, and if the other team pushes have your jungler come gank.
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^ Apparently they didn't have a jungler. Jungling is almost always neccesary.


Eternahl
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We had malphite as jungler but even if he has come on lane to help our solo really quickly but it event didnt help to keep the turret alive.
The real problem is their damage, they dealt so much damage that even if the jungler came from behind them (Mundo & Caitlyn), he was just dead in 2 seconds ...

Our lanes :
Jungler - Malphite
Mid - Swain
Bot lane (2vs2) - Janna & Irelia
Top lane (2vs1) - Zilean (with AP runes)
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Read
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1. Pick a AD mid like Ashe or something.
2. Have swain go top and roll teleport. he has a free come back and at level 6 he can lane forever. He can snare and slow under turret if they dive. He is amazing at 1v2. Also nidalee can self heal and can clear creeps fast at lvl 6.
3. Have your support baby sit bot while ire dashes and harasses.
4. Try to never have 2 supports in one game.

The key to 1v2 is that at level 7 they should be level 4. Your jungle should be around 6. That means you have a 3 level advantage on the enemy team. That is huge.
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What Read said, and really Zilean isn't a good solo laner, and even worse 1v2. I would even think Irelia would be better 1v2 than Zilean. I would suggest getting another damage dealer instead of having 2 supports. Maybe get Shaco to jungle and have malph lane (shaco is a better ganker and can gank way early). Another AP damage dealer would be good if swain is going off-tanky, or another offtank if Swain is going pure mage.
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Swain play actually completly Offtank, and what about a Xin Zhaon as jungler instead of Malphite ?
Jungler - Xin Zhao
Mid - Swain
Sololane - Malphite
Botlane - Irelia & Zilean (or janna or taric)

Or maybe :
Jungler - Malphite
Mid - Urgot
Sololane - Swain
Botlane - Irelia & Zilean (or janna or taric)
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