this should be an extreme switch up for Kayle players. I personally don't play her but know many people who do a lot, curious to see how they react to this.

Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
To be honest I've only ever seen Kayle like 3 times since I started the game, but this looks pretty decent. I might actually play her after the rework. XD
I have the collector's edition skin for her too...
I have the collector's edition skin for her too...

Thanks to The Nameless Bard and Vavena for the sigs!
So you have Kayle but never played her?
I have her, I played her like once! :D
I have her, I played her like once! :D
Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
I played her soooooooo much when I duo-qued with a friend. I have like. Over 80 games with her. I was severely disappointed when I realized that she will never be viable in a competitive environment, tho. D:
I don't expect this to change it neither, mainly because Kayle doesn't really fill any role. She's an early-game support, but the problem is that supports that require farm are no longer viable. At all. And I don't expect this to change that. They might elevate her to AP Carry with a dash of teamwork, tho. That would be nice.
I don't expect this to change it neither, mainly because Kayle doesn't really fill any role. She's an early-game support, but the problem is that supports that require farm are no longer viable. At all. And I don't expect this to change that. They might elevate her to AP Carry with a dash of teamwork, tho. That would be nice.
The purpose of Shen is to flip out and kill people.
- Phreak
- Phreak
wRAthoFVuLK wrote:
this should be an extreme switch up for Kayle players. I personally don't play her but know many people who do a lot, curious to see how they react to this.
As a Kayle main, I can assure you she is very viable in solo queue ranked.
As for the changes, they seem okay. I don't like how they're nerfing her already mediocre heal and passive. I feel her passive is fine as is, and her heal needs a buff. Righteous Fury is fine as is, could use a small buff but nothing big. Mana decrease on it would be fine enough. I like the change to Reckoning all in all, as long as they don't mess with the damage increase on it.
Her ult could use a buff, IMO.
I look forward to these changes.
I remember playing her and getting the feeling that she was mediocre to subpar all throughout early and mid game, but as long as you had enough gold and items, at end game she would just blow things up like the super glass cannon she is no matter what.
I remember playing her and getting the feeling that she was mediocre to subpar all throughout early and mid game, but as long as you had enough gold and items, at end game she would just blow things up like the super glass cannon she is no matter what.

Jvstm wrote:
As a Kayle main, I can assure you she is very viable in solo queue ranked.
In low elo.. Not in mid/high. Everything works in low elo.
Quoted:
I don't like how they're nerfing her already mediocre heal and passive. I feel her passive is fine as is, and her heal needs a buff. Righteous Fury is fine as is, could use a small buff but nothing big. Mana decrease on it would be fine enough. I like the change to Reckoning all in all, as long as they don't mess with the damage increase on it.
Passive was a bit too strong. Other skills were a bit too weak.
Quoted:
Her ult could use a buff, IMO.
Yup.
I'm a strong independent black mage who don't need no mana.
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Right now Kayle has a very hard power curve. Her early game is difficult due to her reliance on E for last hitting, which is very hard against certain matchups. However she is a late game goddess due to her passive which becomes stronger the more you are able to farm.
The goal of the re-work is to re-tune her in the following ways:
Make her early game not as harsh to farm with.
Make her late game have less of a hard-scale.
Increase spell leveling incentive through base values.
Re-tune Divine Blessing to open up support-type builds, as well as make the secondary effect more clutch.
Re-tune Reckoning to have a stronger "magey" feel, increase missile speed so it feels more responsive.
Re-tune Righteous Fury to be easier to use at all stages of the game, and have a better leveling incentive.
I'll actually just let you guys know the general direction of it. The numbers aren't set into stone so I will not post those.
Holy Fervor (Passive)
Stat Conversion -
Reckoning
Missile Speed +
AP Ratio +
Mana Cost -
Slow Amount +
Righteous Fury
Mana Cost -
Cooldown --
Range +
Base Damage ++
Divine Blessing
Base Heal ++
Mana cost ++
Movement Speed Duration --
Movement Speed Boost Percentage ++
AP Ratio --
Her offensive abilities are going to receive mana cost reductions and her heal mana cost is going to be increased