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You said, "Don't team-fight with... (Try to farm a bit more than this if you can help it, but I wouldn't fight at all until these items are finished unless -absolutely- necessary.):
Urgot/Ez/Teemo/Corki: until you have Trinity force."
But in the Teemo build you don't have Trinity force listed anywhere, but you do have two of the recipe items so I'm wondering which item you would exclude in the build in replace of trinity force
It was a simple error.
But I completely redid the build anyway. To be honest all of these builds are old and out dated.
You should ask me specifically instead of following these.
Urgot/Ez/Teemo/Corki: until you have Trinity force."
But in the Teemo build you don't have Trinity force listed anywhere, but you do have two of the recipe items so I'm wondering which item you would exclude in the build in replace of trinity force
P.S. i really am a fan of your ideas. people look at me as crazy when i think a tank should be able to deal damage and a carry should be able to take some.
Ok I see. Thanks a lot :D.
Np =D
Aye, you are wrong.
Allow me to explain why I choose these runes for most AD carry's.
You're building damage. You're squishy.
End game, if you take a crit from some champions to the face, it could very well deal 500+ damage in one shot. There are champins who can deal 1k or 1.5k + in one crit.
Hell, if you let Nasus farm his Q for 3 hours, he could one shot you.
So, dodge essentially give the "Chance" to completely negate one attack.
And that may be the difference between life or death. You want to be able to attack and do your job, so sometimes you're just going to -have- to be in the line of fire.
If you can hit them, they can usually hit you.
A dodge might be between 100 DMG or even 800 DMG, so there's no better "Bang for your buck" end game. Dodging an attack is going to be better than any of the other yellow runes you might find in the shop.
Ok I see. Thanks a lot :D.
If there's no one really stacking armor, would replacing last whisper with black cleaver or stark's fervor be a viable option?
Viable indeed. =P -If- there truly is nobody stacking armor.
bouncing blades, not boomerang blades. Bouncing blades scale exclusively on attack damage, being a basic attack.
Aye. I'm focused on every bounce dealing the most damage, not just the first target I hit.
It's sort of a different way to look at carrying, and if they can't CC you, it's really hard to kill you with THAT much life steal =3
Watsup Duff. I had a question regarding runes. It looks like you really like those evasion yellow runes and I'm not exactly sure why. Could you/somebody clarify this for me? I was thinking that the dodge wouldn't help much but of course I'm probably wrong. Just wondering.
Aye, you are wrong.
Allow me to explain why I choose these runes for most AD carry's.
You're building damage. You're squishy.
End game, if you take a crit from some champions to the face, it could very well deal 500+ damage in one shot. There are champins who can deal 1k or 1.5k + in one crit.
Hell, if you let Nasus farm his Q for 3 hours, he could one shot you.
So, dodge essentially give the "Chance" to completely negate one attack.
And that may be the difference between life or death. You want to be able to attack and do your job, so sometimes you're just going to -have- to be in the line of fire.
If you can hit them, they can usually hit you.
A dodge might be between 100 DMG or even 800 DMG, so there's no better "Bang for your buck" end game. Dodging an attack is going to be better than any of the other yellow runes you might find in the shop.