If you want to get Jax's full potential, I recommend you to read Dyrus Jax Guide on Solomid, you won't find any better Guide with any better Items and Runes anywhere in the Internet for Jax.
Go AD Marks and Quints, Dodge seals and Mres(/level or flat is preferene) Glyphs.
Jax's main damage throughout the game is PHYSICAL, not magical(70-80%/30-20% depending on how you Build him), please don't count him as a mage.
For the greater understanding of Jax read this:
http://www.leagueoflegends.com/board/showthread.php?p=2814813#post2814813
Gluck :>
Btw: DON'T get Arpen or Mpen marks, you need a strong earlgame to shine as Jax, you are disabled in Midgame! AD Marks and Quints give you health through the passive and the best lanedmg of all champs.
Go AD Marks and Quints, Dodge seals and Mres(/level or flat is preferene) Glyphs.
Jax's main damage throughout the game is PHYSICAL, not magical(70-80%/30-20% depending on how you Build him), please don't count him as a mage.
For the greater understanding of Jax read this:
http://www.leagueoflegends.com/board/showthread.php?p=2814813#post2814813
Gluck :>
Btw: DON'T get Arpen or Mpen marks, you need a strong earlgame to shine as Jax, you are disabled in Midgame! AD Marks and Quints give you health through the passive and the best lanedmg of all champs.
El Psy Congroo.

|You can't spell slaughter without laughter.|
Dodge Seals
Jax can either be played as an AD carry, or an Anti-Carry assassin.
Full AP is generally considered to be the Anti-Carry, or you can go hybrid/ad and be a beefy AD carry.
You have to decide where to shift your damage with jax.
You can either use Leap Strike as a gap closer, or a huge burst damage move after getting some AP.
I'd either build him
or
(Ignore the funky orders :s)
And for the first build i'd use AtS or AD Marks, AD Quints, and either flat CDR glyphs or MR/level glyphs.
For the second build it would probably be AP/level glyphs, flat AP quints, AP/Level Marks.
But that's just me :)
Jax can either be played as an AD carry, or an Anti-Carry assassin.
Full AP is generally considered to be the Anti-Carry, or you can go hybrid/ad and be a beefy AD carry.
You have to decide where to shift your damage with jax.
You can either use Leap Strike as a gap closer, or a huge burst damage move after getting some AP.
I'd either build him
or
(Ignore the funky orders :s)
And for the first build i'd use AtS or AD Marks, AD Quints, and either flat CDR glyphs or MR/level glyphs.
For the second build it would probably be AP/level glyphs, flat AP quints, AP/Level Marks.
But that's just me :)
Tri lane for life.
Temzilla wrote:
The OP didn't ask for builds...
Last Whisper is kinda unnecessary on Jax..
Second build works if you switch something for
AP/lvl marks? Really? Just no...
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The runes I'd recommend are;
AD marks
AP or AD quints
Choice glyphs
AP scales better with both your Q, W and your passive, but if you think you'll be auto attacking enough to make the AD worth it, then by all means use them.
Just pick what you like in glyphs. Good choices are MR, MR/lvl and AP/lvl.
AD marks
AP or AD quints
Choice glyphs
AP scales better with both your Q, W and your passive, but if you think you'll be auto attacking enough to make the AD worth it, then by all means use them.
Just pick what you like in glyphs. Good choices are MR, MR/lvl and AP/lvl.
"Well, basically you should treat me like a prostitute." - TotalBiscuit
Searz wrote:
The OP didn't ask for builds...
Last Whisper is kinda unnecessary on Jax..
Second build works if you switch something for
AP/lvl marks? Really? Just no...
I don't play Jax Much :s
Just giving my thoughts.
Also i definitely meant for the first build to have a Frozen Mallet, and couldn't think of a good sixth item other than like... a second Gunblade.
I threw the builds in there to try and say that your runes will depend on how you build jax, instead of being a constant set.
Tri lane for life.
Temzilla wrote:
Also i definitely meant for the first build to have a Frozen Mallet, and couldn't think of a good sixth item other than like... a second Gunblade.
I would take a defensive item.
Quoted:
I threw the builds in there to try and say that your runes will depend on how you build jax, instead of being a constant set.
Quints and glyphs depend, but seals and marks are pretty much set in stone.
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Jebus McAzn wrote:
Dyrus's build is very strong right now. AD marks and quints let you out-lane many top lane enemies.
AP quints give better poke (scales better with Q and W) and give much more HP through your passive.
AD=20.25HP
AP=29.7HP
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so finally , jax is a mage ? a melee ? ad runes are worth it for him ?